52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.Entities
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{
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public class SilasBall : LivingEntity
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{
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private Vector2 v;
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public SilasBall(Vector2 position) : base(position)
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{
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Height = 24;
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Width = 24;
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acceleration = Vector2.Zero;
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}
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public SilasBall(Vector2 position, Vector2 velosity) : base(position)
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{
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Height = 24;
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Width = 24;
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acceleration = Vector2.Zero;
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velocity = velosity;
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v = velosity;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "SilasBallMove" }, "SilasBallMove");
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public override void Update(GameTime gameTime)
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{
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base.Update(gameTime);
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if (AppManager.Instance.GameManager.physicsManager.CheckRectangle( new Rectangle(Rectangle.X-2,Rectangle.Y-2,Rectangle.Width+8,Rectangle.Height+8)).Count>0)
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{
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AppManager.Instance.GameManager.Remove(this);
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}
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velocity = v;
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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base.Draw(spriteBatch);
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}
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}
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}
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