126 lines
3.5 KiB
C#
126 lines
3.5 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class Ghost : CoreEnemy
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{
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private bool isAttack;
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public Ghost(Vector2 position) : base(position)
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{
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isGoRight = true;
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monster_speed = 3;
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name = "Ghost";
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Width = 24;
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Height = 30;
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GraphicsComponent.StartAnimation("GhostSpawn");
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acceleration = new Vector2(0,1);
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monster_health = 1;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight");
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public override void Update(GameTime gameTime)
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{
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if (!isAttack)
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{
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Move(gameTime);
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}
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base.Update(gameTime);
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}
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public override void Attack()
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{
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velocity.X = 0;
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isAttack = true;
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if (GraphicsComponent.GetCurrentAnimation != "GhostAttack")
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{
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GraphicsComponent.StartAnimation("GhostAttack");
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}
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AppManager.Instance.GameManager.players[0].Death(name);
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}
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public override void Death()
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{
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}
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public override void OnCollision(GameObject gameObject)
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{
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if (gameObject is Player)
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{
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if (AppManager.Instance.GameManager.players[0].IsAlive)
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{
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Attack();
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}
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}
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base.OnCollision(gameObject);
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}
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public override void Move(GameTime gameTime)
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{
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if (isGoRight)
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{
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if (GraphicsComponent.GetCurrentAnimation != "GhostMoveRight")
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{
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GraphicsComponent.StartAnimation("GhostMoveRight");
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}
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velocity.X = monster_speed;
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}
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else
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{
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if (GraphicsComponent.GetCurrentAnimation != "GhostMoveLeft")
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{
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GraphicsComponent.StartAnimation("GhostMoveLeft");
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}
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velocity.X = -monster_speed;
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}
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var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
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if (isGoRight)
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{
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getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width + 4, 2));
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}
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else
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{
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getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width + 3, 2));
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}
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foreach (var item in getCols)
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{
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if (item is MapObject)
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{
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isGoRight = !isGoRight;
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break;
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}
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}
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}
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public override void Attack(GameTime gameTime)
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{
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}
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public void TakeDamage()
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{
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monster_health--;
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if (monster_health <= 0)
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{
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Death();
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}
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}
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public void Target()
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{
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throw new NotImplementedException();
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}
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}
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}
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