Merge branch 'Development' into GUI_gr
This commit is contained in:
commit
01004096dd
56 changed files with 1005 additions and 167 deletions
18
ZoFo.sln
18
ZoFo.sln
|
@ -1,8 +1,11 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ZoFo", "ZoFo\ZoFo.csproj", "{D63272E5-A54D-4C24-AA48-2945CB1D0BBB}"
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.10.35122.118
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ZoFo", "ZoFo\ZoFo.csproj", "{D63272E5-A54D-4C24-AA48-2945CB1D0BBB}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{D6272E15-AD49-468A-BE0F-D812E8697FAC}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{40880E68-4B3A-417B-A39B-95DE46AA2E7E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -14,9 +17,12 @@ Global
|
|||
{D63272E5-A54D-4C24-AA48-2945CB1D0BBB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D63272E5-A54D-4C24-AA48-2945CB1D0BBB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D63272E5-A54D-4C24-AA48-2945CB1D0BBB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D6272E15-AD49-468A-BE0F-D812E8697FAC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D6272E15-AD49-468A-BE0F-D812E8697FAC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D6272E15-AD49-468A-BE0F-D812E8697FAC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D6272E15-AD49-468A-BE0F-D812E8697FAC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -1,52 +0,0 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace ZoFo;
|
||||
|
||||
public class Game1 : Game
|
||||
{
|
||||
private GraphicsDeviceManager _graphics;
|
||||
private SpriteBatch _spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
_graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
// TODO: Add your update logic here
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
42
ZoFo/GameCore/Client.cs
Normal file
42
ZoFo/GameCore/Client.cs
Normal file
|
@ -0,0 +1,42 @@
|
|||
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
|
||||
namespace ZoFo.GameCore
|
||||
{
|
||||
public class Client
|
||||
{
|
||||
ClientNetworkManager networkManager;
|
||||
public Client()
|
||||
{
|
||||
networkManager = new ClientNetworkManager();
|
||||
networkManager.GetDataSent += OnDataSend;
|
||||
}
|
||||
|
||||
public void OnDataSend(string data)
|
||||
{
|
||||
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
|
||||
// тут будет switch
|
||||
}
|
||||
|
||||
public void GameEndedUnexpectedly(){ }
|
||||
|
||||
public void JoinRoom(){ }
|
||||
|
||||
public void JoinYourself(){ }
|
||||
|
||||
internal void Update(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
|
||||
internal void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,9 +4,11 @@ using System.Linq;
|
|||
using System.Reflection.Metadata;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using ZoFo.GameCore.GameManagers.ItemManager;
|
||||
using ZoFo.GameCore.GUI;
|
||||
using static System.Collections.Specialized.BitVector32;
|
||||
using MonogameLibrary.UI.Base;
|
||||
|
@ -26,13 +28,16 @@ namespace ZoFo.GameCore.GameManagers
|
|||
public AbstractGUI currentGUI;
|
||||
public DebugHUD debugHud;
|
||||
public Point CurentScreenResolution = new Point(1920, 1080);
|
||||
//public Client client;
|
||||
//public Server server;
|
||||
public Client client;
|
||||
public Server server;
|
||||
|
||||
|
||||
#region Managers
|
||||
|
||||
public InputManager InputManager;
|
||||
public ItemManager.ItemManager ItemManager;
|
||||
|
||||
public AnimationBuilder animationBuilder{get;set; }
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -91,11 +96,11 @@ namespace ZoFo.GameCore.GameManagers
|
|||
case GameState.NotPlaying:
|
||||
break;
|
||||
case GameState.HostPlaying:
|
||||
//server.Update(GameTime gameTime);
|
||||
//client.Update(GameTime gameTime);
|
||||
server.Update(gameTime);
|
||||
client.Update(gameTime);
|
||||
break;
|
||||
case GameState.ClientPlaying:
|
||||
//server.Update(GameTime gameTime);
|
||||
server.Update(gameTime);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -116,7 +121,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
{
|
||||
case GameState.ClientPlaying:
|
||||
case GameState.HostPlaying:
|
||||
//client.Draw(_spriteBatch);
|
||||
client.Draw(_spriteBatch);
|
||||
break;
|
||||
case GameState.NotPlaying:
|
||||
default:
|
||||
|
@ -131,11 +136,11 @@ namespace ZoFo.GameCore.GameManagers
|
|||
}
|
||||
public void SetGUI(AbstractGUI gui)
|
||||
{
|
||||
currentGUI = gui;
|
||||
currentGUI = gui;
|
||||
currentGUI.Initialize();
|
||||
currentGUI.LoadContent();
|
||||
|
||||
//TODO
|
||||
//TODO
|
||||
}
|
||||
|
||||
public void GameEnded(Dictionary<string, int> lootIGot)
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.CollisionManager
|
||||
{
|
||||
public class CollisionComponent
|
||||
{
|
||||
//поля
|
||||
public Rectangle Bounds { get; set; }
|
||||
|
||||
//остановлен ли перс
|
||||
bool doesStop;
|
||||
Rectangle stopRectangle;
|
||||
|
||||
// triggers for rectangle
|
||||
bool isTrigger;
|
||||
Rectangle triggerRectangle;
|
||||
|
||||
//delegate
|
||||
public delegate void EventHandler(object sender, EventArgs e);
|
||||
|
||||
public CollisionComponent(int x, int y, int width, int height)
|
||||
{
|
||||
Bounds = new Rectangle(x, y, width, height);
|
||||
}
|
||||
|
||||
|
||||
//events
|
||||
public event EventHandler<CollisionComponent> OnTriggerEnter;
|
||||
public event EventHandler<CollisionComponent> OnTriggerZone;
|
||||
public event EventHandler<CollisionComponent> OnTriggerExit;
|
||||
|
||||
// methods-event
|
||||
public void TriggerEnter(object component, Player player,
|
||||
EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
public void TriggerZone(object component,Player player,
|
||||
EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
public void TriggerExit(object component,Player player,
|
||||
EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
using Microsoft.VisualBasic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameObjects;
|
||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
using Microsoft.Xna.Framework;
|
||||
using ZoFo.GameCore.GameManagers.MapManager.MapElements;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.CollisionManager
|
||||
{
|
||||
public class CollisionManager
|
||||
{
|
||||
public List<CollisionComponent> CollisionComponent;
|
||||
public List<CollisionComponent> TriggerComponent;
|
||||
|
||||
|
||||
|
||||
public static bool CheckComponentCollision(List<CollisionComponent> collisionComponents, CollisionComponent component)
|
||||
{
|
||||
foreach (var collisionComponent in collisionComponents)
|
||||
{
|
||||
if (component.Bounds.IntersectsWith(collisionComponent.Bounds))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void UpdateComponentCollision(List<CollisionComponent> collisionComponents)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void UpdatePositions()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//public void GetObjectInArea(Rectangle area)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
//public void Register(Rectangle rectangle)
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
}
|
17
ZoFo/GameCore/GameManagers/ItemManager/EquippableItemInfo.cs
Normal file
17
ZoFo/GameCore/GameManagers/ItemManager/EquippableItemInfo.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||
{
|
||||
class EquippableItemInfo : ItemInfo
|
||||
{
|
||||
bool IsEquiped; //экипирован ли предмет
|
||||
public EquippableItemInfo(string tag) : base(tag)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
37
ZoFo/GameCore/GameManagers/ItemManager/ItemInfo.cs
Normal file
37
ZoFo/GameCore/GameManagers/ItemManager/ItemInfo.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||
{
|
||||
class ItemInfo
|
||||
{
|
||||
//поля
|
||||
string tag;
|
||||
string textureName;
|
||||
Texture2D itemTexture;
|
||||
bool isCraftable;
|
||||
Dictionary<string, int> resourcesNeededToCraft;
|
||||
public ItemInfo (string tag)
|
||||
{
|
||||
this.tag = tag;
|
||||
}
|
||||
public ItemInfo(string tag,string textureName,bool isCraftable, Dictionary<string, int> resourcesNeededToCraft)
|
||||
{
|
||||
this.tag = tag;
|
||||
this.textureName = textureName;
|
||||
|
||||
this.isCraftable = isCraftable;
|
||||
this.resourcesNeededToCraft = resourcesNeededToCraft;
|
||||
}
|
||||
//методы
|
||||
public void LoadTexture()
|
||||
{
|
||||
//я что-то хз как это
|
||||
itemTexture=AppManager.Instance.Content.Load<Texture2D>(textureName);
|
||||
}
|
||||
}
|
||||
}
|
33
ZoFo/GameCore/GameManagers/ItemManager/ItemManager.cs
Normal file
33
ZoFo/GameCore/GameManagers/ItemManager/ItemManager.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||
{
|
||||
public class ItemManager
|
||||
{
|
||||
//поля
|
||||
Dictionary<string, ItemInfo> tagItemPairs;
|
||||
//методы
|
||||
ItemInfo GetItemInfo(string tag)
|
||||
{
|
||||
return tagItemPairs.GetValueOrDefault(tag);
|
||||
}
|
||||
void LoadItemTextures()
|
||||
{
|
||||
foreach (var item in tagItemPairs)
|
||||
{
|
||||
item.Value.LoadTexture();
|
||||
}
|
||||
}
|
||||
void Initialize()
|
||||
{
|
||||
tagItemPairs.Add("wood", new ItemInfo("wood","wood",false,null));
|
||||
tagItemPairs.Add("rock", new ItemInfo("rock", "rock", false, null));
|
||||
tagItemPairs.Add("steel", new ItemInfo("steel", "steel", false, null));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
24
ZoFo/GameCore/GameManagers/ItemManager/PlayerData.cs
Normal file
24
ZoFo/GameCore/GameManagers/ItemManager/PlayerData.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс хранит информацю о количестве ресурсов у игрока
|
||||
/// </summary>
|
||||
internal class PlayerData
|
||||
{
|
||||
Dictionary<string, int> items;
|
||||
/// <summary>
|
||||
/// Принимает тэг и крафтит этот объект
|
||||
/// </summary>
|
||||
/// <param name="itemTag"></param>
|
||||
public void CraftItem(string itemTag)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
}
|
||||
}
|
18
ZoFo/GameCore/GameManagers/ItemManager/WeaponItemInfo.cs
Normal file
18
ZoFo/GameCore/GameManagers/ItemManager/WeaponItemInfo.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||
{
|
||||
class WeaponItemInfo: EquippableItemInfo
|
||||
{
|
||||
//поля
|
||||
float damage;
|
||||
|
||||
public WeaponItemInfo(string tag) : base(tag)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
17
ZoFo/GameCore/GameManagers/MapManager/MapElements/Chunk.cs
Normal file
17
ZoFo/GameCore/GameManagers/MapManager/MapElements/Chunk.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
|
||||
{
|
||||
public class Chunk
|
||||
{
|
||||
public int[] Data { get; set; }
|
||||
public int Height { get; set; }
|
||||
public int Width { get; set; }
|
||||
public int X { get; set; }
|
||||
public int Y { get; set; }
|
||||
}
|
||||
}
|
17
ZoFo/GameCore/GameManagers/MapManager/MapElements/Layer.cs
Normal file
17
ZoFo/GameCore/GameManagers/MapManager/MapElements/Layer.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
|
||||
{
|
||||
public class Layer
|
||||
{
|
||||
public List<Chunk> Chunks { get; set; }
|
||||
public int Height { get; set; }
|
||||
public int Width { get; set; }
|
||||
public int Id { get; set; }
|
||||
public bool Visibility { get; set; }
|
||||
}
|
||||
}
|
17
ZoFo/GameCore/GameManagers/MapManager/MapElements/TileMap.cs
Normal file
17
ZoFo/GameCore/GameManagers/MapManager/MapElements/TileMap.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
|
||||
{
|
||||
public class TileMap
|
||||
{
|
||||
public bool Infinite { get; set; }
|
||||
public int TileHeight { get; set; }
|
||||
public int TileWidth { get; set; }
|
||||
public List<TileSetInfo> TileSets { get; set; }
|
||||
public List<Layer> Layers { get; set; }
|
||||
}
|
||||
}
|
24
ZoFo/GameCore/GameManagers/MapManager/MapElements/TileSet.cs
Normal file
24
ZoFo/GameCore/GameManagers/MapManager/MapElements/TileSet.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
|
||||
{
|
||||
public class TileSet
|
||||
{
|
||||
public string Image { get; set; }
|
||||
public string Name { get; set; }
|
||||
public int ImageHeight { get; set; }
|
||||
public int ImageWidth { get; set; }
|
||||
public int Margin { get; set; }
|
||||
public int Spacing { get; set; }
|
||||
public int TileCount { get; set; }
|
||||
public int TileHeight { get; set; }
|
||||
public int TileWidth { get; set; }
|
||||
public int Columns { get; set; }
|
||||
public int FirstGid { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
|
||||
{
|
||||
public class TileSetInfo
|
||||
{
|
||||
public int FirstGid { get; set; }
|
||||
public string Source { get; set; }
|
||||
}
|
||||
}
|
72
ZoFo/GameCore/GameManagers/MapManager/MapManager.cs
Normal file
72
ZoFo/GameCore/GameManagers/MapManager/MapManager.cs
Normal file
|
@ -0,0 +1,72 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.MapManager.MapElements;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.MapManager
|
||||
{
|
||||
public class MapManager
|
||||
{
|
||||
private static readonly string _path = "/{0}.tmj";
|
||||
private List<TileSet> _tileSets = new List<TileSet>();
|
||||
|
||||
public void LoadMap(string mapName = "main")
|
||||
{
|
||||
TileMap tileMap;
|
||||
using (StreamReader reader = new StreamReader(string.Format(_path, mapName)))
|
||||
{
|
||||
string data = reader.ReadToEnd();
|
||||
tileMap = JsonSerializer.Deserialize<TileMap>(data);
|
||||
}
|
||||
|
||||
List<TileSet> tileSets = new List<TileSet>();
|
||||
foreach (TileSetInfo tileSetInfo in tileMap.TileSets)
|
||||
{
|
||||
TileSet tileSet = LoadTileSet(tileSetInfo.Source);
|
||||
tileSet.FirstGid = tileSetInfo.FirstGid;
|
||||
tileSets.Add(tileSet);
|
||||
}
|
||||
|
||||
foreach (var chunk in tileMap.Layers[0].Chunks)
|
||||
{
|
||||
int i = 0;
|
||||
foreach (var id in chunk.Data)
|
||||
{
|
||||
foreach (var tileSet in tileSets)
|
||||
{
|
||||
if (tileSet.FirstGid - id < 0)
|
||||
{
|
||||
int number = id - tileSet.FirstGid;
|
||||
|
||||
int relativeColumn = number % tileSet.Columns * tileSet.TileWidth;
|
||||
int relativeRow = number / tileSet.Columns * tileSet.TileHeight;
|
||||
|
||||
Rectangle sourceRectangle = new Rectangle(relativeColumn * tileSet.TileWidth, relativeRow * tileSet.TileHeight,
|
||||
relativeColumn * tileSet.TileWidth + tileSet.TileWidth, relativeRow * tileSet.TileHeight + tileSet.TileHeight);
|
||||
|
||||
Vector2 position = new Vector2(i % chunk.Width, i / chunk.Height);
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private TileSet LoadTileSet(string path)
|
||||
{
|
||||
using (StreamReader reader = new StreamReader(path))
|
||||
{
|
||||
string data = reader.ReadToEnd();
|
||||
return JsonSerializer.Deserialize<TileSet>(data);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.SqlTypes;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager
|
||||
{
|
||||
public class ClientNetworkManager
|
||||
{
|
||||
private int port = 7632;
|
||||
private EndPoint endPoint;
|
||||
private Socket socket;
|
||||
List<IUpdateData> updates = new List<IUpdateData>();
|
||||
public delegate void OnDataSent(string Data);
|
||||
public event OnDataSent GetDataSent; // event
|
||||
public void Init() //create endPoint, socket
|
||||
{
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
}
|
||||
|
||||
public void SendData()
|
||||
{
|
||||
while(socket.Connected)
|
||||
{
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(updates.ToString());
|
||||
socket.Send(bytes);
|
||||
}
|
||||
}
|
||||
|
||||
public void StopConnection()
|
||||
{
|
||||
socket.Shutdown(SocketShutdown.Both);
|
||||
socket.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// приложение пытается подключиться к комнате
|
||||
/// </summary>
|
||||
/// <param name="ip"></param>
|
||||
/// <param name="port"></param>
|
||||
public void JoinRoom(string ip) // multyplayer
|
||||
{
|
||||
endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
|
||||
|
||||
socket.Connect(endPoint);
|
||||
|
||||
SendData();
|
||||
Thread listen = new Thread(StartListening);
|
||||
listen.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// создается
|
||||
/// </summary>
|
||||
public void JoinYourself() // single player
|
||||
{
|
||||
endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
|
||||
|
||||
socket.Connect(endPoint);
|
||||
|
||||
SendData();
|
||||
Thread listen = new Thread(StartListening);
|
||||
listen.Start();
|
||||
}
|
||||
|
||||
//поток 2
|
||||
public void StartListening()
|
||||
{
|
||||
while(socket.Connected)
|
||||
{
|
||||
byte[] bytes = new byte[2048];
|
||||
var countAnsw = socket.Receive(bytes);
|
||||
string update = Encoding.UTF8.GetString(bytes, 0, countAnsw); // обновление отосланные сервером
|
||||
GetDataSent(update);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,100 @@
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Graphics.PackedVector;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager
|
||||
{
|
||||
public class ServerNetworkManager
|
||||
{
|
||||
private IPAddress ip = IPAddress.Any;
|
||||
private int port = 7632;
|
||||
private IPEndPoint endPoint;
|
||||
private Socket socket;
|
||||
private List<Socket> clients;
|
||||
private List<IUpdateData> updates;
|
||||
public delegate void OnDataSend(string data);
|
||||
public event OnDataSend GetDataSend; // event
|
||||
Dictionary<Socket, Thread> managerThread;
|
||||
|
||||
public void Init() //create Socket
|
||||
{
|
||||
endPoint = new IPEndPoint(ip, port);
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
managerThread = new Dictionary<Socket, Thread>();
|
||||
}
|
||||
public void SendData() //отправляет клиенту Data
|
||||
{
|
||||
string data = JsonSerializer.Serialize(updates);
|
||||
var databytes = Encoding.UTF8.GetBytes(data);
|
||||
foreach (var item in clients)
|
||||
{
|
||||
item.SendAsync(databytes);
|
||||
}
|
||||
}
|
||||
public void AddData(IUpdateData data)//добавляет в лист updates новую data
|
||||
{
|
||||
updates.Add(data);
|
||||
}
|
||||
public void CloseConnection() //По сути коне игры и отключение игроков
|
||||
{
|
||||
foreach (var item in clients)
|
||||
{
|
||||
//Закрывает сокеты клиентов
|
||||
item.Shutdown(SocketShutdown.Both);
|
||||
item.Close();
|
||||
}
|
||||
foreach (var item in managerThread)
|
||||
{
|
||||
foreach (var socket in clients)
|
||||
{
|
||||
//Закрывает потоки клиентов
|
||||
managerThread[socket].Interrupt();
|
||||
}
|
||||
}
|
||||
//очищает листы
|
||||
managerThread.Clear();
|
||||
clients.Clear();
|
||||
}
|
||||
|
||||
//Потоки Клиентов
|
||||
public void StartWaitingForPlayers(object players)//Слушает игроков, которые хотят подключиться
|
||||
{
|
||||
int playNumber = (int)players;
|
||||
socket.Bind(endPoint);
|
||||
socket.Listen(playNumber);
|
||||
for (int i = 0; i < playNumber; i++)
|
||||
{
|
||||
Socket client = socket.Accept();
|
||||
Thread thread = new Thread(StartListening);
|
||||
thread.Start(client);
|
||||
managerThread.Add(client, thread);
|
||||
clients.Add(client); //добавляем клиентов в лист
|
||||
}
|
||||
|
||||
}
|
||||
private void StartListening(object socket)//начать слушать клиентов в самой игре активируют Ивент
|
||||
{
|
||||
// obj to Socket
|
||||
Socket client = (Socket)socket;
|
||||
while (client.Connected)
|
||||
{
|
||||
var buff = new byte[1024];
|
||||
var answ = client.Receive(buff);
|
||||
string response = Encoding.UTF8.GetString(buff, 0, answ);
|
||||
GetDataSend(response);
|
||||
}
|
||||
Thread.Sleep(-1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer
|
||||
{
|
||||
public class UpdateInput :IUpdateData
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer
|
||||
{
|
||||
public class UpdatePlayerExit : IUpdateData
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates
|
||||
{
|
||||
[JsonDerivedType(typeof(UpdateAnimation))]
|
||||
[JsonDerivedType(typeof(UpdateEntityHealth))]
|
||||
[JsonDerivedType(typeof(UpdateGameEnded))]
|
||||
[JsonDerivedType(typeof(UpdateGameObjectCreated))]
|
||||
[JsonDerivedType(typeof(UpdateLoot))]
|
||||
[JsonDerivedType(typeof(UpdatePlayerParametrs))]
|
||||
[JsonDerivedType(typeof(UpdatePosition))]
|
||||
[JsonDerivedType(typeof(UpdateInput))]
|
||||
[JsonDerivedType(typeof(UpdatePlayerExit))]
|
||||
public interface IUpdateData
|
||||
{
|
||||
public int IdEntity { get; set; } //Id объекта
|
||||
public string UpdateType { get; set; } //тип обновления
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdateAnimation : IUpdateData //хранит новую анимации
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdateEntityHealth : IUpdateData//хранит новое хп entity
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdateGameEnded : IUpdateData //хранит полученый лут и уведомляет о конце игры
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdateGameObjectCreated : IUpdateData //Хранит объект, который только отправили
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdateLoot : IUpdateData //Хранит лут
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdatePlayerParametrs : IUpdateData //Хранит хп, радиацию
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdatePosition : IUpdateData //Хранит новую позицию
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
}
|
||||
}
|
|
@ -1,6 +0,0 @@
|
|||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||
|
||||
public class Update
|
||||
{
|
||||
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class Bullet : Projectile
|
||||
{
|
||||
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class Collectable : Entity
|
||||
{
|
||||
|
||||
}
|
33
ZoFo/GameCore/GameObjects/Entities/Entity.cs
Normal file
33
ZoFo/GameCore/GameObjects/Entities/Entity.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities
|
||||
{
|
||||
public abstract class Entity : GameObject
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public void CollisionComponent()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void AnimationComponent()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void UpdateLogic()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//вектор
|
||||
//вилосити
|
||||
//поситион
|
||||
//текстура
|
|
@ -0,0 +1,7 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
|
||||
public class Collectable : Entity
|
||||
{
|
||||
|
||||
}
|
|
@ -1,11 +1,11 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Mime;
|
||||
using System.Reflection;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class Enemy : LivingEntity
|
||||
{
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Mime;
|
||||
using System.Reflection;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
|
||||
public class Enemy : LivingEntity
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using ZoFo.GameCore.GameObjects.Entities;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities;
|
||||
public class LivingEntity : Entity
|
||||
{
|
||||
public Vector2 velocity;
|
||||
public Vector2 position;
|
||||
|
||||
public void TextureLoad(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player
|
||||
{
|
||||
internal interface IPlayerWeaponAttack
|
||||
{
|
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player
|
||||
{
|
||||
internal class LootData
|
||||
{
|
|
@ -0,0 +1,7 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
||||
public class Player : LivingEntity
|
||||
{
|
||||
|
||||
}
|
|
@ -4,9 +4,9 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player.PlayerAttacks
|
||||
{
|
||||
internal class GunAttack:IPlayerWeaponAttack
|
||||
internal class GunAttack : IPlayerWeaponAttack
|
||||
{
|
||||
|
||||
}
|
|
@ -4,9 +4,9 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player.PlayerAttacks
|
||||
{
|
||||
internal class HandAttack:IPlayerWeaponAttack
|
||||
internal class HandAttack : IPlayerWeaponAttack
|
||||
{
|
||||
|
||||
}
|
|
@ -4,9 +4,9 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player.PlayerAttacks
|
||||
{
|
||||
internal class SwordAttack:IPlayerWeaponAttack
|
||||
internal class SwordAttack : IPlayerWeaponAttack
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
|
||||
public class Bullet : Projectile
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
|
||||
public class Rock : Projectile
|
||||
{
|
||||
|
||||
}
|
|
@ -1,29 +0,0 @@
|
|||
using System;
|
||||
using ZoFo.GameCore.GameObjects;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class Entity : GameObject
|
||||
{
|
||||
public int Id{ get; set; }
|
||||
//public CollisionComponent collisionComponents{ get; set; }
|
||||
//public AnimationComponent animationComponent{ get; set; }
|
||||
|
||||
// в апдейте может заявляет изменения позиции
|
||||
public void UpdateLogic()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Методы для клиента
|
||||
public void UpdateAnimation()
|
||||
{
|
||||
|
||||
}
|
||||
public void Draw(ContentManager manager)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class LivingEntity : Entity
|
||||
{
|
||||
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class Player : LivingEntity
|
||||
{
|
||||
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class Projectile : LivingEntity
|
||||
|
|
|
@ -1,7 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class Rock : Projectile
|
||||
{
|
||||
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
|
||||
public class StopObject
|
||||
{
|
||||
|
||||
}
|
8
ZoFo/GameCore/GameObjects/StopObjects/StopObject.cs
Normal file
8
ZoFo/GameCore/GameObjects/StopObjects/StopObject.cs
Normal file
|
@ -0,0 +1,8 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.StopObjects;
|
||||
|
||||
public class StopObject
|
||||
{
|
||||
|
||||
}
|
61
ZoFo/GameCore/Server.cs
Normal file
61
ZoFo/GameCore/Server.cs
Normal file
|
@ -0,0 +1,61 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.GameObjects;
|
||||
using ZoFo.GameCore.GameObjects.Entities;
|
||||
|
||||
namespace ZoFo.GameCore
|
||||
{
|
||||
public class Server
|
||||
{
|
||||
private List<GameObject> gameObjects;
|
||||
private ServerNetworkManager networkManager;
|
||||
private List<Entity> entity; //entity
|
||||
public Server()
|
||||
{
|
||||
networkManager = new ServerNetworkManager();
|
||||
networkManager.GetDataSend += OnDataSend;
|
||||
}
|
||||
public void OnDataSend(string data)
|
||||
{
|
||||
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
|
||||
|
||||
//ТУТ Switch case будет честное слово
|
||||
}
|
||||
/// <summary>
|
||||
/// Для красоты) Отдел Серверов
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void AddData(IUpdateData data)//добавляет в лист updates новую data
|
||||
{
|
||||
networkManager.AddData(data);
|
||||
}
|
||||
public void CreateRoom(int players) //Создает комнату и запускает ожидание подключений
|
||||
{
|
||||
networkManager.StartWaitingForPlayers(players);
|
||||
}
|
||||
|
||||
// public void StartGame() { } принудительный запуск
|
||||
public void EndGame() //Добавляет UpdateGameEnded и отключает игроков
|
||||
{
|
||||
UpdateGameEnded gameEnded = new UpdateGameEnded();
|
||||
networkManager.AddData(gameEnded);
|
||||
networkManager.CloseConnection();
|
||||
}
|
||||
internal void Update(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
|
||||
public void RegisterEntity(GameObject gameObject)
|
||||
{
|
||||
gameObjects.Add(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,5 @@
|
|||
/*using ZoFo.GameCore.GameObjects;
|
||||
using ZoFo.GameCore.GameObjects;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
@ -85,7 +84,7 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
|||
animations = new List<AnimationContainer>();
|
||||
foreach (var id in animationsId)
|
||||
{
|
||||
animations.Add(AppManager.Instance.AnimationBuilder.Animations.Find(x => x.Id == id));
|
||||
animations.Add(AppManager.Instance.animationBuilder.Animations.Find(x => x.Id == id));
|
||||
if (id == neitralAnimationId)
|
||||
{
|
||||
neitralAnimation = animations.Last();
|
||||
|
@ -110,6 +109,7 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
|||
|
||||
public void StartAnimation(string startedanimationId)
|
||||
{
|
||||
/*
|
||||
if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.SinglePlayer)
|
||||
{
|
||||
LivingEntity entity = AppManager.Instance.GameManager.livingEntities.Find(x => x.id == parentId);
|
||||
|
@ -118,6 +118,7 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
|||
AppManager.Instance.NetworkTasks.Add(new NetworkTask(parentId, startedanimationId, Vector2.Zero));
|
||||
}
|
||||
}
|
||||
*/
|
||||
currentFrame = 0;
|
||||
currentAnimation = animations.Find(x => x.Id == startedanimationId);
|
||||
|
||||
|
@ -253,6 +254,8 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
|||
CameraPosition.X -= 200;
|
||||
CameraPosition.Y -= 120;
|
||||
|
||||
// TODO
|
||||
/*
|
||||
if (CameraPosition.X > AppManager.Instance.GameManager.CameraBorder.Y - 460)
|
||||
{
|
||||
CameraPosition.X = (int)AppManager.Instance.GameManager.CameraBorder.Y - 460;
|
||||
|
@ -270,9 +273,10 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
|||
{
|
||||
CameraPosition.Y = (int)AppManager.Instance.GameManager.CameraBorder.W - 240;
|
||||
}
|
||||
|
||||
AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}");
|
||||
*/
|
||||
}
|
||||
public static Point CameraPosition = new Point(-700, 300);
|
||||
}
|
||||
}
|
||||
*/
|
|
@ -1,4 +1,4 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
|
@ -10,6 +10,11 @@
|
|||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="GameCore\GameObjects\BaseClasses\**" />
|
||||
<EmbeddedResource Remove="GameCore\GameObjects\BaseClasses\**" />
|
||||
<None Remove="GameCore\GameObjects\BaseClasses\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="Icon.ico" />
|
||||
<None Remove="Icon.bmp" />
|
||||
|
|
11
macos-fix-mgcb.sh
Executable file
11
macos-fix-mgcb.sh
Executable file
|
@ -0,0 +1,11 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
brew install freetype
|
||||
brew install freeimage
|
||||
mgcb_ver=$(ls ~/.nuget/packages/dotnet-mgcb/)
|
||||
mgcb_path=~/.nuget/packages/dotnet-mgcb/$mgcb_ver/tools/net6.0/any/
|
||||
|
||||
rm $mgcb_path/libfreetype6.dylib $mgcb_path/libFreeImage.dylib
|
||||
|
||||
ln -s /opt/homebrew/lib/libfreetype.dylib $mgcb_path/libfreetype6.dylib
|
||||
ln -s /opt/homebrew/lib/libfreeimage.dylib $mgcb_path/libFreeImage.dylib
|
Loading…
Add table
Reference in a new issue