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31 changed files with 403 additions and 80 deletions
|
@ -21,18 +21,6 @@
|
|||
/processorParam:TextureFormat=Compressed
|
||||
/build:ButtonFont.spritefont
|
||||
|
||||
#begin checkboxs_off-on.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:checkboxs_off-on.png
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||||
|
||||
#begin checkboxs_off.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
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||||
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@ -45,6 +33,18 @@
|
|||
/processorParam:TextureFormat=Color
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||||
/build:checkboxs_off.png
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||||
|
||||
#begin checkboxs_off-on.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
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||||
/build:checkboxs_off-on.png
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||||
|
||||
#begin checkboxs_on.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
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||||
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@ -81,6 +81,18 @@
|
|||
/processorParam:TextureFormat=Color
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||||
/build:deathBackground.jpg
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||||
|
||||
#begin Diamond.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
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||||
/build:Diamond.png
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||||
|
||||
#begin door.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
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||||
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@ -121,6 +133,18 @@
|
|||
/processorParam:TextureFormat=Compressed
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||||
/build:Font2.spritefont
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||||
|
||||
#begin GetScore.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
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||||
/build:GetScore.png
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||||
|
||||
#begin menuFon.jpg
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
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||||
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@ -133,7 +157,7 @@
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|||
/processorParam:TextureFormat=Color
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||||
/build:menuFon.jpg
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||||
|
||||
#begin menuFon2.jpg
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||||
#begin MenuFon2.jpg
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
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@ -143,7 +167,7 @@
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|||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:menuFon2.jpg
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||||
/build:MenuFon2.jpg
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||||
|
||||
#begin menuFon3.jpg
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||||
/importer:TextureImporter
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||||
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@ -236,8 +260,7 @@
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|||
/processorParam:TextureFormat=Color
|
||||
/build:sliderBackground.png
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||||
|
||||
|
||||
#begin smokeAnimation2.png
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||||
#begin SmokeAnimation2.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
|
@ -247,7 +270,13 @@
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|||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:smokeAnimation2.png
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||||
/build:SmokeAnimation2.png
|
||||
|
||||
#begin sounds/collected_coins.mp3
|
||||
/importer:Mp3Importer
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/collected_coins.mp3
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||||
|
||||
#begin sounds/DoomTestSong.mp3
|
||||
/importer:Mp3Importer
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||||
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@ -255,12 +284,36 @@
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|||
/processorParam:Quality=Best
|
||||
/build:sounds/DoomTestSong.mp3
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||||
|
||||
#begin sounds/reloading.mp3
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||||
/importer:Mp3Importer
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
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||||
/build:sounds/reloading.mp3
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||||
|
||||
#begin sounds/shotgun_shot.mp3
|
||||
/importer:Mp3Importer
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/shotgun_shot.mp3
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||||
|
||||
#begin sounds/StartGame.mp3
|
||||
/importer:Mp3Importer
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/StartGame.mp3
|
||||
|
||||
#begin sounds/z1.mp3
|
||||
/importer:Mp3Importer
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/z1.mp3
|
||||
|
||||
#begin sounds/z3.mp3
|
||||
/importer:Mp3Importer
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/z3.mp3
|
||||
|
||||
#begin textboxbackground1-1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
@ -273,18 +326,6 @@
|
|||
/processorParam:TextureFormat=Color
|
||||
/build:textboxbackground1-1.png
|
||||
|
||||
#begin textboxbackground2-1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:textboxbackground2-1.png
|
||||
|
||||
#begin textboxbackground2,5-1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
@ -297,6 +338,18 @@
|
|||
/processorParam:TextureFormat=Color
|
||||
/build:textboxbackground2,5-1.png
|
||||
|
||||
#begin textboxbackground2-1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:textboxbackground2-1.png
|
||||
|
||||
#begin textboxbackground6-1.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
|
BIN
DangerousD/Content/Diamond.png
Normal file
BIN
DangerousD/Content/Diamond.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.2 KiB |
BIN
DangerousD/Content/GetScore.png
Normal file
BIN
DangerousD/Content/GetScore.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1 KiB |
1
DangerousD/Content/animations/Diamond
Normal file
1
DangerousD/Content/animations/Diamond
Normal file
|
@ -0,0 +1 @@
|
|||
{"id":"Diamond","textureName":"Diamond","startSpriteRectangle":{"X":0,"Y":0,"Width":128,"Height":128},"frameSecond":[{"Item1":0,"Item2":15}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
|
|
@ -1 +1 @@
|
|||
{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"}
|
||||
{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":50,"framesCount":2,"isCycle":false,"offset":"0, 0"}
|
||||
|
|
20
DangerousD/Content/animations/score100
Normal file
20
DangerousD/Content/animations/score100
Normal file
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"id": "score100",
|
||||
"textureName": "GetScore",
|
||||
"startSpriteRectangle": {
|
||||
"X": 0,
|
||||
"Y": 0,
|
||||
"Width": 32,
|
||||
"Height": 32
|
||||
},
|
||||
"frameSecond": [
|
||||
{
|
||||
"Item1": 0,
|
||||
"Item2": 10
|
||||
}
|
||||
],
|
||||
"textureFrameInterval": 1,
|
||||
"framesCount": 3,
|
||||
"isCycle": false,
|
||||
"offset": "1, 0"
|
||||
}
|
20
DangerousD/Content/animations/score600
Normal file
20
DangerousD/Content/animations/score600
Normal file
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"id": "score600",
|
||||
"textureName": "GetScore",
|
||||
"startSpriteRectangle": {
|
||||
"X": 0,
|
||||
"Y": 33,
|
||||
"Width": 32,
|
||||
"Height": 32
|
||||
},
|
||||
"frameSecond": [
|
||||
{
|
||||
"Item1": 0,
|
||||
"Item2": 10
|
||||
}
|
||||
],
|
||||
"textureFrameInterval": 1,
|
||||
"framesCount": 3,
|
||||
"isCycle": false,
|
||||
"offset": "1, 0"
|
||||
}
|
Binary file not shown.
Before Width: | Height: | Size: 396 KiB After Width: | Height: | Size: 1.6 MiB |
|
@ -71,5 +71,10 @@
|
|||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
<objectgroup id="6" name="Слой объектов 1" class="LivingEntities.Monsters.Ghost">
|
||||
<object id="5" x="150" y="200">
|
||||
<point/>
|
||||
</object>
|
||||
</objectgroup>
|
||||
|
||||
</map>
|
||||
|
|
BIN
DangerousD/Content/sounds/StartGame.mp3
Normal file
BIN
DangerousD/Content/sounds/StartGame.mp3
Normal file
Binary file not shown.
BIN
DangerousD/Content/sounds/collected_coins.mp3
Normal file
BIN
DangerousD/Content/sounds/collected_coins.mp3
Normal file
Binary file not shown.
BIN
DangerousD/Content/sounds/reloading.mp3
Normal file
BIN
DangerousD/Content/sounds/reloading.mp3
Normal file
Binary file not shown.
BIN
DangerousD/Content/sounds/z1.mp3
Normal file
BIN
DangerousD/Content/sounds/z1.mp3
Normal file
Binary file not shown.
BIN
DangerousD/Content/sounds/z3.mp3
Normal file
BIN
DangerousD/Content/sounds/z3.mp3
Normal file
Binary file not shown.
|
@ -9,6 +9,7 @@ namespace DangerousD.GameCore.GUI;
|
|||
|
||||
internal class DeathGUI : AbstractGui
|
||||
{
|
||||
|
||||
protected override void CreateUI()
|
||||
{
|
||||
int wigth = AppManager.Instance.inGameResolution.X;
|
||||
|
@ -23,6 +24,7 @@ internal class DeathGUI : AbstractGui
|
|||
Elements.Add(butMenu);
|
||||
butMenu.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartSound("reloading", Vector2.Zero, Vector2.Zero);
|
||||
AppManager.Instance.Restart("lvl");
|
||||
};
|
||||
foreach (var item in Elements)
|
||||
|
@ -40,6 +42,7 @@ internal class DeathGUI : AbstractGui
|
|||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
(Elements[2] as DrawableTextedUiElement).text = $"Score: {AppManager.Instance.GameManager.GetPlayer1.score}";
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
|
@ -28,7 +28,7 @@ namespace DangerousD.GameCore.GUI
|
|||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
|
||||
/*var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.DrawString(
|
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_spriteFont,
|
||||
|
@ -52,7 +52,7 @@ namespace DangerousD.GameCore.GUI
|
|||
SpriteEffects.None,
|
||||
0
|
||||
);
|
||||
spriteBatch.End();
|
||||
spriteBatch.End();*/
|
||||
}
|
||||
|
||||
public void Set(string key, string value)
|
||||
|
|
|
@ -44,6 +44,7 @@ namespace DangerousD.GameCore.GUI
|
|||
Button backButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(screenWidth / 20, screenHeight / 15, (int)(40 * 2.4), (int)(40 * 2.4)),
|
||||
text = "<-",
|
||||
fontColor = Color.Black,
|
||||
fontName = "font2",
|
||||
textureName = "textboxbackground1-1"
|
||||
|
|
|
@ -49,6 +49,7 @@ internal class MenuGUI : AbstractGui
|
|||
Elements.Add(butSingle);
|
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butSingle.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartSound("StartGame", Vector2.Zero, Vector2.Zero);
|
||||
AppManager.Instance.ChangeGameState(GameState.Game);
|
||||
AppManager.Instance.SetMultiplayerState(MultiPlayerStatus.SinglePlayer);
|
||||
|
||||
|
@ -59,6 +60,7 @@ internal class MenuGUI : AbstractGui
|
|||
Elements.Add(butMulti);
|
||||
butMulti.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartSound("reloading", Vector2.Zero, Vector2.Zero);
|
||||
AppManager.Instance.ChangeGameState(GameState.Login);
|
||||
};
|
||||
var butOption = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(160 * 2.4)) / 2, 590, (int)(160 * 2.4), (int)(50 * 2.4)), text = "Option", scale = 1.2f, fontName = "ButtonFont" };
|
||||
|
@ -66,12 +68,14 @@ internal class MenuGUI : AbstractGui
|
|||
butOption.LeftButtonPressed += () =>
|
||||
{
|
||||
// открытие настроек
|
||||
AppManager.Instance.SoundManager.StartSound("reloading", Vector2.Zero, Vector2.Zero);
|
||||
AppManager.Instance.ChangeGameState(GameState.Options);
|
||||
};
|
||||
var butExit = new ButtonText(Manager) { rectangle = new Rectangle((wigth - (int)(110 * 2.4)) / 2, 710, (int)(110 * 2.4), (int)(50 * 2.4)), text = "Exit", scale = 1.2f, fontName = "ButtonFont" };
|
||||
Elements.Add(butExit);
|
||||
butExit.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartSound("reloading", Vector2.Zero, Vector2.Zero);
|
||||
AppManager.Instance.Exit();
|
||||
};
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ namespace DangerousD.GameCore.GUI
|
|||
Elements.Add(lblSwitchMode);
|
||||
|
||||
Button bTExit = new Button(Manager)
|
||||
{ fontName = "Font2", scale = 0.72f, text = "<-", rectangle = new Rectangle(wigth / 30, height / 30, (int)(40 * 2.4), (int)(40 * 2.4)), textureName = "textboxbackground1-1" };
|
||||
{ fontName = "Font2", text = "<-", rectangle = new Rectangle(wigth / 30, height / 30, (int)(40 * 2.4), (int)(40 * 2.4)), textureName = "textboxbackground1-1" };
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
|
|
|
@ -7,13 +7,14 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using DangerousD.GameCore.GameObjects.Entities.Items;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.Entities
|
||||
{
|
||||
public class Door : Entity
|
||||
{
|
||||
private Rectangle _sourceRectangle;
|
||||
|
||||
Random random = new Random();
|
||||
public Door(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position)
|
||||
{
|
||||
_sourceRectangle = sourceRectangle;
|
||||
|
@ -46,6 +47,11 @@ namespace DangerousD.GameCore.GameObjects.Entities
|
|||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
//тут спавн лута
|
||||
for (int i = 0; i < random.Next(0,15); i++)
|
||||
{
|
||||
var d = new Diamond(Vector2.Zero);
|
||||
d.SetPosition(Pos + new Vector2(random.Next(-30, 30), Height - d.Height));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,13 +1,32 @@
|
|||
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static System.Formats.Asn1.AsnWriter;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.Entities.Items;
|
||||
|
||||
public class Diamond : Entity
|
||||
{
|
||||
Random random = new Random();
|
||||
public Diamond(Vector2 position) : base(position)
|
||||
{
|
||||
int scal = random.Next(3, 12);
|
||||
Width = scal;
|
||||
Height = scal;
|
||||
GraphicsComponent.StartAnimation("Diamond");
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; }
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "Diamond" }, "Diamond");
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (gameObject is Player)
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
new ScoreText(Pos, ScoreText.scores[random.Next(0, ScoreText.scores.Length)]);
|
||||
AppManager.Instance.SoundManager.StartSound("collected_coins", Pos, Pos);
|
||||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
}
|
35
DangerousD/GameCore/GameObjects/Entities/Items/ScoreText.cs
Normal file
35
DangerousD/GameCore/GameObjects/Entities/Items/ScoreText.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
using DangerousD.GameCore.GameObjects.LivingEntities;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DangerousD.GameCore.GameObjects.Entities.Items
|
||||
{
|
||||
internal class ScoreText : Entity
|
||||
{
|
||||
public static int[] scores = new int[] { 100, 600};
|
||||
public ScoreText(Vector2 position, int score) : base(position)
|
||||
{
|
||||
Width = 32;
|
||||
Height = 32;
|
||||
GraphicsComponent.StartAnimation("score"+ score);
|
||||
AppManager.Instance.GameManager.GetPlayer1.score += score;
|
||||
GraphicsComponent.actionOfAnimationEnd += (a) => { AppManager.Instance.GameManager.Remove(this); };
|
||||
}
|
||||
public override void Initialize()
|
||||
{
|
||||
}
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
_pos.Y -= 1.0f;
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new GraphicsComponent(new List<string>() { "score100", "score600" }, "score100");
|
||||
|
||||
}
|
||||
}
|
|
@ -17,6 +17,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
private bool isFlyRight = true;
|
||||
private bool isFlyUp = true;
|
||||
private bool isAttacking = false;
|
||||
private int hp;
|
||||
|
||||
public Rectangle Collision
|
||||
{
|
||||
|
@ -32,6 +33,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
monster_speed = 3;
|
||||
velocity = new Vector2(3,-3);
|
||||
acceleration = Vector2.Zero;
|
||||
hp = 10;
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
|
||||
|
@ -39,7 +41,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
Move(gameTime);
|
||||
AppManager.Instance.DebugHUD.Set(name, velocity.ToString());
|
||||
|
||||
Death();
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
public override void Attack()
|
||||
|
@ -60,7 +64,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Death()
|
||||
{
|
||||
|
||||
if (hp <= 0)
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
|
@ -75,6 +82,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
isFlyRight = false;
|
||||
velocity.X = -velocity.X;
|
||||
hp--;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -84,6 +92,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
isFlyRight = true;
|
||||
velocity.X = -velocity.X;
|
||||
hp--;
|
||||
}
|
||||
}
|
||||
if (isFlyUp)
|
||||
|
@ -94,6 +103,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
isFlyUp = false;
|
||||
velocity.Y = -velocity.Y;
|
||||
hp--;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -103,6 +113,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
isFlyUp = true;
|
||||
velocity.Y = -velocity.Y;
|
||||
hp--;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,11 +17,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
isGoRight = true;
|
||||
monster_speed = 3;
|
||||
name = "Ghost";
|
||||
Width = 48;
|
||||
Height = 62;
|
||||
Width = 24;
|
||||
Height = 30;
|
||||
GraphicsComponent.StartAnimation("GhostSpawn");
|
||||
acceleration = Vector2.Zero;
|
||||
|
||||
acceleration = new Vector2(0,1);
|
||||
monster_health = 1;
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight");
|
||||
|
@ -38,13 +38,32 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Attack()
|
||||
{
|
||||
|
||||
velocity.X = 0;
|
||||
isAttack = true;
|
||||
if (GraphicsComponent.GetCurrentAnimation != "GhostAttack")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("GhostAttack");
|
||||
}
|
||||
|
||||
AppManager.Instance.GameManager.players[0].Death(name);
|
||||
}
|
||||
|
||||
public override void Death()
|
||||
{
|
||||
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (gameObject is Player)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.players[0].IsAlive)
|
||||
{
|
||||
Attack();
|
||||
|
||||
}
|
||||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
|
@ -64,17 +83,24 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
if (Pos.X >= rightBoarder)
|
||||
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
|
||||
if (isGoRight)
|
||||
{
|
||||
isGoRight = false;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width + 4, 2));
|
||||
}
|
||||
else if (Pos.X <= leftBoarder)
|
||||
else
|
||||
{
|
||||
isGoRight = true;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width + 3, 2));
|
||||
}
|
||||
if (true)
|
||||
{
|
||||
|
||||
|
||||
foreach (var item in getCols)
|
||||
{
|
||||
if (item is MapObject)
|
||||
{
|
||||
isGoRight = !isGoRight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -82,10 +108,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
|
||||
}
|
||||
public void TakeDamage()
|
||||
{
|
||||
monster_health--;
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -173,7 +173,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
public override void Death()
|
||||
{
|
||||
|
||||
Particle particle = new Particle(Pos);
|
||||
|
||||
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
|
@ -220,7 +224,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
velocity.X = -monster_speed;
|
||||
|
||||
}
|
||||
var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); ;
|
||||
var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
|
||||
if (isGoRight)
|
||||
{
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 51, 2));
|
||||
|
@ -348,5 +352,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
base.OnCollision(gameObject);
|
||||
}
|
||||
public void TakeDamage()
|
||||
{
|
||||
monster_health--;
|
||||
|
||||
Particle particle = new Particle(Pos);
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,24 +12,33 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Werewolf : CoreEnemy
|
||||
{
|
||||
private bool isAttack;
|
||||
private bool isJump;
|
||||
int delay;
|
||||
|
||||
public Werewolf(Vector2 position) : base(position)
|
||||
{
|
||||
name = "Wolf";
|
||||
monster_speed = 4;
|
||||
monster_speed = 3;
|
||||
Width = 39;
|
||||
Height = 48;
|
||||
delay = 10;
|
||||
monster_health = 3;
|
||||
}
|
||||
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "WolfMoveRight");
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if (!isAttack)
|
||||
if(!isJump )
|
||||
{
|
||||
Jump();
|
||||
}
|
||||
if(isOnGround)
|
||||
{
|
||||
Move(gameTime);
|
||||
|
||||
}
|
||||
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
@ -41,11 +50,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void Death()
|
||||
{
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
Particle particle = new Particle(Pos);
|
||||
}
|
||||
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
|
||||
public override void Move(GameTime gameTime)
|
||||
{
|
||||
isJump = false;
|
||||
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "WolfMoveRight")
|
||||
|
@ -62,13 +78,24 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
velocity.X = -monster_speed;
|
||||
}
|
||||
if (Pos.X >= rightBoarder)
|
||||
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
|
||||
if (isGoRight)
|
||||
{
|
||||
isGoRight = false;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width+4, 2));
|
||||
}
|
||||
else if (Pos.X <= leftBoarder)
|
||||
else
|
||||
{
|
||||
isGoRight = true;
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width +3, 2));
|
||||
}
|
||||
|
||||
|
||||
foreach (var item in getCols)
|
||||
{
|
||||
if (item is MapObject)
|
||||
{
|
||||
isGoRight = !isGoRight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -76,9 +103,65 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
}
|
||||
|
||||
public void Jump()
|
||||
{
|
||||
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
|
||||
if (isGoRight)
|
||||
{
|
||||
getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y, Width+100, Height),false);
|
||||
if(getCols.Count > 0)
|
||||
{
|
||||
isJump = true;
|
||||
if (GraphicsComponent.GetCurrentAnimation != "WolfJumpRight")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("WolfJumpRight");
|
||||
}
|
||||
velocity.Y = -7;
|
||||
velocity.X = 6;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-100, (int)Pos.Y, 100, Height), false);
|
||||
if (getCols.Count > 0)
|
||||
{
|
||||
isJump = true;
|
||||
if (GraphicsComponent.GetCurrentAnimation != "WolfJumpLeft")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("WolfJumpLeft");
|
||||
}
|
||||
velocity.Y = -7;
|
||||
velocity.X = -6;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
/*/if (gameObject is Player)
|
||||
{
|
||||
if (AppManager.Instance.GameManager.players[0].IsAlive)
|
||||
{
|
||||
AppManager.Instance.GameManager.players[0].Death(name);
|
||||
}
|
||||
}
|
||||
base.OnCollision(gameObject);/*/
|
||||
}
|
||||
public void TakeDamage()
|
||||
{
|
||||
monster_health--;
|
||||
|
||||
Particle particle = new Particle(Pos);
|
||||
if (monster_health <= 0)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Target()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
{
|
||||
public class Zombie : CoreEnemy
|
||||
{
|
||||
private bool isAttack;
|
||||
|
||||
float leftBorder;
|
||||
float rightBorder;
|
||||
|
@ -59,18 +58,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
Target();
|
||||
Move(gameTime);
|
||||
}
|
||||
fixBorder();
|
||||
//fixBorder();
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Attack()
|
||||
{
|
||||
AppManager.Instance.GameManager.GetPlayer1.Death(name);
|
||||
isAttaking = true;
|
||||
PlayAttackAnimation();
|
||||
AppManager.Instance.GameManager.GetClosestPlayer(Pos).Death(name);
|
||||
}
|
||||
public void PlayAttackAnimation()
|
||||
{
|
||||
velocity.X = 0;
|
||||
isAttaking = true;
|
||||
if (isGoRight)
|
||||
{
|
||||
if (GraphicsComponent.GetCurrentAnimation != "ZombieRightAttack")
|
||||
|
@ -124,7 +124,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
}
|
||||
public override void OnCollision(GameObject gameObject)
|
||||
{
|
||||
if (gameObject.id == AppManager.Instance.GameManager.GetPlayer1.id && AppManager.Instance.GameManager.GetPlayer1.IsAlive)
|
||||
if (gameObject.id == AppManager.Instance.GameManager.GetClosestPlayer(Pos).id && AppManager.Instance.GameManager.GetClosestPlayer(Pos).IsAlive)
|
||||
{
|
||||
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client)
|
||||
{
|
||||
|
@ -186,6 +186,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|||
|
||||
public override void TakeDamage()
|
||||
{
|
||||
if (monster_health == 3)
|
||||
AppManager.Instance.SoundManager.StartSound("z3", Pos, Pos);
|
||||
if (monster_health == 2)
|
||||
AppManager.Instance.SoundManager.StartSound("z1", Pos, Pos);
|
||||
if (monster_health == 1)
|
||||
AppManager.Instance.SoundManager.StartSound("z3", Pos, Pos);
|
||||
monster_health--;
|
||||
Particle particle = new Particle(Pos);
|
||||
if (monster_health <= 0)
|
||||
|
|
|
@ -33,6 +33,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
public bool isUping = false;
|
||||
public bool isNetworkPlayer;
|
||||
private int shootLength = 160;
|
||||
public int score = 0;
|
||||
|
||||
|
||||
|
||||
|
@ -186,6 +187,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
{
|
||||
if (!isShooting)
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartSound("shotgun_shot", Pos, Pos);
|
||||
isShooting = true;
|
||||
bullets--;
|
||||
if (isRight)
|
||||
|
@ -195,7 +197,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
StartCicycleAnimation("playerShootRight");
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X + 16, Pos.Y));
|
||||
bullet.ShootRight();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 12, Pos.Y - 8));
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X + 30, Pos.Y + 7));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -212,7 +214,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
StartCicycleAnimation("playerShootBoomUpLeft");
|
||||
Bullet bullet = new Bullet(new Vector2(Pos.X, Pos.Y));
|
||||
bullet.ShootLeft();
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 6, Pos.Y - 7));
|
||||
SmokeAfterShoot smokeAfterShoot = new SmokeAfterShoot(new Vector2(Pos.X - 12, Pos.Y + 7));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -298,6 +300,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
if (GraphicsComponent.GetCurrentAnimation != "playerReload")
|
||||
{
|
||||
GraphicsComponent.StartAnimation("playerReload");
|
||||
AppManager.Instance.SoundManager.StartSound("reloading", Pos,Pos);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -342,9 +345,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
Height = 5;
|
||||
Width = 5;
|
||||
}
|
||||
int time = 0;
|
||||
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "playerMoveLeft" }, "playerMoveLeft");
|
||||
Vector2 direction;
|
||||
Vector2 maindirection;
|
||||
public Vector2 maindirection;
|
||||
public void ShootUpRight()
|
||||
{
|
||||
direction = new Vector2(1, -1);
|
||||
|
@ -412,10 +416,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
|
|||
}
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if (maindirection != velocity)
|
||||
{
|
||||
AppManager.Instance.GameManager.Remove(this);
|
||||
}
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -241,6 +241,7 @@ namespace DangerousD.GameCore
|
|||
Player.Bullet bullet = new Player.Bullet(networkTask.position);
|
||||
bullet.id = networkTask.objId;
|
||||
bullet.velocity = networkTask.velocity;
|
||||
bullet.maindirection = bullet.velocity;
|
||||
}
|
||||
break;
|
||||
case NetworkTaskOperationEnum.SendPosition:
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace DangerousD.GameCore
|
|||
otherObjects.Add(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Remove(GameObject gameObject)
|
||||
{
|
||||
GetAllGameObjects.Remove(gameObject);
|
||||
|
@ -148,8 +148,10 @@ namespace DangerousD.GameCore
|
|||
item.Update(gameTime);
|
||||
foreach (var item in mapObjects)
|
||||
item.Update(gameTime);
|
||||
foreach (var item in entities)
|
||||
item.Update(gameTime);
|
||||
for (int i = 0; i < entities.Count; i++)
|
||||
{
|
||||
entities[i].Update(gameTime);
|
||||
}
|
||||
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client)
|
||||
{
|
||||
for (int i = 0; i < livingEntitiesWithoutPlayers.Count; i++)
|
||||
|
@ -172,7 +174,7 @@ namespace DangerousD.GameCore
|
|||
}
|
||||
}
|
||||
GetPlayer1.Update(gameTime);
|
||||
for(int i = 0; i < otherObjects.Count; i++)
|
||||
for (int i = 0; i < otherObjects.Count; i++)
|
||||
{
|
||||
otherObjects[i].Update(gameTime);
|
||||
}
|
||||
|
@ -183,7 +185,7 @@ namespace DangerousD.GameCore
|
|||
{
|
||||
foreach (var item in GetAllGameObjects)
|
||||
{
|
||||
if (item.Pos.X<CameraBorder.X)
|
||||
if (item.Pos.X < CameraBorder.X)
|
||||
{
|
||||
CameraBorder.X = item.Pos.X;
|
||||
}
|
||||
|
@ -201,5 +203,10 @@ namespace DangerousD.GameCore
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Player GetClosestPlayer(Vector2 position)
|
||||
{
|
||||
return players.OrderBy(x => (x.Pos - position).Length()).First();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,7 +13,7 @@ namespace DangerousD.GameCore
|
|||
{
|
||||
public class SoundManager
|
||||
{
|
||||
public Dictionary<string, SoundEffectInstance> Sounds = new Dictionary<string, SoundEffectInstance>(); // словарь со звуками где строка - название файла
|
||||
public Dictionary<string, SoundEffect> Sounds = new Dictionary<string, SoundEffect>(); // словарь со звуками где строка - название файла
|
||||
public List<Sound> PlayingSounds = new List<Sound>(); // список со всеми звуками, которые проигрываются
|
||||
public float MaxSoundDistance = 1500; // максимальная дальность звука
|
||||
|
||||
|
@ -27,7 +27,7 @@ namespace DangerousD.GameCore
|
|||
string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".mp3", "")).ToArray();// папка со звуками там где exe
|
||||
foreach (var soundFile in soundFiles)
|
||||
{
|
||||
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile).CreateInstance());
|
||||
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ namespace DangerousD.GameCore
|
|||
|
||||
public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
|
||||
{
|
||||
var sound = new Sound(Sounds[soundName]);
|
||||
var sound = new Sound(Sounds[soundName].CreateInstance());
|
||||
sound.SoundEffect.IsLooped = false;
|
||||
sound.SoundEffect.Play();
|
||||
PlayingSounds.Add(sound);
|
||||
|
@ -51,7 +51,7 @@ namespace DangerousD.GameCore
|
|||
}
|
||||
public void StartSound(string soundName, Vector2 soundPos, Vector2 playerPos) // запустить звук у которого есть позиция
|
||||
{
|
||||
var sound = new Sound(Sounds[soundName], soundPos);
|
||||
var sound = new Sound(Sounds[soundName].CreateInstance(), soundPos);
|
||||
sound.SoundEffect.IsLooped = false;
|
||||
sound.SoundEffect.Volume = (float)(MaxSoundDistance-sound.GetDistance(playerPos)) / MaxSoundDistance;
|
||||
sound.SoundEffect.Play();
|
||||
|
@ -71,7 +71,7 @@ namespace DangerousD.GameCore
|
|||
|
||||
public void Update() // апдейт, тут происходит изменение громкости
|
||||
{
|
||||
|
||||
return;
|
||||
|
||||
var player = AppManager.Instance.GameManager.GetPlayer1;
|
||||
if (player != null)
|
||||
|
|
Loading…
Add table
Reference in a new issue