DangerousD/DangerousD/GameCore/Levels/Level1.cs

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using DangerousD.GameCore.GameObjects.LivingEntities;
using DangerousD.GameCore.GameObjects.MapObjects;
using Microsoft.Xna.Framework;
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
namespace DangerousD.GameCore.Levels
{
public class Level1 : ILevel
{
public void InitLevel()
{
<<<<<<< HEAD
var Трава = new GrassBlock(new Vector2(0, 128));
var Death = new TestAnimationDeath(new Vector2(128, 128));
//var Zombie = new Zombie(new Vector2(256, 128));
var Frank = new Frank(new Vector2(384, 128));
var FlameSkull = new FlameSkull(new Vector2(512, 128));
=======
new Player(new Vector2(0,0));
var Zombie = new Zombie(new Vector2(256, 128));
var Frank = new Frank(new Vector2(384, 128));
new GrassBlock(new Vector2(0, 224));
for (int i = 0; i < 50; i++)
{
new GrassBlock(new Vector2(i*32, 256));
}
new GrassBlock(new Vector2(500, 224));
>>>>>>> livingEntities
}
}
}