Merge branch 'Development' into GUI
This commit is contained in:
commit
2bca370fe1
66 changed files with 1920 additions and 271 deletions
17
AnimationsFileCreator/AnimationsFileCreator.csproj
Normal file
17
AnimationsFileCreator/AnimationsFileCreator.csproj
Normal file
|
@ -0,0 +1,17 @@
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|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ZoFo\ZoFo.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="NativeFileDialogSharp" Version="0.6.0-alpha" />
|
||||
<PackageReference Include="SharpZipLib" Version="1.4.2" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
72
AnimationsFileCreator/Program.cs
Normal file
72
AnimationsFileCreator/Program.cs
Normal file
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@ -0,0 +1,72 @@
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|||
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Newtonsoft.Json;
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||||
using System;
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using NativeFileDialogSharp;
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using System.IO;
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using System.Linq;
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using System.Reflection.Metadata;
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using Zofo.GameCore.ZoFo_grafics;
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||||
namespace AnimationsFileCreator
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||||
{
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||||
class Program
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||||
{
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[STAThread]
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||||
static void Main(string[] args)
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||||
{
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Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD");
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Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): ");
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||||
string textureName = Console.ReadLine();
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||||
if (textureName == "")
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||||
{
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||||
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||||
DialogResult result = Dialog.FileOpen();
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textureName = result.Path.Split('\\').Last();
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textureName = textureName.Split('.')[0];
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}
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Console.WriteLine("Введите количество кадров анимации: ");
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int framesCount = int.Parse(Console.ReadLine());
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Console.WriteLine("Введите длительность кадра в анимации: ");
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int interval = int.Parse(Console.ReadLine());
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Console.WriteLine("Введите начальную позицию X ректенгла анимации: ");
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Rectangle rectangle = new Rectangle();
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rectangle.X = int.Parse(Console.ReadLine());
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Console.WriteLine("Введите начальную позицию Y ректенгла анимации: ");
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rectangle.Y = int.Parse(Console.ReadLine());
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||||
Console.WriteLine("Введите начальную позицию Width ректенгла анимации: ");
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rectangle.Width = int.Parse(Console.ReadLine());
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Console.WriteLine("Введите начальную позицию Height ректенгла анимации: ");
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rectangle.Height = int.Parse(Console.ReadLine());
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Console.WriteLine("Введите название для этого файла - id анимации");
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string id = Console.ReadLine();
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||||
Console.WriteLine("Введите 1 если анимация зациклена, и 0 если нет");
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AnimationContainer container = new AnimationContainer();
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int a = int.Parse(Console.ReadLine());
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if (a==1)
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||||
{
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container.IsCycle = true;
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}
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else
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||||
{
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container.IsCycle = false;
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}
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Console.WriteLine("Введите отклонение анимации от стандартной (сначала X, потом enter, потом Y): ");
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int otklx = int.Parse(Console.ReadLine());
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int otkly = int.Parse(Console.ReadLine());
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container.Offset =new Vector2(otklx,otkly);
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container.FramesCount = framesCount;
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container.FrameTime = new System.Collections.Generic.List<Tuple<int, int>>();
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container.FrameTime.Add(new Tuple<int, int>(0, interval));
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container.StartSpriteRectangle = rectangle;
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container.TextureName = textureName;
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container.TextureFrameInterval = 1;
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container.Id = id;
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string json = JsonConvert.SerializeObject(container);
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StreamWriter writer = new StreamWriter("../../../../ZoFo/Content/animations/"+id);
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writer.WriteLine(json);
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writer.Close();
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}
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}
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}
|
|
@ -24,6 +24,10 @@ namespace MonogameLibrary.UI.Elements
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private bool isChecked;
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HoverState hoverState = HoverState.None;
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public bool GetChecked { get { return isChecked; } }
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||||
public void SetIsChecked(bool isChecked)
|
||||
{
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this.isChecked=isChecked;
|
||||
}
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public bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
{
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||||
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
|
||||
|
|
6
ZoFo.sln
6
ZoFo.sln
|
@ -7,6 +7,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ZoFo", "ZoFo\ZoFo.csproj",
|
|||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{40880E68-4B3A-417B-A39B-95DE46AA2E7E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnimationsFileCreator", "AnimationsFileCreator\AnimationsFileCreator.csproj", "{7B143D5C-5198-4ADE-9291-ECC924B78633}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -21,6 +23,10 @@ Global
|
|||
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -34,6 +34,63 @@
|
|||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/Font3.spritefont
|
||||
|
||||
#begin MapData/TileMaps/main.tmj
|
||||
/copy:MapData/TileMaps/main.tmj
|
||||
|
||||
#begin MapData/TileMaps/main.tmx
|
||||
/copy:MapData/TileMaps/main.tmx
|
||||
|
||||
#begin MapData/TileSets/TileSet 1.tsj
|
||||
/copy:MapData/TileSets/TileSet 1.tsj
|
||||
|
||||
#begin sounds/Loot.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Loot.wav
|
||||
|
||||
#begin sounds/Odevanie odezdi.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Odevanie odezdi.wav
|
||||
|
||||
#begin sounds/Pieot wodichky.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Pieot wodichky.wav
|
||||
|
||||
#begin sounds/Sshetchik geigera.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Sshetchik geigera.wav
|
||||
|
||||
#begin sounds/Tabletki 2.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Tabletki 2.wav
|
||||
|
||||
#begin sounds/Tabletki.mp3
|
||||
/importer:Mp3Importer
|
||||
/processor:SongProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Tabletki.mp3
|
||||
|
||||
#begin sounds/Zombi napal.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Zombi napal.wav
|
||||
|
||||
#begin sounds/Zombi stoit.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Zombi stoit.wav
|
||||
|
||||
#begin Textures/GUI/background/base.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
@ -202,3 +259,15 @@
|
|||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/GUI/switch.png
|
||||
|
||||
#begin Textures/TileSets/TilesetFloor.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/TileSets/TilesetFloor.png;Textures/TileSets/TileSet 1.png
|
||||
|
||||
|
|
167
ZoFo/Content/MapData/TileMaps/main.tmj
Normal file
167
ZoFo/Content/MapData/TileMaps/main.tmj
Normal file
|
@ -0,0 +1,167 @@
|
|||
{ "compressionlevel":-1,
|
||||
"height":20,
|
||||
"infinite":true,
|
||||
"layers":[
|
||||
{
|
||||
"chunks":[
|
||||
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116
ZoFo/Content/MapData/TileMaps/main.tmx
Normal file
116
ZoFo/Content/MapData/TileMaps/main.tmx
Normal file
|
@ -0,0 +1,116 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
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166
ZoFo/Content/MapData/TileSets/TileSet 1.tsj
Normal file
166
ZoFo/Content/MapData/TileSets/TileSet 1.tsj
Normal file
|
@ -0,0 +1,166 @@
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|||
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|
BIN
ZoFo/Content/Textures/Background/TilesetFloor.png
Normal file
BIN
ZoFo/Content/Textures/Background/TilesetFloor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 29 KiB |
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ZoFo/Content/sounds/Loot.wav
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ZoFo/Content/sounds/Odevanie odezdi.wav
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ZoFo/Content/sounds/Pieot wodichky.wav
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ZoFo/Content/sounds/Pieot wodichky.wav
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ZoFo/Content/sounds/Sshetchik geigera.wav
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ZoFo/Content/sounds/Sshetchik geigera.wav
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ZoFo/Content/sounds/Tabletki 2.wav
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ZoFo/Content/sounds/Tabletki.mp3
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ZoFo/Content/sounds/Zombi napal.wav
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ZoFo/Content/sounds/Zombi stoit.wav
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|
@ -7,12 +7,19 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using ZoFo.GameCore.GameObjects;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects.Tiles;
|
||||
using System.Drawing;
|
||||
|
||||
namespace ZoFo.GameCore
|
||||
{
|
||||
public class Client
|
||||
{
|
||||
ClientNetworkManager networkManager;
|
||||
|
||||
public bool IsConnected { get { return networkManager.IsConnected; } }
|
||||
public Client()
|
||||
{
|
||||
networkManager = new ClientNetworkManager();
|
||||
|
@ -20,23 +27,57 @@ namespace ZoFo.GameCore
|
|||
}
|
||||
|
||||
public void OnDataSend(string data)
|
||||
{
|
||||
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
|
||||
{
|
||||
List<UpdateData> updateDatas = JsonSerializer.Deserialize<List<UpdateData>>(data);
|
||||
// тут будет switch
|
||||
foreach (var item in updateDatas)
|
||||
{
|
||||
/* switch (item.UpdateType) Здесь нужно отлавливать и регистрировать
|
||||
{
|
||||
case "Tile":
|
||||
MapObject map = new MapObject();
|
||||
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
|
||||
}
|
||||
public void GameEndedUnexpectedly() { }
|
||||
public void JoinRoom(string ip)
|
||||
{
|
||||
networkManager.JoinRoom(ip);
|
||||
}
|
||||
public void JoinYourself() { networkManager.JoinYourself(); }
|
||||
|
||||
public void GameEndedUnexpectedly(){ }
|
||||
|
||||
public void JoinRoom(){ }
|
||||
|
||||
public void JoinYourself(){ }
|
||||
|
||||
List<MapObject> mapObjects = new List<MapObject>();
|
||||
/// <summary>
|
||||
/// Клиент должен обнговлять игру анимаций
|
||||
/// </summary>
|
||||
/// <param name="gameTime"></param>
|
||||
internal void Update(GameTime gameTime)
|
||||
{
|
||||
{
|
||||
}
|
||||
internal void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
for (int i = 0; i < mapObjects.Count; i++)
|
||||
{
|
||||
mapObjects[i].Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
|
||||
internal void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
internal void GotData(UpdateData update)
|
||||
{
|
||||
if (update is UpdateTileCreated)
|
||||
{
|
||||
mapObjects.Add(
|
||||
new MapObject(
|
||||
(update as UpdateTileCreated).Position,
|
||||
(update as UpdateTileCreated).Size.ToVector2(),
|
||||
(update as UpdateTileCreated).sourceRectangle,
|
||||
(update as UpdateTileCreated).tileSetName
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,7 +12,7 @@ using MonogameLibrary.UI.Elements;
|
|||
|
||||
namespace ZoFo.GameCore.GUI;
|
||||
|
||||
public class HUD
|
||||
public class HUD : AbstractGUI
|
||||
{
|
||||
protected UIManager Manager = new();
|
||||
protected List<DrawableUIElement> Elements = new();
|
||||
|
@ -39,6 +39,10 @@ public class HUD
|
|||
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
Manager.Draw(spriteBatch);
|
||||
//Manager.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
protected override void CreateUI()
|
||||
{
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Xml;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
@ -37,12 +38,12 @@ public class MainMenuGUI : AbstractGUI
|
|||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
playButton.LeftButtonPressed += () =>
|
||||
playButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new SelectModeMenu());
|
||||
};
|
||||
Elements.Add(playButton);
|
||||
Button optionButton = new Button(Manager)
|
||||
Button optionButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 2, (int)(width / 5), (int)(height / 20)),
|
||||
text = "Options",
|
||||
|
@ -51,12 +52,12 @@ public class MainMenuGUI : AbstractGUI
|
|||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
optionButton.LeftButtonPressed += () =>
|
||||
optionButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new OptionsGUI());
|
||||
};
|
||||
Elements.Add(optionButton);
|
||||
Button exitButton = new Button(Manager)
|
||||
Button exitButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 3, (int)(width / 5), (int)(height / 20)),
|
||||
text = "Exit",
|
||||
|
@ -65,15 +66,14 @@ public class MainMenuGUI : AbstractGUI
|
|||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
exitButton.LeftButtonPressed += () =>
|
||||
exitButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.Exit();
|
||||
};
|
||||
Elements.Add(exitButton);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
|
|
|
@ -42,6 +42,7 @@ public class OptionsGUI : AbstractGUI
|
|||
slider_OverallVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
|
||||
AppManager.Instance.SettingsManager.SetMainVolume(newVal);
|
||||
};
|
||||
Elements.Add(slider_OverallVolume);
|
||||
|
||||
|
@ -60,6 +61,7 @@ public class OptionsGUI : AbstractGUI
|
|||
slider_MusicVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
|
||||
AppManager.Instance.SettingsManager.SetMusicVolume(newVal);
|
||||
};
|
||||
Elements.Add(slider_MusicVolume);
|
||||
|
||||
|
@ -78,6 +80,7 @@ public class OptionsGUI : AbstractGUI
|
|||
slider_EffectsVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";
|
||||
AppManager.Instance.SettingsManager.SetSoundEffectsVolume(newVal);
|
||||
};
|
||||
Elements.Add(slider_EffectsVolume);
|
||||
|
||||
|
@ -97,9 +100,10 @@ public class OptionsGUI : AbstractGUI
|
|||
Elements.Add(label_IsFullScreen);
|
||||
|
||||
var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) };
|
||||
button_FullScreen.SetIsChecked(AppManager.Instance.SettingsManager.IsFullScreen);
|
||||
button_FullScreen.Checked += (newCheckState) =>
|
||||
{
|
||||
|
||||
AppManager.Instance.SettingsManager.SetIsFullScreen(newCheckState);
|
||||
};
|
||||
Elements.Add(button_FullScreen);
|
||||
|
||||
|
|
|
@ -39,7 +39,22 @@ public class SelectModeMenu : AbstractGUI
|
|||
singleButton.LeftButtonPressed += () =>
|
||||
{
|
||||
// single
|
||||
Server server = new Server();
|
||||
Client client = new Client();
|
||||
server.CreateRoom(1);
|
||||
client.JoinYourself();
|
||||
|
||||
AppManager.Instance.SetServer(server);
|
||||
AppManager.Instance.SetClient(client);
|
||||
AppManager.Instance.ChangeState(GameState.HostPlaying);
|
||||
AppManager.Instance.SetGUI(new HUD());
|
||||
|
||||
//server.CreateRoom(1);
|
||||
//client.JoinYourself();
|
||||
server.StartGame();
|
||||
|
||||
string key = client.IsConnected.ToString();
|
||||
AppManager.Instance.debugHud.Set(key,"SinglePlayer");
|
||||
// ваш код здесь
|
||||
};
|
||||
Elements.Add(singleButton);
|
||||
|
@ -56,7 +71,14 @@ public class SelectModeMenu : AbstractGUI
|
|||
{
|
||||
AppManager.Instance.SetGUI(new SelectingServerGUI());
|
||||
// multi
|
||||
|
||||
Server server = new Server(); //Server Logic MultiPlayer
|
||||
Client client = new Client();
|
||||
server.CreateRoom(5);
|
||||
client.JoinRoom("127.0.0.1"); //указать айпишник
|
||||
AppManager.Instance.SetServer(server);
|
||||
AppManager.Instance.SetClient(client);
|
||||
string key = client.IsConnected.ToString();
|
||||
AppManager.Instance.debugHud.Set(key, "MultiPlayer");
|
||||
// ваш код здесь
|
||||
};
|
||||
Elements.Add(optionButton);
|
||||
|
|
|
@ -20,9 +20,9 @@ namespace ZoFo.GameCore.GameManagers
|
|||
{
|
||||
private GraphicsDeviceManager _graphics;
|
||||
private SpriteBatch _spriteBatch;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public static AppManager Instance { get; private set; }
|
||||
public GameState gamestate;
|
||||
public AbstractGUI currentGUI;
|
||||
|
@ -31,13 +31,15 @@ namespace ZoFo.GameCore.GameManagers
|
|||
public Client client;
|
||||
public Server server;
|
||||
|
||||
|
||||
|
||||
#region Managers
|
||||
|
||||
|
||||
public InputManager InputManager;
|
||||
public ItemManager.ItemManager ItemManager;
|
||||
public SettingsManager SettingsManager;
|
||||
public SoundManager SoundManager;
|
||||
|
||||
public AnimationBuilder animationBuilder{get;set; }
|
||||
public AnimationBuilder animationBuilder { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -45,15 +47,18 @@ namespace ZoFo.GameCore.GameManagers
|
|||
{
|
||||
_graphics = new GraphicsDeviceManager(this);
|
||||
SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
|
||||
FulscrreenSwitch();
|
||||
|
||||
|
||||
// FulscrreenSwitch();
|
||||
|
||||
|
||||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
|
||||
Instance = this;
|
||||
InputManager = new InputManager();
|
||||
|
||||
SettingsManager = new SettingsManager();
|
||||
SettingsManager.LoadSettings();
|
||||
SoundManager = new SoundManager();
|
||||
SoundManager.LoadSounds();
|
||||
|
||||
|
||||
currentGUI = new MainMenuGUI();
|
||||
|
@ -65,9 +70,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
protected override void Initialize()
|
||||
{
|
||||
currentGUI.Initialize();
|
||||
debugHud.Initialize();
|
||||
|
||||
|
||||
debugHud.Initialize();
|
||||
|
||||
|
||||
base.Initialize();
|
||||
|
@ -88,9 +91,9 @@ namespace ZoFo.GameCore.GameManagers
|
|||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
|
||||
debugHud.Set("key", "value");
|
||||
|
||||
|
||||
InputManager.Update();
|
||||
currentGUI.Update(gameTime);
|
||||
switch (gamestate)
|
||||
|
@ -115,20 +118,20 @@ namespace ZoFo.GameCore.GameManagers
|
|||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
|
||||
|
||||
currentGUI.Draw(_spriteBatch);
|
||||
debugHud.Draw(_spriteBatch);
|
||||
_spriteBatch.Begin();
|
||||
switch (gamestate)
|
||||
{
|
||||
case GameState.ClientPlaying:
|
||||
case GameState.HostPlaying:
|
||||
client.Draw(_spriteBatch);
|
||||
client.Draw(_spriteBatch);
|
||||
break;
|
||||
case GameState.NotPlaying:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
_spriteBatch.End();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
|
@ -138,7 +141,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
}
|
||||
public void SetGUI(AbstractGUI gui)
|
||||
{
|
||||
currentGUI = gui;
|
||||
currentGUI = gui;
|
||||
currentGUI.Initialize();
|
||||
currentGUI.LoadContent();
|
||||
|
||||
|
@ -160,5 +163,8 @@ namespace ZoFo.GameCore.GameManagers
|
|||
{
|
||||
_graphics.IsFullScreen = !_graphics.IsFullScreen;
|
||||
}
|
||||
|
||||
public void SetServer(Server server) { this.server = server; }
|
||||
public void SetClient(Client client) { this.client = client; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,63 +3,60 @@ using Microsoft.Xna.Framework.Input;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Formats.Tar;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers
|
||||
{
|
||||
public enum ScopeState { Up, Middle, Down }
|
||||
public enum ControlsState { Gamepad, Keyboard }
|
||||
public enum ScopeState { Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight }
|
||||
|
||||
public class InputManager
|
||||
{
|
||||
public delegate void Delegat();
|
||||
public event Delegat MovEventJump;
|
||||
public event Delegat MovEventDown;
|
||||
public event Delegat ShootEvent;
|
||||
public event Delegat ShootEvent; // событие удара(когда нажат X, событие срабатывает)
|
||||
|
||||
public event Delegat OnInteract; // событие взаимодействия с collectable(например, лутом)
|
||||
//с помощью кнопки E.
|
||||
|
||||
public event Delegat TalkEvent;
|
||||
|
||||
Vector2 vectorMovementDirection;
|
||||
ScopeState scopeState; // Положение оружия. Up, Middle, Down.
|
||||
ControlsState controlsState;
|
||||
private bool _overrideControls = false;
|
||||
ScopeState currentScopeState; // Положение оружия. Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight.
|
||||
private bool _cheatsEnabled = false;
|
||||
public bool InvincibilityCheat { get; private set; } = false;
|
||||
public bool CollisionsCheat { get; private set; } = false;
|
||||
public bool InfiniteAmmoCheat { get; private set; } = false;
|
||||
|
||||
private bool isJumpDown; // Блокирует физическое нажатие прыжка и спуска
|
||||
private bool isShoot;
|
||||
private bool isInteract;
|
||||
|
||||
private KeyboardState lastKeyboardState;
|
||||
private GamePadState lastGamePadState;
|
||||
|
||||
|
||||
public Vector2 VectorMovementDirection { get => vectorMovementDirection; }
|
||||
public ScopeState ScopeState { get => scopeState; }
|
||||
public ScopeState ScopeState { get => currentScopeState; }
|
||||
public string currentControlsState;
|
||||
public ScopeState CurrentScopeState { get => currentScopeState; } // получить текущее состояние
|
||||
|
||||
public InputManager()
|
||||
{
|
||||
this.isJumpDown = false;
|
||||
this.isShoot = false;
|
||||
scopeState = ScopeState.Middle;
|
||||
controlsState = ControlsState.Keyboard;
|
||||
currentScopeState = ScopeState.Straight;
|
||||
vectorMovementDirection = new Vector2(0, 0);
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (_cheatsEnabled)
|
||||
{
|
||||
//AppManager.Instance.DebugHUD.Set("cheats", _cheatsEnabled.ToString());
|
||||
//AppManager.Instance.DebugHUD.Set("invincible", InvincibilityCheat.ToString());
|
||||
//AppManager.Instance.DebugHUD.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO
|
||||
AppManager.Instance.debugHud.Set("cheats", _cheatsEnabled.ToString());
|
||||
AppManager.Instance.debugHud.Set("invincible", InvincibilityCheat.ToString());
|
||||
AppManager.Instance.debugHud.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO
|
||||
}
|
||||
|
||||
#region Работа с GamePad
|
||||
if (_overrideControls ? controlsState == ControlsState.Gamepad : GamePad.GetState(0).IsConnected)
|
||||
{
|
||||
controlsState = ControlsState.Gamepad;
|
||||
|
||||
#region Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика.
|
||||
GamePadState gamePadState = GamePad.GetState(0);
|
||||
vectorMovementDirection = gamePadState.ThumbSticks.Left;
|
||||
|
@ -78,56 +75,57 @@ namespace ZoFo.GameCore.GameManagers
|
|||
}
|
||||
#endregion // Cheats
|
||||
|
||||
#region Обработка нажатия прыжка и спуска. Вызывает события MovEvent.
|
||||
if (vectorMovementDirection.Y < -0.2 && gamePadState.Buttons.A == ButtonState.Pressed && !isJumpDown)
|
||||
{
|
||||
isJumpDown = true;
|
||||
MovEventDown?.Invoke();
|
||||
Debug.WriteLine("Спуск");
|
||||
}
|
||||
else if (gamePadState.Buttons.A == ButtonState.Pressed && lastGamePadState.Buttons.A == ButtonState.Released)
|
||||
{
|
||||
MovEventJump?.Invoke();
|
||||
Debug.WriteLine("Прыжок");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Обработка положения оружия. Задает значение полю scopeState.
|
||||
if (vectorMovementDirection.Y >= 0.7)
|
||||
if (vectorMovementDirection.Y >= 0.6)
|
||||
{
|
||||
scopeState = ScopeState.Up;
|
||||
currentScopeState = ScopeState.Straight;
|
||||
}
|
||||
else if (vectorMovementDirection.Y <= -0.7 && !isJumpDown)
|
||||
else if(vectorMovementDirection.Y <= 0.6)
|
||||
{
|
||||
scopeState = ScopeState.Down;
|
||||
currentScopeState = ScopeState.Back;
|
||||
}
|
||||
else
|
||||
else if(vectorMovementDirection.X >= 0.6)
|
||||
{
|
||||
scopeState = ScopeState.Middle;
|
||||
currentScopeState = ScopeState.Right;
|
||||
}
|
||||
else if(vectorMovementDirection.X <= 0.6)
|
||||
{
|
||||
currentScopeState = ScopeState.Left;
|
||||
}
|
||||
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X >= 0.6)
|
||||
{
|
||||
currentScopeState = ScopeState.StraightRight;
|
||||
}
|
||||
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X <= 0.6)
|
||||
{
|
||||
currentScopeState = ScopeState.StraightLeft;
|
||||
}
|
||||
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X >= 0.6)
|
||||
{
|
||||
currentScopeState = ScopeState.BackRight;
|
||||
}
|
||||
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X <= 0.6)
|
||||
{
|
||||
currentScopeState = ScopeState.BackLeft;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
|
||||
if (gamePadState.Buttons.X == ButtonState.Pressed && !isJumpDown && !isShoot)
|
||||
if (gamePadState.Buttons.X == ButtonState.Pressed && !isShoot)
|
||||
{
|
||||
isShoot = true;
|
||||
ShootEvent?.Invoke();
|
||||
Debug.WriteLine("Выстрел");
|
||||
}
|
||||
else if (gamePadState.Buttons.X == ButtonState.Released && !isJumpDown)
|
||||
else if (gamePadState.Buttons.X == ButtonState.Released)
|
||||
{
|
||||
isShoot = false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
lastGamePadState = gamePadState;
|
||||
}
|
||||
#endregion
|
||||
#region Работа с KeyBoard
|
||||
else
|
||||
{
|
||||
controlsState = ControlsState.Keyboard;
|
||||
|
||||
#region Состояние клавиатуры
|
||||
KeyboardState keyBoardState = Keyboard.GetState(); // Состояние клавиатуры
|
||||
#endregion
|
||||
|
@ -154,76 +152,73 @@ namespace ZoFo.GameCore.GameManagers
|
|||
}
|
||||
#endregion // Cheats
|
||||
|
||||
#region Обработка движения вправо-влево. Меняет у вектора vectorMovementDirection значение X на -1/0/1.
|
||||
if (keyBoardState.IsKeyDown(Keys.Left))
|
||||
#region Обработка состояния объекта. Задает значение полю scopeState.
|
||||
if (keyBoardState.IsKeyDown(Keys.Up) || keyBoardState.IsKeyDown(Keys.W))
|
||||
{
|
||||
vectorMovementDirection.X = -1;
|
||||
currentScopeState = ScopeState.Straight;
|
||||
}
|
||||
else if (keyBoardState.IsKeyDown(Keys.Right))
|
||||
else if (keyBoardState.IsKeyDown(Keys.Down) || keyBoardState.IsKeyDown(Keys.S))
|
||||
{
|
||||
vectorMovementDirection.X = 1;
|
||||
currentScopeState = ScopeState.Back;
|
||||
}
|
||||
else
|
||||
else if(keyBoardState.IsKeyDown(Keys.Left) || keyBoardState.IsKeyDown(Keys.A))
|
||||
{
|
||||
vectorMovementDirection.X = 0;
|
||||
currentScopeState = ScopeState.Left;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Обработка прыжка и спуска. Вызываются события MovEvent.
|
||||
if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown && keyBoardState.IsKeyDown(Keys.Down))
|
||||
else if(keyBoardState.IsKeyDown(Keys.Right) || keyBoardState.IsKeyDown(Keys.D))
|
||||
{
|
||||
isJumpDown = true;
|
||||
MovEventDown?.Invoke();
|
||||
Debug.WriteLine("Спуск");
|
||||
currentScopeState = ScopeState.Right;
|
||||
}
|
||||
else if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown)
|
||||
else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Up) ||
|
||||
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.W))
|
||||
{
|
||||
isJumpDown = true;
|
||||
MovEventJump?.Invoke();
|
||||
Debug.WriteLine("Прыжок");
|
||||
currentScopeState = ScopeState.StraightRight;
|
||||
}
|
||||
else if (keyBoardState.IsKeyUp(Keys.LeftShift))
|
||||
else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Up) ||
|
||||
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.W))
|
||||
{
|
||||
isJumpDown = false;
|
||||
currentScopeState = ScopeState.StraightLeft;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Обработка положения оружия. Задает значение полю scopeState.
|
||||
if (keyBoardState.IsKeyDown(Keys.Up))
|
||||
else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Down) ||
|
||||
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.S))
|
||||
{
|
||||
scopeState = ScopeState.Up;
|
||||
currentScopeState = ScopeState.BackRight;
|
||||
}
|
||||
else if (keyBoardState.IsKeyDown(Keys.Down) && !isJumpDown)
|
||||
else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Down) ||
|
||||
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.S))
|
||||
{
|
||||
scopeState = ScopeState.Down;
|
||||
}
|
||||
else
|
||||
{
|
||||
scopeState = ScopeState.Middle;
|
||||
currentScopeState = ScopeState.BackLeft;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
|
||||
if (keyBoardState.IsKeyDown(Keys.X) && !isJumpDown && !isShoot)
|
||||
if (keyBoardState.IsKeyDown(Keys.P) && !isShoot)
|
||||
{
|
||||
isShoot = true;
|
||||
ShootEvent?.Invoke();
|
||||
Debug.WriteLine("Выстрел");
|
||||
}
|
||||
else if (keyBoardState.IsKeyUp(Keys.X) && !isJumpDown)
|
||||
else if (keyBoardState.IsKeyUp(Keys.P))
|
||||
{
|
||||
isShoot = false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
SetState(ControlsState.Keyboard);
|
||||
#region Обработка взаимодействия с collectable(например лутом). Вызывает событие OnInteract
|
||||
if (keyBoardState.IsKeyDown(Keys.E) && !isInteract)
|
||||
{
|
||||
|
||||
OnInteract?.Invoke();
|
||||
Debug.WriteLine("взаимодействие с Collectable");
|
||||
}
|
||||
else if (keyBoardState.IsKeyUp(Keys.E))
|
||||
{
|
||||
isInteract = false;
|
||||
}
|
||||
#endregion
|
||||
lastKeyboardState = keyBoardState;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
public void SetState(ControlsState controlsState)
|
||||
{
|
||||
currentControlsState = controlsState.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
|
||||
|
@ -13,5 +14,6 @@ namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
|
|||
public int Width { get; set; }
|
||||
public int Id { get; set; }
|
||||
public bool Visibility { get; set; }
|
||||
public string Class { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
|
||||
|
|
|
@ -8,65 +8,96 @@ using System.Text;
|
|||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.MapManager.MapElements;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects.Tiles;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.MapManager
|
||||
{
|
||||
public class MapManager
|
||||
{
|
||||
private static readonly string _path = "/{0}.tmj";
|
||||
|
||||
private static readonly string _templatePath = "Content/MapData/TileMaps/{0}.tmj";
|
||||
private static readonly float _scale = 1.0f;
|
||||
private List<TileSet> _tileSets = new List<TileSet>();
|
||||
|
||||
/// <summary>
|
||||
/// Загрузка карты. Передаётся название файла карты. По умолчанию main.
|
||||
/// </summary>
|
||||
/// <param name="mapName"></param>
|
||||
public void LoadMap(string mapName = "main")
|
||||
{
|
||||
TileMap tileMap;
|
||||
using (StreamReader reader = new StreamReader(string.Format(_path, mapName)))
|
||||
// Загрузка TileMap
|
||||
var options = new JsonSerializerOptions
|
||||
{
|
||||
string data = reader.ReadToEnd();
|
||||
tileMap = JsonSerializer.Deserialize<TileMap>(data);
|
||||
}
|
||||
PropertyNameCaseInsensitive = true
|
||||
};
|
||||
TileMap tileMap = JsonSerializer.Deserialize<TileMap>(File.ReadAllText(string.Format(_templatePath, mapName)), options);
|
||||
|
||||
// Загрузка TileSet-ов по TileSetInfo
|
||||
List<TileSet> tileSets = new List<TileSet>();
|
||||
foreach (TileSetInfo tileSetInfo in tileMap.TileSets)
|
||||
{
|
||||
TileSet tileSet = LoadTileSet(tileSetInfo.Source);
|
||||
TileSet tileSet = LoadTileSet("Content/MapData/"+tileSetInfo.Source);
|
||||
tileSet.FirstGid = tileSetInfo.FirstGid;
|
||||
tileSets.Add(tileSet);
|
||||
}
|
||||
|
||||
foreach (var chunk in tileMap.Layers[0].Chunks)
|
||||
foreach (var layer in tileMap.Layers)
|
||||
{
|
||||
int i = 0;
|
||||
foreach (var id in chunk.Data)
|
||||
foreach (var chunk in layer.Chunks)
|
||||
{
|
||||
foreach (var tileSet in tileSets)
|
||||
for (int i = 0; i < chunk.Data.Length; i++)
|
||||
{
|
||||
if (tileSet.FirstGid - id < 0)
|
||||
foreach (var tileSet in tileSets)
|
||||
{
|
||||
int number = id - tileSet.FirstGid;
|
||||
if (tileSet.FirstGid - chunk.Data[i] < 0)
|
||||
{
|
||||
int number = chunk.Data[i] - tileSet.FirstGid;
|
||||
|
||||
int relativeColumn = number % tileSet.Columns * tileSet.TileWidth;
|
||||
int relativeRow = number / tileSet.Columns * tileSet.TileHeight;
|
||||
int relativeColumn = (number % tileSet.Columns) * tileSet.TileWidth;
|
||||
int relativeRow = (number / tileSet.Columns) * tileSet.TileHeight;
|
||||
|
||||
Rectangle sourceRectangle = new Rectangle(relativeColumn * tileSet.TileWidth, relativeRow * tileSet.TileHeight,
|
||||
relativeColumn * tileSet.TileWidth + tileSet.TileWidth, relativeRow * tileSet.TileHeight + tileSet.TileHeight);
|
||||
Rectangle sourceRectangle = new Rectangle(relativeColumn * tileSet.TileWidth, relativeRow * tileSet.TileHeight,
|
||||
/* relativeColumn * tileSet.TileWidth +*/ tileSet.TileWidth, /*relativeRow * tileSet.TileHeight +*/ tileSet.TileHeight);
|
||||
|
||||
Vector2 position = new Vector2(i % chunk.Width, i / chunk.Height);
|
||||
Vector2 position = new Vector2((i % chunk.Width) * tileSet.TileWidth + chunk.X * chunk.Width, (i / chunk.Height)*tileSet.TileHeight + chunk.Y * chunk.Height) ;
|
||||
|
||||
switch (layer.Class)
|
||||
{
|
||||
case "Tile":
|
||||
AppManager.Instance.server.RegisterGameObject(new MapObject(position, new Vector2(tileSet.TileWidth * _scale, tileSet.TileHeight * _scale), sourceRectangle, "Textures\\TileSets\\"+tileSet.Name)); //fix naming
|
||||
break;
|
||||
case "StopObject":
|
||||
// new StopObject(position, new Vector2(tileSet.TileWidth * _scale, tileSet.TileHeight * _scale), sourceRectangle, tileSet.Name);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Загружает и парсит TileSet по его пути.
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <returns></returns>
|
||||
private TileSet LoadTileSet(string path)
|
||||
{
|
||||
using (StreamReader reader = new StreamReader(path))
|
||||
{
|
||||
var options = new JsonSerializerOptions //TODO Remove
|
||||
{
|
||||
PropertyNameCaseInsensitive = true
|
||||
};
|
||||
string data = reader.ReadToEnd();
|
||||
return JsonSerializer.Deserialize<TileSet>(data);
|
||||
return JsonSerializer.Deserialize<TileSet>(data, options);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"activeFile": "",
|
||||
"expandedProjectPaths": [
|
||||
],
|
||||
"fileStates": {
|
||||
"TileSets/TileSet 1.tsj": {
|
||||
"scaleInDock": 1,
|
||||
"scaleInEditor": 1
|
||||
}
|
||||
},
|
||||
"openFiles": [
|
||||
],
|
||||
"project": "",
|
||||
"recentFiles": [
|
||||
"TileSets/TileSet 1.tsj"
|
||||
]
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"automappingRulesFile": "",
|
||||
"commands": [
|
||||
],
|
||||
"compatibilityVersion": 1100,
|
||||
"extensionsPath": "extensions",
|
||||
"folders": [
|
||||
"."
|
||||
],
|
||||
"properties": [
|
||||
],
|
||||
"propertyTypes": [
|
||||
]
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
{
|
||||
"Map/SizeTest": {
|
||||
"height": 4300,
|
||||
"width": 2
|
||||
},
|
||||
"activeFile": "",
|
||||
"expandedProjectPaths": [
|
||||
],
|
||||
"fileStates": {
|
||||
},
|
||||
"last.imagePath": "D:/C#/Я смотрел ваши ХАКАТОНЫ/ZoFo/ZoFo/Content/Textures/Background",
|
||||
"map.fixedSize": false,
|
||||
"map.lastUsedFormat": "json",
|
||||
"map.tileHeight": 16,
|
||||
"map.tileWidth": 16,
|
||||
"openFiles": [
|
||||
],
|
||||
"project": "MapSession.tiled-project",
|
||||
"recentFiles": [
|
||||
]
|
||||
}
|
167
ZoFo/GameCore/GameManagers/MapManager/TileMaps/main.tmj
Normal file
167
ZoFo/GameCore/GameManagers/MapManager/TileMaps/main.tmj
Normal file
|
@ -0,0 +1,167 @@
|
|||
{ "compressionlevel":-1,
|
||||
"height":20,
|
||||
"infinite":true,
|
||||
"layers":[
|
||||
{
|
||||
"chunks":[
|
||||
{
|
||||
"data":[24, 24, 24, 28, 29, 24, 24, 24, 28, 46, 29, 24, 25, 115, 45, 46,
|
||||
24, 24, 24, 25, 23, 24, 24, 24, 50, 2, 51, 24, 50, 2, 2, 2,
|
||||
24, 24, 24, 50, 32, 29, 24, 24, 24, 24, 24, 24, 24, 24, 24, 28,
|
||||
28, 29, 24, 28, 10, 32, 29, 24, 24, 28, 46, 29, 24, 24, 24, 50,
|
||||
47, 23, 24, 50, 32, 10, 32, 46, 29, 50, 2, 51, 24, 24, 24, 24,
|
||||
1, 32, 29, 90, 25, 23, 50, 2, 32, 29, 24, 90, 28, 29, 24, 24,
|
||||
51, 50, 32, 29, 50, 51, 90, 24, 25, 45, 46, 29, 25, 23, 24, 90,
|
||||
24, 24, 50, 32, 46, 29, 24, 28, 10, 2, 2, 51, 50, 51, 24, 90,
|
||||
24, 24, 24, 50, 2, 32, 46, 10, 32, 29, 24, 90, 24, 24, 24, 90,
|
||||
29, 24, 89, 24, 24, 50, 3, 23, 50, 32, 46, 46, 46, 46, 29, 24,
|
||||
51, 24, 24, 28, 29, 24, 25, 23, 24, 25, 1, 2, 3, 111, 45, 29,
|
||||
24, 90, 24, 50, 51, 24, 25, 23, 28, 47, 23, 89, 50, 3, 115, 23,
|
||||
24, 24, 24, 24, 24, 89, 50, 32, 47, 1, 51, 24, 24, 50, 2, 51,
|
||||
28, 29, 24, 24, 24, 24, 28, 10, 2, 51, 24, 24, 24, 24, 24, 28,
|
||||
10, 32, 29, 24, 24, 24, 25, 23, 28, 29, 90, 24, 24, 90, 24, 50,
|
||||
32, 10, 51, 24, 24, 24, 50, 32, 10, 32, 29, 24, 90, 28, 29, 24],
|
||||
"height":16,
|
||||
"width":16,
|
||||
"x":-16,
|
||||
"y":-16
|
||||
},
|
||||
{
|
||||
"data":[10, 51, 24, 90, 24, 25, 23, 28, 29, 24, 24, 24, 24, 24, 24, 24,
|
||||
51, 24, 28, 29, 24, 50, 32, 10, 51, 24, 24, 24, 24, 24, 24, 24,
|
||||
29, 28, 10, 32, 46, 29, 50, 32, 29, 24, 24, 24, 24, 24, 24, 24,
|
||||
51, 25, 23, 50, 2, 32, 29, 25, 23, 24, 24, 28, 29, 24, 90, 24,
|
||||
24, 25, 23, 24, 24, 25, 23, 50, 51, 24, 24, 50, 32, 29, 24, 90,
|
||||
24, 50, 32, 29, 90, 25, 45, 29, 24, 24, 24, 24, 50, 51, 24, 89,
|
||||
24, 89, 50, 51, 24, 25, 114, 23, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 28, 29, 24, 50, 2, 51, 24, 24, 90, 28, 29, 24, 24, 28,
|
||||
24, 24, 25, 23, 89, 24, 24, 24, 28, 46, 29, 25, 23, 24, 24, 50,
|
||||
28, 46, 10, 51, 24, 28, 46, 29, 25, 111, 45, 10, 51, 28, 29, 24,
|
||||
50, 2, 51, 24, 24, 25, 115, 45, 10, 3, 1, 51, 24, 25, 23, 24,
|
||||
24, 24, 24, 24, 24, 50, 2, 2, 32, 10, 51, 24, 90, 25, 23, 24,
|
||||
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116
ZoFo/GameCore/GameManagers/MapManager/TileMaps/main.tmx
Normal file
116
ZoFo/GameCore/GameManagers/MapManager/TileMaps/main.tmx
Normal file
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@ -0,0 +1,116 @@
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166
ZoFo/GameCore/GameManagers/MapManager/TileSets/TileSet 1.tsj
Normal file
166
ZoFo/GameCore/GameManagers/MapManager/TileSets/TileSet 1.tsj
Normal file
|
@ -0,0 +1,166 @@
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{ "class":"Tile",
|
||||
"columns":22,
|
||||
"grid":
|
||||
{
|
||||
"height":24,
|
||||
"orientation":"orthogonal",
|
||||
"width":24
|
||||
},
|
||||
"image":"..\/..\/..\/..\/Content\/Textures\/Background\/TilesetFloor.png",
|
||||
"imageheight":417,
|
||||
"imagewidth":352,
|
||||
"margin":0,
|
||||
"name":"TileSet 1",
|
||||
"spacing":0,
|
||||
"tilecount":572,
|
||||
"tiledversion":"1.10.2",
|
||||
"tileheight":16,
|
||||
"tiles":[
|
||||
{
|
||||
"id":27,
|
||||
"probability":0.5
|
||||
},
|
||||
{
|
||||
"id":28,
|
||||
"probability":0.5
|
||||
},
|
||||
{
|
||||
"id":49,
|
||||
"probability":0.5
|
||||
},
|
||||
{
|
||||
"id":50,
|
||||
"probability":0.5
|
||||
},
|
||||
{
|
||||
"id":88,
|
||||
"probability":0.100000001490116
|
||||
},
|
||||
{
|
||||
"id":89,
|
||||
"probability":0.100000001490116
|
||||
},
|
||||
{
|
||||
"id":110,
|
||||
"probability":2
|
||||
},
|
||||
{
|
||||
"id":111,
|
||||
"probability":0.100000001490116
|
||||
},
|
||||
{
|
||||
"id":112,
|
||||
"probability":0.100000001490116
|
||||
}],
|
||||
"tilewidth":16,
|
||||
"type":"tileset",
|
||||
"version":"1.10",
|
||||
"wangsets":[
|
||||
{
|
||||
"colors":[
|
||||
{
|
||||
"color":"#ff0000",
|
||||
"name":"Sand",
|
||||
"probability":1,
|
||||
"tile":23
|
||||
},
|
||||
{
|
||||
"color":"#00ff00",
|
||||
"name":"SandStone",
|
||||
"probability":0.3,
|
||||
"tile":110
|
||||
}],
|
||||
"name":"\u041f\u0435\u0441\u0447\u0430\u043d\u044b\u0439",
|
||||
"tile":-1,
|
||||
"type":"corner",
|
||||
"wangtiles":[
|
||||
{
|
||||
"tileid":0,
|
||||
"wangid":[0, 2, 0, 1, 0, 2, 0, 2]
|
||||
},
|
||||
{
|
||||
"tileid":1,
|
||||
"wangid":[0, 2, 0, 1, 0, 1, 0, 2]
|
||||
},
|
||||
{
|
||||
"tileid":2,
|
||||
"wangid":[0, 2, 0, 2, 0, 1, 0, 2]
|
||||
},
|
||||
{
|
||||
"tileid":9,
|
||||
"wangid":[0, 2, 0, 1, 0, 2, 0, 1]
|
||||
},
|
||||
{
|
||||
"tileid":22,
|
||||
"wangid":[0, 1, 0, 1, 0, 2, 0, 2]
|
||||
},
|
||||
{
|
||||
"tileid":23,
|
||||
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
|
||||
},
|
||||
{
|
||||
"tileid":24,
|
||||
"wangid":[0, 2, 0, 2, 0, 1, 0, 1]
|
||||
},
|
||||
{
|
||||
"tileid":27,
|
||||
"wangid":[0, 1, 0, 2, 0, 1, 0, 1]
|
||||
},
|
||||
{
|
||||
"tileid":28,
|
||||
"wangid":[0, 1, 0, 1, 0, 2, 0, 1]
|
||||
},
|
||||
{
|
||||
"tileid":31,
|
||||
"wangid":[0, 1, 0, 2, 0, 1, 0, 2]
|
||||
},
|
||||
{
|
||||
"tileid":44,
|
||||
"wangid":[0, 1, 0, 2, 0, 2, 0, 2]
|
||||
},
|
||||
{
|
||||
"tileid":45,
|
||||
"wangid":[0, 1, 0, 2, 0, 2, 0, 1]
|
||||
},
|
||||
{
|
||||
"tileid":46,
|
||||
"wangid":[0, 2, 0, 2, 0, 2, 0, 1]
|
||||
},
|
||||
{
|
||||
"tileid":49,
|
||||
"wangid":[0, 2, 0, 1, 0, 1, 0, 1]
|
||||
},
|
||||
{
|
||||
"tileid":50,
|
||||
"wangid":[0, 1, 0, 1, 0, 1, 0, 2]
|
||||
},
|
||||
{
|
||||
"tileid":88,
|
||||
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
|
||||
},
|
||||
{
|
||||
"tileid":89,
|
||||
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
|
||||
},
|
||||
{
|
||||
"tileid":110,
|
||||
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
|
||||
},
|
||||
{
|
||||
"tileid":111,
|
||||
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
|
||||
},
|
||||
{
|
||||
"tileid":112,
|
||||
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
|
||||
},
|
||||
{
|
||||
"tileid":113,
|
||||
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
|
||||
},
|
||||
{
|
||||
"tileid":114,
|
||||
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
|
||||
}]
|
||||
}]
|
||||
}
|
|
@ -5,6 +5,7 @@ using System.Net;
|
|||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||
|
@ -17,9 +18,21 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
private int port = 7632;
|
||||
private EndPoint endPoint;
|
||||
private Socket socket;
|
||||
List<IUpdateData> updates = new List<IUpdateData>();
|
||||
List<UpdateData> updates = new List<UpdateData>();
|
||||
public delegate void OnDataSent(string Data);
|
||||
public event OnDataSent GetDataSent; // event
|
||||
public bool IsConnected { get { return socket.Connected; } }
|
||||
|
||||
public ClientNetworkManager()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
public bool SocketConnected()
|
||||
{
|
||||
return socket.Connected;
|
||||
}
|
||||
|
||||
public void Init() //create endPoint, socket
|
||||
{
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
|
@ -27,11 +40,13 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
|
||||
public void SendData()
|
||||
{
|
||||
while(socket.Connected)
|
||||
{
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(updates.ToString());
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(JsonSerializer.Serialize(updates)); //нужно сериализовать
|
||||
socket.Send(bytes);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddData(UpdateData UpdateData)
|
||||
{
|
||||
updates.Add(UpdateData);
|
||||
}
|
||||
|
||||
public void StopConnection()
|
||||
|
@ -47,24 +62,21 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
/// <param name="port"></param>
|
||||
public void JoinRoom(string ip) // multyplayer
|
||||
{
|
||||
|
||||
endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
|
||||
|
||||
socket.Connect(endPoint);
|
||||
|
||||
SendData();
|
||||
Thread listen = new Thread(StartListening);
|
||||
listen.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// создается
|
||||
/// <summary>
|
||||
/// создается одиночная комната к которой ты подключаешься
|
||||
/// </summary>
|
||||
public void JoinYourself() // single player
|
||||
{
|
||||
endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
|
||||
|
||||
socket.Connect(endPoint);
|
||||
|
||||
SendData();
|
||||
Thread listen = new Thread(StartListening);
|
||||
listen.Start();
|
||||
|
|
|
@ -4,6 +4,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Http;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
|
@ -16,24 +17,46 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
{
|
||||
public class ServerNetworkManager
|
||||
{
|
||||
private IPAddress ip = IPAddress.Any;
|
||||
private IPAddress ip =IPAddress.Parse("127.0.0.1"); //IPAddress.Any
|
||||
private int port = 7632;
|
||||
private IPEndPoint endPoint;
|
||||
private Socket socket;
|
||||
private List<Socket> clients;
|
||||
private List<IUpdateData> updates;
|
||||
public List<UpdateData> updates;
|
||||
public delegate void OnDataSend(string data);
|
||||
public event OnDataSend GetDataSend; // event
|
||||
Dictionary<Socket, Thread> managerThread;
|
||||
Thread serverTheread;
|
||||
|
||||
public void Init() //create Socket
|
||||
public ServerNetworkManager() { Init(); }
|
||||
|
||||
/// <summary>
|
||||
/// Initialize varibles and Sockets
|
||||
/// </summary>
|
||||
private void Init()
|
||||
{
|
||||
endPoint = new IPEndPoint(ip, port);
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
managerThread = new Dictionary<Socket, Thread>();
|
||||
clients = new List<Socket>();
|
||||
updates = new List<UpdateData>();
|
||||
managerThread = new Dictionary<Socket, Thread>();
|
||||
socket.Bind(endPoint);
|
||||
}
|
||||
public void SendData() //отправляет клиенту Data
|
||||
|
||||
/// <summary>
|
||||
/// отправляет клиенту Data
|
||||
/// </summary>
|
||||
public void SendData()
|
||||
{
|
||||
for (int i = 0; i < updates.Count; i++)
|
||||
{
|
||||
|
||||
AppManager.Instance.client.GotData(updates[i]);
|
||||
}
|
||||
updates.Clear();
|
||||
return; //TODO TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK
|
||||
|
||||
string data = JsonSerializer.Serialize(updates);
|
||||
var databytes = Encoding.UTF8.GetBytes(data);
|
||||
foreach (var item in clients)
|
||||
|
@ -41,11 +64,20 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
item.SendAsync(databytes);
|
||||
}
|
||||
}
|
||||
public void AddData(IUpdateData data)//добавляет в лист updates новую data
|
||||
|
||||
/// <summary>
|
||||
/// добавляет в лист updates новую data
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void AddData(UpdateData data)
|
||||
{
|
||||
updates.Add(data);
|
||||
}
|
||||
public void CloseConnection() //По сути коне игры и отключение игроков
|
||||
|
||||
/// <summary>
|
||||
/// По сути конец игры и отключение игроков
|
||||
/// </summary>
|
||||
public void CloseConnection()
|
||||
{
|
||||
foreach (var item in clients)
|
||||
{
|
||||
|
@ -66,11 +98,26 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
clients.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Начинает работу сервера (Ожидает подключений)
|
||||
/// </summary>
|
||||
/// <param name="players"></param>
|
||||
public void Start(object players)
|
||||
{
|
||||
serverTheread = new Thread(StartWaitingForPlayers);
|
||||
serverTheread.Start(players);
|
||||
}
|
||||
|
||||
//Потоки Клиентов
|
||||
public void StartWaitingForPlayers(object players)//Слушает игроков, которые хотят подключиться
|
||||
|
||||
/// <summary>
|
||||
/// Слушает игроков, которые хотят подключиться
|
||||
/// </summary>
|
||||
/// <param name="players"></param>
|
||||
public void StartWaitingForPlayers(object players)
|
||||
{
|
||||
int playNumber = (int)players;
|
||||
socket.Bind(endPoint);
|
||||
|
||||
socket.Listen(playNumber);
|
||||
for (int i = 0; i < playNumber; i++)
|
||||
{
|
||||
|
@ -82,7 +129,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
}
|
||||
|
||||
}
|
||||
private void StartListening(object socket)//начать слушать клиентов в самой игре активируют Ивент
|
||||
|
||||
/// <summary>
|
||||
/// начать слушать клиентов в самой игре активируют Ивент
|
||||
/// </summary>
|
||||
/// <param name="socket"></param>
|
||||
private void StartListening(object socket)
|
||||
{
|
||||
// obj to Socket
|
||||
Socket client = (Socket)socket;
|
||||
|
|
|
@ -6,9 +6,12 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer
|
||||
{
|
||||
public class UpdateInput :IUpdateData
|
||||
public class UpdateInput :UpdateData
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
// public int IdEntity { get; set; }
|
||||
public UpdateInput()
|
||||
{
|
||||
UpdateType = "UpdateInput";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,8 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer
|
||||
{
|
||||
public class UpdatePlayerExit : IUpdateData
|
||||
public class UpdatePlayerExit : UpdateData
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
public UpdatePlayerExit() { UpdateType = "UpdatePlayerExit"; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,8 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdateAnimation : IUpdateData //хранит новую анимации
|
||||
public class UpdateAnimation : UpdateData //хранит новую анимации
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
public UpdateAnimation() { UpdateType = "UpdateAnimation"; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,8 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdateEntityHealth : IUpdateData//хранит новое хп entity
|
||||
public class UpdateEntityHealth : UpdateData//хранит новое хп entity
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
public UpdateEntityHealth() { UpdateType = "UpdateEntityHealth"; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,8 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdateGameEnded : IUpdateData //хранит полученый лут и уведомляет о конце игры
|
||||
public class UpdateGameEnded : UpdateData //хранит полученый лут и уведомляет о конце игры
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
public UpdateGameEnded() { UpdateType = "UpdateGameEnded"; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,8 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdateGameObjectCreated : IUpdateData //Хранит объект, который только отправили
|
||||
public class UpdateGameObjectCreated : UpdateData //Хранит объект, который только отправили
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
public UpdateGameObjectCreated() { UpdateType = "UpdateGameObjectCreated"; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,8 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdateLoot : IUpdateData //Хранит лут
|
||||
public class UpdateLoot : UpdateData //Хранит лут
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
public UpdateLoot() { UpdateType = "UpdateLoot"; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,8 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdatePlayerParametrs : IUpdateData //Хранит хп, радиацию
|
||||
public class UpdatePlayerParametrs : UpdateData //Хранит хп, радиацию
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
public UpdatePlayerParametrs() { UpdateType = "UpdatePlayerParametrs"; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,8 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
public class UpdatePosition : IUpdateData //Хранит новую позицию
|
||||
public class UpdatePosition : UpdateData //Хранит новую позицию
|
||||
{
|
||||
public int IdEntity { get; set; }
|
||||
public string UpdateType { get; set; }
|
||||
public UpdatePosition() { UpdateType = "UpdatePosition"; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
|
||||
public class UpdateTileCreated : UpdateData
|
||||
{
|
||||
public UpdateTileCreated() { UpdateType = "UpdateTileCreated"; }
|
||||
public Texture2D TextureTile { get; set; }
|
||||
public Vector2 Position { get; set; }
|
||||
public Point Size { get; set; }
|
||||
public Rectangle sourceRectangle { get; set; }
|
||||
public string tileSetName { get; set; }
|
||||
}
|
||||
}
|
|
@ -17,11 +17,13 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates
|
|||
[JsonDerivedType(typeof(UpdateLoot))]
|
||||
[JsonDerivedType(typeof(UpdatePlayerParametrs))]
|
||||
[JsonDerivedType(typeof(UpdatePosition))]
|
||||
[JsonDerivedType(typeof(UpdateTileCreated))]
|
||||
[JsonDerivedType(typeof(UpdateInput))]
|
||||
[JsonDerivedType(typeof(UpdatePlayerExit))]
|
||||
public interface IUpdateData
|
||||
|
||||
public class UpdateData
|
||||
{
|
||||
public int IdEntity { get; set; } //Id объекта
|
||||
public string UpdateType { get; set; } //тип обновления
|
||||
public string UpdateType { get; protected set; } //тип обновления
|
||||
}
|
||||
}
|
93
ZoFo/GameCore/GameManagers/SettingsManager.cs
Normal file
93
ZoFo/GameCore/GameManagers/SettingsManager.cs
Normal file
|
@ -0,0 +1,93 @@
|
|||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Newtonsoft.Json.Serialization;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers
|
||||
{
|
||||
public class SettingsManager //нужно что-то менять с разрешением
|
||||
{
|
||||
private SettingsContainer settingsContainer = new SettingsContainer();
|
||||
public bool IsFullScreen { get => settingsContainer.IsFullScreen; }
|
||||
public float MainVolume { get => settingsContainer.MainVolume; }
|
||||
public float MusicVolume { get => settingsContainer.MusicVolume; }
|
||||
public float SoundEffectsVolume { get => settingsContainer.SoundEffectsVolume; }
|
||||
public Point Resolution { get => settingsContainer.Resolution; }
|
||||
public void SetResolution(Point resolution)
|
||||
{
|
||||
settingsContainer.Resolution = resolution;
|
||||
//AppManager.Instance.resolution = resolution;
|
||||
}
|
||||
public void SetMainVolume(float volume)
|
||||
{
|
||||
settingsContainer.MainVolume = volume;
|
||||
//AppManager.Instance.SoundManager.Update();
|
||||
SaveSettings();
|
||||
}
|
||||
public void SetMusicVolume(float volume)
|
||||
{
|
||||
settingsContainer.MusicVolume = volume;
|
||||
SaveSettings();
|
||||
|
||||
}
|
||||
public void SetSoundEffectsVolume(float volume)
|
||||
{
|
||||
settingsContainer.SoundEffectsVolume = volume;
|
||||
SaveSettings();
|
||||
|
||||
}
|
||||
public void SetIsFullScreen(bool isFullScreen)
|
||||
{
|
||||
settingsContainer.IsFullScreen = isFullScreen;
|
||||
//AppManager.Instance.SetIsFullScreen(isFullScreen);
|
||||
SaveSettings();
|
||||
}
|
||||
public void LoadSettings()
|
||||
{
|
||||
if (!File.Exists("GameSettings.txt"))
|
||||
{
|
||||
SaveSettings();
|
||||
return;
|
||||
}
|
||||
|
||||
settingsContainer = JsonConvert.DeserializeObject<SettingsContainer>(File.ReadAllText("GameSettings.txt"));
|
||||
SetIsFullScreen(settingsContainer.IsFullScreen);
|
||||
SetMainVolume(settingsContainer.MainVolume);
|
||||
SetMusicVolume(settingsContainer.MusicVolume);
|
||||
SetResolution(settingsContainer.Resolution);
|
||||
SetSoundEffectsVolume(settingsContainer.SoundEffectsVolume);
|
||||
|
||||
|
||||
}
|
||||
public void SaveSettings()
|
||||
{
|
||||
using (StreamWriter streamWriter = new StreamWriter("GameSettings.txt"))
|
||||
{
|
||||
string _str = JsonConvert.SerializeObject(settingsContainer);
|
||||
streamWriter.Write(_str);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
[Serializable]
|
||||
public class SettingsContainer
|
||||
{
|
||||
[JsonProperty("IsFullScreen")]
|
||||
public bool IsFullScreen { get; set; } = false;
|
||||
[JsonProperty("MainVolume")]
|
||||
public float MainVolume { get; set; } = 1;
|
||||
[JsonProperty("MusicVolume")]
|
||||
public float MusicVolume { get; set; } = 1;
|
||||
[JsonProperty("SoundEffectsVolume")]
|
||||
public float SoundEffectsVolume { get; set; } = 1;
|
||||
[JsonProperty("Resolution")]
|
||||
public Point Resolution { get; set; } = new Point(GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height);
|
||||
}
|
||||
}
|
|
@ -20,12 +20,12 @@ namespace ZoFo.GameCore.GameManagers
|
|||
|
||||
public void LoadSounds() // метод для загрузки звуков из папки
|
||||
{
|
||||
var k = Directory.GetFiles("../../..//Content//sounds").Where(x => x.EndsWith("mp3"));
|
||||
var k = Directory.GetFiles("../../..//Content//sounds").Where(x => x.EndsWith("wav"));
|
||||
|
||||
if (k.Count() > 0)
|
||||
{
|
||||
|
||||
string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".mp3", "")).ToArray();// папка со звуками там где exe
|
||||
string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".wav", "")).ToArray();// папка со звуками там где exe
|
||||
foreach (var soundFile in soundFiles)
|
||||
{
|
||||
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile));
|
||||
|
@ -42,7 +42,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
|
||||
{
|
||||
var sound = new Sound(Sounds[soundName].CreateInstance(), Vector2.One, true);
|
||||
// ждать пока настройки появятся sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
|
||||
sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
|
||||
sound.SoundEffect.IsLooped = false;
|
||||
|
||||
sound.SoundEffect.Play();
|
||||
|
@ -57,7 +57,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
{
|
||||
var sound = new Sound(Sounds[soundName].CreateInstance(), soundPos, false) { baseVolume = baseVolume, basePich = pitch };
|
||||
sound.SoundEffect.IsLooped = false;
|
||||
//ждать пока настройки появятся sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;
|
||||
sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;
|
||||
sound.SoundEffect.Pitch = pitch;
|
||||
sound.SoundEffect.Play();
|
||||
PlayingSounds.Add(sound);
|
||||
|
@ -78,7 +78,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
{
|
||||
for (int i = 0; i < PlayingSounds.Count; i++)
|
||||
{
|
||||
//PlayingSounds[i].UpdateVolume(Vector2.Zero);
|
||||
PlayingSounds[i].UpdateVolume(Vector2.Zero);
|
||||
if (PlayingSounds[i].SoundEffect.State == SoundState.Stopped)
|
||||
{
|
||||
PlayingSounds.Remove(PlayingSounds[i]);
|
||||
|
@ -114,14 +114,14 @@ namespace ZoFo.GameCore.GameManagers
|
|||
SoundEffect = soundEffect;
|
||||
Position = position;
|
||||
}
|
||||
/*/ public void UpdateVolume(Vector2 playerPos)
|
||||
public void UpdateVolume(Vector2 playerPos)
|
||||
{
|
||||
if (isAmbient)
|
||||
SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
|
||||
else
|
||||
SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;// * (float)Math.Clamp(1 - GetDistanceVol(playerPos),0,1);
|
||||
|
||||
}/*/
|
||||
}
|
||||
|
||||
public double GetDistanceVol(Vector2 playerPos) // получение дистанции до объедка от игрока
|
||||
{
|
||||
|
|
|
@ -10,28 +10,16 @@ namespace ZoFo.GameCore.GameObjects.Entities
|
|||
{
|
||||
public abstract class Entity : GameObject
|
||||
{
|
||||
protected override GraphicsComponent graphicsComponent => null;
|
||||
public override GraphicsComponent graphicsComponent => null;
|
||||
public CollisionComponent collisionComponent { get; protected set; }
|
||||
public int Id { get; set; }
|
||||
public void CollisionComponent()
|
||||
protected Entity(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
public virtual void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void AnimationComponent()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void UpdateLogic()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//вектор
|
||||
//вилосити
|
||||
//поситион
|
||||
//текстура
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
|
||||
public class Collectable : Entity
|
||||
{
|
||||
|
||||
public Collectable(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,10 +2,13 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Net.Mime;
|
||||
using System.Reflection;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
|
||||
public class Enemy : LivingEntity
|
||||
{
|
||||
|
||||
public Enemy(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -3,18 +3,27 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using System;
|
||||
using ZoFo.GameCore.GameObjects.Entities;
|
||||
using ZoFo.GameCore.ZoFo_graphics;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities;
|
||||
public class LivingEntity : Entity
|
||||
{
|
||||
public Vector2 velocity;
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
public void TextureLoad(SpriteBatch spriteBatch)
|
||||
public LivingEntity(Vector2 position) : base(position)
|
||||
{
|
||||
|
||||
inputManager = new InputManager();
|
||||
}
|
||||
|
||||
#region Server side
|
||||
/*public override void Update()
|
||||
{
|
||||
|
||||
}*/
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,27 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
||||
|
||||
public class Player : LivingEntity
|
||||
{
|
||||
public Vector2 InputWeaponRotation{ get; set; }
|
||||
public Vector2 InputPlayerRotation{ get; set;}
|
||||
public bool IsTryingToShoot{get;set;}
|
||||
Texture2D texture;
|
||||
private float speed;
|
||||
private int health;
|
||||
public Player(Vector2 position) : base(position)
|
||||
{
|
||||
//InputWeaponRotation = new Vector2(0, 0);
|
||||
//InputPlayerRotation = new Vector2(0, 0);
|
||||
}
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
|
||||
public class Bullet : Projectile
|
||||
{
|
||||
|
||||
public Bullet(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
|
||||
public class Projectile : LivingEntity
|
||||
{
|
||||
|
||||
public Projectile(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
|
||||
public class Rock : Projectile
|
||||
{
|
||||
|
||||
public Rock(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,15 +1,96 @@
|
|||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.ZoFo_graphics;
|
||||
using ZoFo.GameCore;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
|
||||
public abstract class GameObject
|
||||
{
|
||||
public Vector2 position;
|
||||
public Vector2 rotation;
|
||||
|
||||
protected abstract GraphicsComponent graphicsComponent { get; }
|
||||
public void Draw() { }
|
||||
private Server server;
|
||||
public Vector2 rotation; //вектор направления объекта
|
||||
public abstract GraphicsComponent graphicsComponent { get; }
|
||||
|
||||
#region ServerSide
|
||||
public GameObject(Vector2 position)
|
||||
{
|
||||
this.position = position;
|
||||
|
||||
graphicsComponent.LoadContent();
|
||||
}
|
||||
public virtual void UpdateLogic(GameTime gameTime)
|
||||
{
|
||||
PlayAnimation_OnServer();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Это вызывается в логике игры, которая на сервере, здесь будет вызываться уведомление об анимации
|
||||
/// </summary>
|
||||
public void PlayAnimation_OnServer()
|
||||
{
|
||||
graphicsComponent.Update();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Client Side
|
||||
|
||||
/// <summary>
|
||||
/// Для клиента
|
||||
/// Это вызывается в клиентской части игры
|
||||
/// </summary>
|
||||
public void PlayAnimation_OnClient()
|
||||
{
|
||||
graphicsComponent.Update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Для клиента
|
||||
/// Загрузка графического компонента
|
||||
/// </summary>
|
||||
public void LoadContent()
|
||||
{
|
||||
graphicsComponent.LoadContent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Для клиента
|
||||
/// Обновление, которое вызывается у клиента, для просмотра анимаций
|
||||
/// </summary>
|
||||
public virtual void UpdateAnimations(GameTime gameTime)
|
||||
{
|
||||
PlayAnimation_OnClient();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Для клиента
|
||||
/// </summary>
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch);
|
||||
//debug
|
||||
if (AppManager.Instance.InputManager.CollisionsCheat)
|
||||
DrawDebugRectangle(spriteBatch, graphicsComponent.ObjectDrawRectangle);
|
||||
|
||||
}
|
||||
public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
|
||||
{
|
||||
if (color is null) color = new Color(1, 0, 0, 0.25f);
|
||||
if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
|
||||
//spriteBatch.Draw(debugTexture,
|
||||
// new Rectangle((_rectangle.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling,
|
||||
// (_rectangle.Y - GraphicsComponent.CameraPosition.Y) * GraphicsComponent.scaling,
|
||||
// _rectangle.Width * GraphicsComponent.scaling,
|
||||
// _rectangle.Height * GraphicsComponent.scaling), color.Value);
|
||||
|
||||
//TODO: debugTexture
|
||||
}
|
||||
#endregion
|
||||
}
|
35
ZoFo/GameCore/GameObjects/MapObjects/MapObject.cs
Normal file
35
ZoFo/GameCore/GameObjects/MapObjects/MapObject.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.ZoFo_graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.MapObjects
|
||||
{
|
||||
public class MapObject : GameObject
|
||||
{
|
||||
public virtual bool IsColliderOn { get; protected set; } = true;//Who added that?
|
||||
public Rectangle _sourceRectangle;
|
||||
public override GraphicsComponent graphicsComponent { get; } = new();
|
||||
|
||||
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position)
|
||||
{
|
||||
_sourceRectangle = sourceRectangle;
|
||||
graphicsComponent.ObjectDrawRectangle = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
|
||||
graphicsComponent.BuildComponent(textureName);
|
||||
|
||||
graphicsComponent.LoadContent();
|
||||
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch, _sourceRectangle);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
using ZoFo.GameCore.ZoFo_graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
||||
|
||||
public class StopObject : MapObject
|
||||
{
|
||||
CollisionComponent collisionComponent;
|
||||
|
||||
protected StopObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position, size, sourceRectangle, textureName)
|
||||
{
|
||||
// TODO: Написать коллизию, пусть тразмер будет чисто таким же как и текстурка.
|
||||
// Поменяйте уровень защиты конструктора, после снимите в MapManager комментарий в методе LoadMap с создания StopObject-а
|
||||
}
|
||||
}
|
8
ZoFo/GameCore/GameObjects/MapObjects/Tiles/Tile.cs
Normal file
8
ZoFo/GameCore/GameObjects/MapObjects/Tiles/Tile.cs
Normal file
|
@ -0,0 +1,8 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.MapObjects.Tiles;
|
||||
|
||||
public class Tile
|
||||
{
|
||||
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.StopObjects;
|
||||
|
||||
public class StopObject
|
||||
{
|
||||
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
|
||||
public class Tile
|
||||
{
|
||||
|
||||
}
|
|
@ -5,57 +5,124 @@ using System.Linq;
|
|||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.MapManager;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.GameObjects;
|
||||
using ZoFo.GameCore.GameObjects.Entities;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects;
|
||||
|
||||
namespace ZoFo.GameCore
|
||||
{
|
||||
public class Server
|
||||
{
|
||||
private List<GameObject> gameObjects;
|
||||
private ServerNetworkManager networkManager;
|
||||
private List<Entity> entity; //entity
|
||||
private int ticks = 0;
|
||||
public Server()
|
||||
{
|
||||
networkManager = new ServerNetworkManager();
|
||||
networkManager.GetDataSend += OnDataSend;
|
||||
|
||||
}
|
||||
#region server logic as App
|
||||
//TODO Comment pls
|
||||
public void OnDataSend(string data)
|
||||
{
|
||||
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
|
||||
List<UpdateData> updateDatas = JsonSerializer.Deserialize<List<UpdateData>>(data);
|
||||
for (int i = 0; i < updateDatas.Count; i++)
|
||||
{
|
||||
ProcessIUpdateData(updateDatas[i]);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка апдейтсов, которые нам прислал клиент
|
||||
/// </summary>
|
||||
/// <param name="updateData"></param>
|
||||
public void ProcessIUpdateData(UpdateData updateData)
|
||||
{
|
||||
|
||||
//ТУТ Switch case будет честное слово
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Для красоты) Отдел Серверов
|
||||
/// Для красоты) Отдел Серверов
|
||||
/// добавляет в лист updates новую data
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void AddData(IUpdateData data)//добавляет в лист updates новую data
|
||||
public void AddData(UpdateData data)//добавляет в лист updates новую data
|
||||
{
|
||||
networkManager.AddData(data);
|
||||
}
|
||||
public void CreateRoom(int players) //Создает комнату и запускает ожидание подключений
|
||||
|
||||
/// <summary>
|
||||
/// Создает комнату и запускает ожидание подключений
|
||||
/// </summary>
|
||||
/// <param name="players"></param>
|
||||
public void CreateRoom(int players)
|
||||
{
|
||||
networkManager.StartWaitingForPlayers(players);
|
||||
networkManager.Start(players);
|
||||
}
|
||||
|
||||
// public void StartGame() { } принудительный запуск
|
||||
public void EndGame() //Добавляет UpdateGameEnded и отключает игроков
|
||||
/// <summary>
|
||||
/// Запуск игры в комнате
|
||||
/// </summary>
|
||||
public void StartGame()
|
||||
{
|
||||
|
||||
//TODO начинает рассылку и обмен пакетами игры
|
||||
//Грузит карту
|
||||
|
||||
gameObjects = new List<GameObject>();
|
||||
entities = new List<Entity>();
|
||||
new MapManager().LoadMap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавляет UpdateGameEnded и отключает игроков
|
||||
/// </summary>
|
||||
public void EndGame()
|
||||
{
|
||||
UpdateGameEnded gameEnded = new UpdateGameEnded();
|
||||
networkManager.AddData(gameEnded);
|
||||
networkManager.CloseConnection();
|
||||
}
|
||||
internal void Update(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
private List<GameObject> gameObjects = new List<GameObject>();
|
||||
private List<Entity> entities; //entity
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
if (ticks == 3) //ОБРАБАТЫВАЕТСЯ 20 РАЗ В СЕКУНДУ
|
||||
{
|
||||
foreach (var go in gameObjects)
|
||||
{
|
||||
go.UpdateLogic(gameTime);
|
||||
}
|
||||
ticks = 0;
|
||||
networkManager.SendData();
|
||||
}
|
||||
ticks++;
|
||||
}
|
||||
|
||||
public void RegisterEntity(GameObject gameObject)
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Регистрирует игровой объект
|
||||
/// </summary>
|
||||
/// <param name="gameObject"></param>
|
||||
public void RegisterGameObject(GameObject gameObject)
|
||||
{
|
||||
gameObjects.Add(gameObject);
|
||||
}
|
||||
gameObjects.Add(gameObject);
|
||||
if (gameObject is MapObject)
|
||||
{
|
||||
AddData(new UpdateTileCreated()
|
||||
{
|
||||
Position = (gameObject as MapObject).position,
|
||||
sourceRectangle = (gameObject as MapObject)._sourceRectangle,
|
||||
Size = (gameObject as MapObject).graphicsComponent.ObjectDrawRectangle.Size,
|
||||
tileSetName = (gameObject as MapObject).graphicsComponent.mainTextureName
|
||||
});//TODO
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
|
|
@ -15,12 +15,16 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
|||
|
||||
public class GraphicsComponent
|
||||
{
|
||||
public Rectangle ObjectDrawRectangle { get; set; }
|
||||
|
||||
|
||||
|
||||
public event Action<string> actionOfAnimationEnd;
|
||||
private List<AnimationContainer> animations;
|
||||
private List<Texture2D> textures;
|
||||
private List<string> texturesNames;
|
||||
public List<string> texturesNames; //rethink public and following that errors
|
||||
private AnimationContainer currentAnimation;
|
||||
static public int scaling = 4;
|
||||
static public int scaling = 5;
|
||||
public int parentId;
|
||||
public AnimationContainer CurrentAnimation
|
||||
{
|
||||
|
@ -60,8 +64,18 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
|||
buildSourceRectangle();
|
||||
}
|
||||
|
||||
public string mainTextureName;//TODO костыль - пофиксить
|
||||
public GraphicsComponent(string textureName)
|
||||
{
|
||||
BuildComponent(textureName);
|
||||
}
|
||||
public GraphicsComponent()
|
||||
{
|
||||
}
|
||||
public void BuildComponent(string textureName)
|
||||
{
|
||||
mainTextureName = textureName;
|
||||
//texturesNames.Add(textureName);//Added by SD
|
||||
animations = new List<AnimationContainer>();
|
||||
textures = new List<Texture2D>();
|
||||
var texture = AppManager.Instance.Content.Load<Texture2D>(textureName);
|
||||
|
@ -97,6 +111,11 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
|||
textures = new List<Texture2D>();
|
||||
texturesNames = new List<string>();
|
||||
|
||||
if (animations is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var animation in animations)
|
||||
{
|
||||
if (!texturesNames.Contains(animation.TextureName))
|
||||
|
@ -137,6 +156,10 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
|||
|
||||
public void Update()
|
||||
{
|
||||
if (currentAnimation is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (interval == 0)
|
||||
{
|
||||
currentFrame++;
|
||||
|
@ -277,6 +300,6 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
|||
AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}");
|
||||
*/
|
||||
}
|
||||
public static Point CameraPosition = new Point(-700, 300);
|
||||
public static Point CameraPosition = new Point(0, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Content\sounds\Zombie\" />
|
||||
<Folder Include="Content\Textures\GUI\" />
|
||||
</ItemGroup>
|
||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||
|
|
Loading…
Add table
Reference in a new issue