34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using DangerousD.GameCore.GameObjects.LivingEntities;
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using DangerousD.GameCore.GameObjects.MapObjects;
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using Microsoft.Xna.Framework;
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using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
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namespace DangerousD.GameCore.Levels
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{
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public class Level1 : ILevel
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{
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public void InitLevel()
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{
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<<<<<<< HEAD
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var Трава = new GrassBlock(new Vector2(0, 128));
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var Death = new TestAnimationDeath(new Vector2(128, 128));
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//var Zombie = new Zombie(new Vector2(256, 128));
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var Frank = new Frank(new Vector2(384, 128));
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var FlameSkull = new FlameSkull(new Vector2(512, 128));
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=======
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new Player(new Vector2(0,0));
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var Zombie = new Zombie(new Vector2(256, 128));
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var Frank = new Frank(new Vector2(384, 128));
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new GrassBlock(new Vector2(0, 224));
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for (int i = 0; i < 50; i++)
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{
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new GrassBlock(new Vector2(i*32, 256));
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}
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new GrassBlock(new Vector2(500, 224));
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>>>>>>> livingEntities
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}
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}
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}
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