DangerousD/DangerousD/GameCore/GameObjects/MapObjects/Tile.cs
2023-08-17 16:17:33 +03:00

12 lines
No EOL
355 B
C#

using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
namespace DangerousD.GameCore.GameObjects.MapObjects;
public class Tile : MapObject
{
public override bool IsColliderOn { get; protected set; } = false;
public Tile(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position, size, sourceRectangle)
{
}
}