prepared for origin but no refactoring
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2 changed files with 6 additions and 3 deletions
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@ -1,4 +1,5 @@
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using System;
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using DangerousD.GameCore.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -6,8 +7,10 @@ using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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public class Player
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public class Player : LivingEntity
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{
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protected override GraphicsComponent GraphicsComponent => throw new NotImplementedException();
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public void Kill()
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{
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@ -5,7 +5,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.Graphics
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namespace DangerousD.GameCore.Managers
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{
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internal class SettingsManager
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{
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