Merge branch 'DevelopmentX' into AddPlayers
This commit is contained in:
commit
439009ad4d
34 changed files with 3004 additions and 429 deletions
|
@ -102,7 +102,8 @@ public class ItemDisplayButton : Button
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|||
fontColor2 = fontColor1,
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||||
fontName2 = fontName1,
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||||
scale2 = scale1,
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itemTextureName1 = itemTextureName
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||||
itemTextureName1 = itemTextureName,
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textureName = "Textures/GUI/Back"
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||||
};
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||||
hoverWindow.Initialize(content);
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hoverWindow.LoadTexture(content);
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@ -111,7 +111,8 @@ public class ItemDisplayLabel : DrawableUIElement
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fontColor2 = fontColor1,
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fontName2 = fontName1,
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scale2 = scale1,
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itemTextureName1 = itemTextureName
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||||
itemTextureName1 = itemTextureName,
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textureName = "Textures/GUI/Back"
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};
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hoverWindow.Initialize(content);
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hoverWindow.LoadTexture(content);
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@ -83,6 +83,12 @@
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/processorParam:Quality=Best
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||||
/build:sounds/Craft sound.wav
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||||
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||||
#begin sounds/gun-gunshot-01.wav
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||||
/importer:WavImporter
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||||
/processor:SoundEffectProcessor
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||||
/processorParam:Quality=Best
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||||
/build:sounds/gun-gunshot-01.wav
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||||
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||||
#begin sounds/Loot.wav
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||||
/importer:WavImporter
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||||
/processor:SoundEffectProcessor
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||||
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@ -173,68 +179,74 @@
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|||
#begin Textures/Animations/player_left_idle.animation
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/copy:Textures/Animations/player_left_idle.animation
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||||
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||||
#begin Textures/Animations/player_look_down_weapon.animation
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||||
/copy:Textures/Animations/player_look_down_weapon.animation
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||||
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||||
#begin Textures/Animations/player_look_down.animation
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||||
/copy:Textures/Animations/player_look_down.animation
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||||
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||||
#begin Textures/Animations/player_look_left_down_weapon.animation
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||||
/copy:Textures/Animations/player_look_left_down_weapon.animation
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||||
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||||
#begin Textures/Animations/player_look_left_down.animation
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||||
/copy:Textures/Animations/player_look_left_down.animation
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||||
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||||
#begin Textures/Animations/player_look_left_up_weapon.animation
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||||
/copy:Textures/Animations/player_look_left_up_weapon.animation
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||||
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||||
#begin Textures/Animations/player_look_left_up.animation
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||||
/copy:Textures/Animations/player_look_left_up.animation
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||||
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||||
#begin Textures/Animations/player_look_left_weapon.animation
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||||
/copy:Textures/Animations/player_look_left_weapon.animation
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||||
#begin Textures/Animations/player_look_down_weapon.animation
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||||
/copy:Textures/Animations/player_look_down_weapon.animation
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||||
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||||
#begin Textures/Animations/player_look_left.animation
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/copy:Textures/Animations/player_look_left.animation
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||||
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||||
#begin Textures/Animations/player_look_right_down_weapon.animation
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||||
/copy:Textures/Animations/player_look_right_down_weapon.animation
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||||
#begin Textures/Animations/player_look_left_down.animation
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||||
/copy:Textures/Animations/player_look_left_down.animation
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||||
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||||
#begin Textures/Animations/player_look_right_down.animation
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||||
/copy:Textures/Animations/player_look_right_down.animation
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||||
#begin Textures/Animations/player_look_left_down_weapon.animation
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/copy:Textures/Animations/player_look_left_down_weapon.animation
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||||
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||||
#begin Textures/Animations/player_look_right_up_weapon.animation
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||||
/copy:Textures/Animations/player_look_right_up_weapon.animation
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||||
#begin Textures/Animations/player_look_left_up.animation
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||||
/copy:Textures/Animations/player_look_left_up.animation
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||||
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||||
#begin Textures/Animations/player_look_right_up.animation
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||||
/copy:Textures/Animations/player_look_right_up.animation
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||||
#begin Textures/Animations/player_look_left_up_weapon.animation
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||||
/copy:Textures/Animations/player_look_left_up_weapon.animation
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||||
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||||
#begin Textures/Animations/player_look_right_weapon.animation
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||||
/copy:Textures/Animations/player_look_right_weapon.animation
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||||
#begin Textures/Animations/player_look_left_weapon.animation
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||||
/copy:Textures/Animations/player_look_left_weapon.animation
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||||
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||||
#begin Textures/Animations/player_look_right.animation
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/copy:Textures/Animations/player_look_right.animation
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||||
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||||
#begin Textures/Animations/player_look_up_weapon.animation
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||||
/copy:Textures/Animations/player_look_up_weapon.animation
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||||
#begin Textures/Animations/player_look_right_down.animation
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/copy:Textures/Animations/player_look_right_down.animation
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||||
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||||
#begin Textures/Animations/player_look_right_down_weapon.animation
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||||
/copy:Textures/Animations/player_look_right_down_weapon.animation
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||||
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||||
#begin Textures/Animations/player_look_right_up.animation
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/copy:Textures/Animations/player_look_right_up.animation
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||||
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||||
#begin Textures/Animations/player_look_right_up_weapon.animation
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||||
/copy:Textures/Animations/player_look_right_up_weapon.animation
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||||
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||||
#begin Textures/Animations/player_look_right_weapon.animation
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||||
/copy:Textures/Animations/player_look_right_weapon.animation
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||||
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||||
#begin Textures/Animations/player_look_up.animation
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/copy:Textures/Animations/player_look_up.animation
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||||
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||||
#begin Textures/Animations/player_look_up_weapon.animation
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||||
/copy:Textures/Animations/player_look_up_weapon.animation
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||||
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||||
#begin Textures/Animations/player_right_idle.animation
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||||
/copy:Textures/Animations/player_right_idle.animation
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||||
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||||
#begin Textures/Animations/player_run_down.animation
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/copy:Textures/Animations/player_run_down.animation
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||||
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||||
#begin Textures/Animations/player_run_left.animation
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/copy:Textures/Animations/player_run_left.animation
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||||
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||||
#begin Textures/Animations/player_run_left_down.animation
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/copy:Textures/Animations/player_run_left_down.animation
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||||
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||||
#begin Textures/Animations/player_run_left_up.animation
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/copy:Textures/Animations/player_run_left_up.animation
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||||
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||||
#begin Textures/Animations/player_run_left.animation
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/copy:Textures/Animations/player_run_left.animation
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||||
#begin Textures/Animations/player_run_right.animation
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/copy:Textures/Animations/player_run_right.animation
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||||
#begin Textures/Animations/player_run_right.zip
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/copy:Textures/Animations/player_run_right.zip
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#begin Textures/Animations/player_run_right_down.animation
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/copy:Textures/Animations/player_run_right_down.animation
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@ -242,12 +254,6 @@
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#begin Textures/Animations/player_run_right_up.animation
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/copy:Textures/Animations/player_run_right_up.animation
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||||
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#begin Textures/Animations/player_run_right.animation
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/copy:Textures/Animations/player_run_right.animation
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||||
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||||
#begin Textures/Animations/player_run_right.zip
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/copy:Textures/Animations/player_run_right.zip
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||||
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||||
#begin Textures/Animations/player_run_up.animation
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/copy:Textures/Animations/player_run_up.animation
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||||
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@ -287,18 +293,6 @@
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#begin Textures/Animations/zombie_walk.animation
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/copy:Textures/Animations/zombie_walk.animation
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||||
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||||
#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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||||
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||||
#begin Textures/AnimationTextures/Character/hr-level1_idle.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
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@ -311,6 +305,18 @@
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|||
/processorParam:TextureFormat=Color
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||||
/build:Textures/AnimationTextures/Character/hr-level1_idle.png
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||||
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||||
#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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||||
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||||
#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
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@ -335,18 +341,6 @@
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|||
/processorParam:TextureFormat=Color
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||||
/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
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||||
#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
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||||
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||||
#begin Textures/AnimationTextures/Character/hr-level1_running.png
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||||
/importer:TextureImporter
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||||
/processor:TextureProcessor
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||||
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@ -359,6 +353,18 @@
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|||
/processorParam:TextureFormat=Color
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||||
/build:Textures/AnimationTextures/Character/hr-level1_running.png
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||||
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||||
#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
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||||
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||||
#begin Textures/AnimationTextures/unicorn.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
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||||
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@ -395,7 +401,7 @@
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|||
/processorParam:TextureFormat=Color
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||||
/build:Textures/AnimationTextures/Zombie/zombie_spritesheet_v2.png
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||||
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||||
#begin Textures/Effects/explosion.png
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||||
#begin Textures/Effects/explosion.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
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/processorParam:ColorKeyColor=255,0,255,255
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@ -405,7 +411,19 @@
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|||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:Textures/Effects/explosion.png
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||||
/build:Textures/Effects/explosion.png
|
||||
|
||||
#begin Textures/GUI/back.png
|
||||
/importer:TextureImporter
|
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/processor:TextureProcessor
|
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
|
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/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/GUI/back.png
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||||
|
||||
#begin Textures/GUI/background/base.png
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||||
/importer:TextureImporter
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||||
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@ -491,7 +509,7 @@
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|||
/processorParam:TextureFormat=Color
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||||
/build:Textures/GUI/background/waiting.png
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||||
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||||
#begin Textures/GUI/checkboxs_off-on.png
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||||
#begin Textures/GUI/Button.png
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||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
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||||
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@ -501,7 +519,19 @@
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|||
/processorParam:ResizeToPowerOfTwo=False
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||||
/processorParam:MakeSquare=False
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||||
/processorParam:TextureFormat=Color
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||||
/build:Textures/GUI/checkboxs_off-on.png
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||||
/build:Textures/GUI/Button.png
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||||
|
||||
#begin Textures/GUI/Button2.png
|
||||
/importer:TextureImporter
|
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
|
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/processorParam:GenerateMipmaps=False
|
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/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
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||||
/build:Textures/GUI/Button2.png
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||||
|
||||
#begin Textures/GUI/checkboxs_off.png
|
||||
/importer:TextureImporter
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||||
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@ -515,6 +545,18 @@
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|||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/GUI/checkboxs_off.png
|
||||
|
||||
#begin Textures/GUI/checkboxs_off-on.png
|
||||
/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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||||
/processorParam:PremultiplyAlpha=True
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||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
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||||
/build:Textures/GUI/checkboxs_off-on.png
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||||
|
||||
#begin Textures/GUI/checkboxs_on.png
|
||||
/importer:TextureImporter
|
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/processor:TextureProcessor
|
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|
@ -551,18 +593,6 @@
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|||
/processorParam:TextureFormat=Color
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/build:Textures/GUI/mouse.png
|
||||
|
||||
#begin Textures/GUI/Switch_backgrownd.png
|
||||
/importer:TextureImporter
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
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/processorParam:TextureFormat=Color
|
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/build:Textures/GUI/Switch_backgrownd.png
|
||||
|
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#begin Textures/GUI/switch.png
|
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/importer:TextureImporter
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/processor:TextureProcessor
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|
@ -575,6 +605,18 @@
|
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/switch.png
|
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|
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#begin Textures/GUI/Switch_backgrownd.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
|
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/Switch_backgrownd.png
|
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|
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#begin Textures/icons/12.png
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/importer:TextureImporter
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|
@ -779,6 +821,30 @@
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Wood.png
|
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|
||||
#begin Textures/icons/ExitZone.png
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/importer:TextureImporter
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/ExitZone.png
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|
||||
#begin Textures/icons/ExitZone.png
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/importer:TextureImporter
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/ExitZone.png
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|
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#begin Textures/icons/Material/Fabric.png
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|
@ -1,15 +1,24 @@
|
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{
|
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"activeFile": "TileMaps/main.tmj",
|
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"expandedProjectPaths": [
|
||||
"Templates",
|
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"Templates/Zones",
|
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"TileMaps",
|
||||
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|
||||
"Templates/Enemies"
|
||||
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|
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"x": -682.5,
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"y": 1140.25
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}
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},
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"TileSets/IconSet.tsj": {
|
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|
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|
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"scaleInDock": 1
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|
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"TileSets/TileSet 1.tsj": {
|
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"dynamicWrapping": false,
|
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|
@ -18,9 +27,21 @@
|
|||
"TileSets/TilesetNature.tsj": {
|
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"scaleInDock": 1.5
|
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},
|
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"TileSets/bonfire.tsj": {
|
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"dynamicWrapping": false,
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},
|
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"TileSets/tileset 1 collision.tsj": {
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|
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"last.objectTemplatePath": "C:/Users/artem/source/repos/ZoFo/ZoFo/Content/MapData/Templates/Zones",
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"openFiles": [
|
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"TileMaps/main.tmj"
|
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],
|
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"project": "MapSession.tiled-project",
|
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"recentFiles": [
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"TileMaps/main.tmj"
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|
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}
|
||||
|
|
12
ZoFo/Content/MapData/Templates/Zones/ExitZone.tj
Normal file
12
ZoFo/Content/MapData/Templates/Zones/ExitZone.tj
Normal file
|
@ -0,0 +1,12 @@
|
|||
{ "object":
|
||||
{
|
||||
"height":124,
|
||||
"id":218,
|
||||
"name":"Exit",
|
||||
"rotation":0,
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":74
|
||||
},
|
||||
"type":"template"
|
||||
}
|
File diff suppressed because it is too large
Load diff
BIN
ZoFo/Content/Textures/GUI/Button.png
Normal file
BIN
ZoFo/Content/Textures/GUI/Button.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 740 B |
BIN
ZoFo/Content/Textures/GUI/Button2.png
Normal file
BIN
ZoFo/Content/Textures/GUI/Button2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 885 B |
BIN
ZoFo/Content/Textures/GUI/back.png
Normal file
BIN
ZoFo/Content/Textures/GUI/back.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.3 KiB |
BIN
ZoFo/Content/Textures/icons/ExitZone.png
Normal file
BIN
ZoFo/Content/Textures/icons/ExitZone.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 179 KiB |
BIN
ZoFo/Content/sounds/gun-gunshot-01.wav
Normal file
BIN
ZoFo/Content/sounds/gun-gunshot-01.wav
Normal file
Binary file not shown.
|
@ -202,6 +202,7 @@ namespace ZoFo.GameCore
|
|||
|
||||
else if (update is UpdateGameObjectCreated)
|
||||
{
|
||||
//TODO
|
||||
Entity created_gameObject;
|
||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Player")
|
||||
{
|
||||
|
@ -246,9 +247,13 @@ namespace ZoFo.GameCore
|
|||
|
||||
if (ent != null)
|
||||
DeleteObject(ent);
|
||||
|
||||
}
|
||||
else if (update is UpdatePlayerParametrs && update.IdEntity == myPlayer.Id) //aaa
|
||||
|
||||
}
|
||||
else if (update is UpdateGameEnded)
|
||||
{
|
||||
GameEnd();
|
||||
}
|
||||
else if (update is UpdatePlayerParametrs && update.IdEntity == myPlayer.Id) //aaa
|
||||
{
|
||||
UpdatePlayerHealth(update as UpdatePlayerParametrs);
|
||||
}
|
||||
|
@ -309,10 +314,13 @@ namespace ZoFo.GameCore
|
|||
{
|
||||
(ent as Player).health = (update as UpdatePlayerParametrs).health;
|
||||
(ent as Player).rad = (update as UpdatePlayerParametrs).radiatoin;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void GameEnd()
|
||||
{
|
||||
AppManager.Instance.SetGUI(new FinishingGUI());
|
||||
}
|
||||
|
||||
public Entity FindEntityById(int id)
|
||||
{
|
||||
|
|
|
@ -54,14 +54,16 @@ public class BaseGUI : AbstractGUI
|
|||
rectangle = new Rectangle(width / 2 - (height / 16 + (int)(width / 2.5)) / 2,
|
||||
height / 2 - (int)(height / 1.5) / 2,
|
||||
height / 40 + width / 5, (int)(height / 1.5)),
|
||||
mainColor = Color.LightGray
|
||||
mainColor = Color.LightGray,
|
||||
textureName = "Textures/GUI/Back"
|
||||
};
|
||||
Elements.Add(baseItemBack);
|
||||
DrawableUIElement baseCraftBack = new DrawableUIElement(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 + height / 160, height / 2 - (int)(height / 1.5) / 2,
|
||||
height / 40 + width / 5, (int)(height / 1.5)),
|
||||
mainColor = Color.LightGray
|
||||
mainColor = Color.LightGray,
|
||||
textureName = "Textures/GUI/Back"
|
||||
};
|
||||
Elements.Add(baseCraftBack);
|
||||
|
||||
|
@ -85,7 +87,8 @@ public class BaseGUI : AbstractGUI
|
|||
mainColor = Color.Gray,
|
||||
fontName1 = "Fonts\\Font4",
|
||||
discriptions1 = itemInfo.description,
|
||||
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft
|
||||
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft,
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
Elements.Add(temp);
|
||||
temp.Initialize();
|
||||
|
@ -134,7 +137,8 @@ public class BaseGUI : AbstractGUI
|
|||
mainColor = Color.Gray,
|
||||
fontName1 = "Fonts\\Font4",
|
||||
discriptions1 = itemInfo.description,
|
||||
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft
|
||||
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft,
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
Elements.Add(temp);
|
||||
temp.Initialize();
|
||||
|
@ -161,7 +165,7 @@ public class BaseGUI : AbstractGUI
|
|||
{
|
||||
fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black,
|
||||
mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40),
|
||||
textureName = "Textures\\GUI\\checkboxs_off"
|
||||
textureName = "Textures/GUI/Button2"
|
||||
};
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
|
|
|
@ -36,7 +36,8 @@ public class ExitGameGUI : AbstractGUI
|
|||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
fontName = "Fonts/Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
endButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
|
|
@ -38,7 +38,8 @@ public class FinishingGUI : AbstractGUI
|
|||
rectangle = new Rectangle(width / 2 - height / 80 - width / 5 / 2,
|
||||
height / 2 - (int)(height / 1.5) / 2,
|
||||
height / 40 + width / 5, (int)(height / 1.5)),
|
||||
mainColor = Color.LightGray
|
||||
mainColor = Color.LightGray,
|
||||
textureName = "Textures/GUI/Back"
|
||||
};
|
||||
Elements.Add(inventoryBack);
|
||||
|
||||
|
@ -50,9 +51,20 @@ public class FinishingGUI : AbstractGUI
|
|||
scale = 0.2f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
fontName = "Fonts\\Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
ExitButton.LeftButtonPressed += () => {
|
||||
|
||||
foreach (var item in AppManager.Instance.client.myPlayer.lootData.loots)
|
||||
{
|
||||
AppManager.Instance.playerData.AddLoot(item.Key, item.Value);
|
||||
}
|
||||
|
||||
|
||||
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
|
||||
};
|
||||
ExitButton.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI()); };
|
||||
Elements.Add(ExitButton);
|
||||
|
||||
//player itams
|
||||
|
|
|
@ -36,7 +36,8 @@ public class GameEndedGUI : AbstractGUI
|
|||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
fontName = "Fonts/Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
endButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
|
|
@ -23,8 +23,12 @@ public class HUD : AbstractGUI
|
|||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||
|
||||
Button pauseButton = new Button(Manager)
|
||||
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "| |", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
|
||||
Button pauseButton = new Button(Manager)
|
||||
{
|
||||
fontName = "Fonts\\Font3", scale = 0.4f, text = "| |", fontColor = Color.Black,
|
||||
mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 30, width / 40, width / 40),
|
||||
textureName = "Textures/GUI/Button2"
|
||||
};
|
||||
Elements.Add(pauseButton);
|
||||
pauseButton.LoadTexture(AppManager.Instance.Content);
|
||||
pauseButton.LeftButtonPressed += () =>
|
||||
|
@ -36,8 +40,12 @@ public class HUD : AbstractGUI
|
|||
overlayGUI.Initialize();
|
||||
overlayGUI.LoadContent();
|
||||
};
|
||||
Button invButton = new Button(Manager)
|
||||
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "inv", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 15 + width / 40, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
|
||||
Button invButton = new Button(Manager)
|
||||
{
|
||||
fontName = "Fonts\\Font3", scale = 0.4f, text = "inv", fontColor = Color.Black,
|
||||
mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 15 + width / 40, width / 40, width / 40),
|
||||
textureName = "Textures/GUI/Button2"
|
||||
};
|
||||
Elements.Add(invButton);
|
||||
invButton.LoadTexture(AppManager.Instance.Content);
|
||||
invButton.LeftButtonPressed += () =>
|
||||
|
|
|
@ -31,7 +31,8 @@ public class InventoryGUI : AbstractGUI
|
|||
rectangle = new Rectangle(width / 2 - height / 80 - width / 5 / 2,
|
||||
height / 2 - (int)(height / 1.5) / 2 - height / 10,
|
||||
height / 40 + width / 5, (int)(height / 1.5)),
|
||||
mainColor = Color.LightGray
|
||||
mainColor = Color.LightGray,
|
||||
textureName = "Textures/GUI/Back"
|
||||
};
|
||||
Elements.Add(inventoryBack);
|
||||
|
||||
|
@ -43,7 +44,8 @@ public class InventoryGUI : AbstractGUI
|
|||
scale = 0.2f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
fontName = "Fonts\\Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
continueButton.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new HUD()); };
|
||||
Elements.Add(continueButton);
|
||||
|
@ -69,7 +71,8 @@ public class InventoryGUI : AbstractGUI
|
|||
mainColor = Color.Gray,
|
||||
fontName1 = "Fonts\\Font4",
|
||||
discriptions1 = itemInfo.description,
|
||||
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft
|
||||
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft,
|
||||
textureName = "Texturs/GUI/Button"
|
||||
};
|
||||
Elements.Add(temp);
|
||||
temp.Initialize();
|
||||
|
|
|
@ -36,7 +36,8 @@ public class MainMenuGUI : AbstractGUI
|
|||
scale = 0.2f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
fontName = "Fonts/Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
playButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
@ -51,7 +52,8 @@ public class MainMenuGUI : AbstractGUI
|
|||
scale = 0.2f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
fontName = "Fonts\\Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
baseButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
@ -66,7 +68,8 @@ public class MainMenuGUI : AbstractGUI
|
|||
scale = 0.2f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
fontName = "Fonts/Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
optionButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
@ -81,7 +84,8 @@ public class MainMenuGUI : AbstractGUI
|
|||
scale = 0.2f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
fontName = "Fonts/Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
exitButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
|
|
@ -120,7 +120,11 @@ public class OptionsGUI : AbstractGUI
|
|||
//--------------------------------------
|
||||
|
||||
Button bTExit = new Button(Manager)
|
||||
{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
|
||||
{
|
||||
fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent,
|
||||
rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40),
|
||||
textureName = "Textures/GUI/Button2"
|
||||
};
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
|
|
|
@ -27,7 +27,8 @@ public class PauseGUI : AbstractGUI
|
|||
scale = 0.2f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
fontName = "Fonts\\Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
continueButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
@ -42,7 +43,8 @@ public class PauseGUI : AbstractGUI
|
|||
scale = 0.2f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
fontName = "Fonts\\Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
exitButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
|
|
@ -34,7 +34,8 @@ public class SelectModeMenu : AbstractGUI
|
|||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
fontName = "Fonts/Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
singleButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
@ -67,7 +68,8 @@ public class SelectModeMenu : AbstractGUI
|
|||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
fontName = "Fonts/Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
optionButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
@ -80,7 +82,11 @@ public class SelectModeMenu : AbstractGUI
|
|||
Elements.Add(optionButton);
|
||||
|
||||
Button bTExit = new Button(Manager)
|
||||
{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
|
||||
{
|
||||
fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent,
|
||||
rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40),
|
||||
textureName = "Textures/GUI/Button2"
|
||||
};
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
|
|
|
@ -36,7 +36,8 @@ public class SelectingServerGUI : AbstractGUI
|
|||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
textAligment = MonogameLibrary.UI.Enums.TextAligment.Left,
|
||||
fontName = "Fonts/Font3"
|
||||
fontName = "Fonts/Font3",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
ipBox.TextChanged += input =>
|
||||
{
|
||||
|
@ -61,7 +62,8 @@ public class SelectingServerGUI : AbstractGUI
|
|||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
fontName = "Fonts/Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
joinButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
@ -92,7 +94,8 @@ public class SelectingServerGUI : AbstractGUI
|
|||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
fontName = "Fonts/Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
hostButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
@ -112,7 +115,11 @@ public class SelectingServerGUI : AbstractGUI
|
|||
Elements.Add(hostButton);
|
||||
|
||||
Button bTExit = new Button(Manager)
|
||||
{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off" };
|
||||
{
|
||||
fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent,
|
||||
rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40),
|
||||
textureName = "Textures/GUI/Button2"
|
||||
};
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
|
|
|
@ -47,7 +47,8 @@ public class WaitingForPlayersGUI : AbstractGUI
|
|||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
fontName = "Fonts/Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
startButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
@ -67,7 +68,8 @@ public class WaitingForPlayersGUI : AbstractGUI
|
|||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
fontName = "Fonts/Font",
|
||||
textureName = "Textures/GUI/Button"
|
||||
};
|
||||
waitButton.LeftButtonPressed += () =>
|
||||
{
|
||||
|
@ -79,7 +81,11 @@ public class WaitingForPlayersGUI : AbstractGUI
|
|||
}
|
||||
|
||||
Button bTExit = new Button(Manager)
|
||||
{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
|
||||
{
|
||||
fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent,
|
||||
rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40),
|
||||
textureName = "Textures/GUI/Button2"
|
||||
};
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
|
|
|
@ -18,6 +18,15 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
|||
LoadPlayerData();
|
||||
}
|
||||
public Dictionary<string, int> items = new Dictionary<string, int>();
|
||||
public void AddLoot(string loot, int quantity)
|
||||
{
|
||||
if (items.ContainsKey(loot))
|
||||
items[loot] += quantity;
|
||||
else
|
||||
items.Add(loot, quantity);
|
||||
|
||||
AppManager.Instance.playerData.SavePlayerData();
|
||||
}
|
||||
/// <summary>
|
||||
/// Принимает тэг и крафтит этот объект
|
||||
/// </summary>
|
||||
|
|
|
@ -21,7 +21,8 @@ namespace ZoFo.GameCore.GameManagers.MapManager
|
|||
private static readonly JsonSerializerOptions _options = new JsonSerializerOptions { PropertyNameCaseInsensitive = true }; // Задача настроек для JsonSerialize
|
||||
private static readonly Dictionary<string, string> _classPath = new Dictionary<string, string>() {
|
||||
{ "Collectables", "ZoFo.GameCore.GameObjects." },
|
||||
{ "Enemies", "ZoFo.GameCore.GameObjects." }
|
||||
{ "Enemies", "ZoFo.GameCore.GameObjects." },
|
||||
{ "Zones", "ZoFo.GameCore.GameObjects." }
|
||||
};
|
||||
|
||||
//private static readonly float _scale = 1.0f;
|
||||
|
|
|
@ -138,6 +138,10 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
update = token.ToObject<UpdateGameObjectCreated>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateGameObjectWithoutIdCreated":
|
||||
update = token.ToObject<UpdateGameObjectWithoutIdCreated>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateGameObjectDeleted":
|
||||
update = token.ToObject<UpdateGameObjectDeleted>();
|
||||
data.Add(update);
|
||||
|
|
|
@ -12,6 +12,6 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
|||
public class UpdateGameObjectDeleted : UpdateData
|
||||
{
|
||||
public UpdateGameObjectDeleted() { UpdateType = "UpdateGameObjectDeleted"; isImportant = false; }
|
||||
public string GameObjectType;
|
||||
public string GameObjectType { get; set; }
|
||||
}
|
||||
}
|
|
@ -111,9 +111,11 @@ namespace ZoFo.GameCore.GameObjects
|
|||
public override void DeathEnd()
|
||||
{
|
||||
|
||||
Instantiate(new Particle(collisionComponent.stopRectangle.Location.ToVector2() + position + ExtentionClass.RandomVector() * 20));
|
||||
Instantiate(new Particle(collisionComponent.stopRectangle.Location.ToVector2() + position + ExtentionClass.RandomVector() * 20));
|
||||
Instantiate(new Particle(collisionComponent.stopRectangle.Location.ToVector2() + position + ExtentionClass.RandomVector() * 20));
|
||||
Instantiate(new Particle(position - collisionComponent.stopRectangle.Size.ToVector2() / 2 + ExtentionClass.RandomVector() * 20));
|
||||
Instantiate(new Particle(position - collisionComponent.stopRectangle.Size.ToVector2() / 2 + ExtentionClass.RandomVector() * 20));
|
||||
Instantiate(new Particle(position - collisionComponent.stopRectangle.Size.ToVector2() / 2 + ExtentionClass.RandomVector() * 20));
|
||||
Instantiate(new Particle(position - collisionComponent.stopRectangle.Size.ToVector2() / 2 + ExtentionClass.RandomVector() * 20));
|
||||
Instantiate(new Particle(position - collisionComponent.stopRectangle.Size.ToVector2() / 2 + ExtentionClass.RandomVector() * 20));
|
||||
|
||||
base.DeathEnd();
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@ using ZoFo.GameCore.Graphics;
|
|||
using System.Diagnostics;
|
||||
using ZoFo.GameCore.GUI;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Linq;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
|
||||
|
@ -221,7 +222,12 @@ public class Player : LivingEntity
|
|||
{
|
||||
InputPlayerRotation = updateInput.InputMovementDirection.GetVector2();
|
||||
InputWeaponRotation = updateInput.InputAttackDirection.GetVector2();
|
||||
DebugHUD.DebugSet("dir", InputWeaponRotation.ToString());
|
||||
if (InputPlayerRotation.X != 0f || InputPlayerRotation.Y != 0f)
|
||||
{
|
||||
InputPlayerRotation /= (InputPlayerRotation.Length());
|
||||
}
|
||||
DebugHUD.DebugSet("dir", InputPlayerRotation.ToString());
|
||||
DebugHUD.DebugSet("dir2", InputWeaponRotation.ToString());
|
||||
}
|
||||
public void HandleInteract(UpdateInputInteraction updateInputInteraction)
|
||||
{
|
||||
|
@ -252,18 +258,21 @@ public class Player : LivingEntity
|
|||
reloading = 5;
|
||||
IsTryingToShoot = true;
|
||||
|
||||
Entity[] entities = AppManager.Instance.server.collisionManager.GetEntities(GetDamageArea(InputWeaponRotation), this);
|
||||
List<Entity> entities = AppManager.Instance.server.collisionManager.GetEntities(GetDamageArea(InputWeaponRotation), this).ToList();
|
||||
entities.AddRange(AppManager.Instance.server.collisionManager.GetEntities(GetDamageArea(InputWeaponRotation, 2), this).ToList());
|
||||
entities.AddRange(AppManager.Instance.server.collisionManager.GetEntities(GetDamageArea(InputWeaponRotation, 3), this).ToList());
|
||||
|
||||
if (entities != null)
|
||||
{
|
||||
foreach (Entity entity in entities)
|
||||
{
|
||||
if (entity is Enemy)
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (int i = 3; i <= 3; i++)
|
||||
{
|
||||
Instantiate(new Particle(
|
||||
(collisionComponent.stopRectangle.Location.ToVector2() * i / 3f) +
|
||||
(collisionComponent.stopRectangle.Location.ToVector2() * (3 - i) / 3f)
|
||||
((position - graphicsComponent.ObjectDrawRectangle.Size.ToVector2() / 2) * (3 - i) / 3f) +
|
||||
((entity.position - graphicsComponent.ObjectDrawRectangle.Size.ToVector2() / 2) * i / 3f) + ExtentionClass.RandomVector() * 3
|
||||
));
|
||||
|
||||
}
|
||||
|
@ -276,9 +285,11 @@ public class Player : LivingEntity
|
|||
{
|
||||
|
||||
DrawDebugRectangle(spriteBatch, GetDamageArea(AppManager.Instance.InputManager.InputAttackDirection), Color.Green);
|
||||
DrawDebugRectangle(spriteBatch, GetDamageArea(AppManager.Instance.InputManager.InputAttackDirection, 2), Color.Green);
|
||||
DrawDebugRectangle(spriteBatch, GetDamageArea(AppManager.Instance.InputManager.InputAttackDirection, 3), Color.Green);
|
||||
base.Draw(spriteBatch);
|
||||
}
|
||||
public Rectangle GetDamageArea(Vector2 direction)
|
||||
public Rectangle GetDamageArea(Vector2 direction, float mult = 1)
|
||||
{
|
||||
direction.Normalize();
|
||||
var rect = collisionComponent.stopRectangle.SetOrigin(position);
|
||||
|
@ -287,7 +298,7 @@ public class Player : LivingEntity
|
|||
rect.Y -= size;
|
||||
rect.Width += 2 * size;
|
||||
rect.Height += 2 * size;
|
||||
rect = rect.SetOrigin(direction * 40);
|
||||
rect = rect.SetOrigin(direction * 40 * mult);
|
||||
return rect;
|
||||
}
|
||||
}
|
|
@ -16,11 +16,16 @@ namespace ZoFo.GameCore.GameObjects
|
|||
|
||||
public Particle(Vector2 position) : base(position)
|
||||
{
|
||||
graphicsComponent.ObjectDrawRectangle = new Rectangle(-30, -30,60,60).SetOrigin(position);
|
||||
(graphicsComponent as AnimatedGraphicsComponent).actionOfAnimationEnd += _ => {
|
||||
|
||||
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0,60,60).SetOrigin(position);
|
||||
AppManager.Instance.SoundManager.StartSound("gun-gunshot-01", Vector2.Zero, Vector2.Zero, 0.5f, (float)(Random.Shared.NextDouble()*2-1));
|
||||
(graphicsComponent as AnimatedGraphicsComponent).actionOfAnimationEnd += _ => {
|
||||
|
||||
if (AppManager.Instance.client!=null)
|
||||
{
|
||||
AppManager.Instance.client.DeleteObject(this);
|
||||
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
42
ZoFo/GameCore/GameObjects/ExitZone.cs
Normal file
42
ZoFo/GameCore/GameObjects/ExitZone.cs
Normal file
|
@ -0,0 +1,42 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.Graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
{
|
||||
public class ExitZone : Entity
|
||||
{
|
||||
|
||||
|
||||
public override GraphicsComponent graphicsComponent { get; } = new StaticGraphicsComponent("Content/Textures/icons/ExitZone");
|
||||
public ExitZone(Vector2 position) : base(position)
|
||||
{
|
||||
collisionComponent.OnTriggerZone += Exit;
|
||||
graphicsComponent.ObjectDrawRectangle.Width = 100;
|
||||
graphicsComponent.ObjectDrawRectangle.Height = 100;
|
||||
position = new Vector2(500f, 500f);
|
||||
collisionComponent.isTrigger = true;
|
||||
collisionComponent.triggerRectangle = new Rectangle(0, 0, 100, 100);
|
||||
}
|
||||
|
||||
|
||||
public void Exit(GameObject sender)
|
||||
{
|
||||
if (sender is Player &&
|
||||
AppManager.Instance.server.collisionManager.GetPlayersInZone(collisionComponent.triggerRectangle.SetOrigin(position)).Length == AppManager.Instance.server.players.Count)
|
||||
{
|
||||
sender.position = new Vector2(0f, 0f);
|
||||
AppManager.Instance.server.EndGame();
|
||||
AppManager.Instance.debugHud.Set("Exit", sender.position.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -24,6 +24,7 @@ public abstract class GameObject
|
|||
graphicsComponent.ObjectDrawRectangle.X = (int)position.X;
|
||||
graphicsComponent.ObjectDrawRectangle.Y = (int)position.Y;
|
||||
|
||||
positionDraw = position;
|
||||
}
|
||||
public virtual void UpdateLogic()
|
||||
{
|
||||
|
|
|
@ -133,7 +133,7 @@ namespace ZoFo.GameCore
|
|||
gameObjects = new List<GameObject>();
|
||||
entities = new List<Entity>();
|
||||
networkManager.StartGame();
|
||||
new MapManager().LoadMap();
|
||||
new MapManager().LoadMap();
|
||||
|
||||
//AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
|
||||
for (int i = 0; i < networkManager.clientsEP.Count; i++)
|
||||
|
@ -141,11 +141,11 @@ namespace ZoFo.GameCore
|
|||
Player player = new Player(new Vector2(760 - 30 * i, 140));
|
||||
RegisterGameObject(player);
|
||||
networkManager.AddData(new UpdateCreatePlayer() { PlayerId = i+1, IdEntity=player.Id});
|
||||
}
|
||||
}
|
||||
//for (int i = 0; i < 20; i++)
|
||||
// for (int j = 0; j < 20; j++)
|
||||
// AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1300 + i*70, 1000+j*70)));
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -154,7 +154,8 @@ namespace ZoFo.GameCore
|
|||
public void EndGame()
|
||||
{
|
||||
UpdateGameEnded gameEnded = new UpdateGameEnded();
|
||||
networkManager.AddData(gameEnded);
|
||||
networkManager.AddData(gameEnded);
|
||||
// networkManager.CloseConnection();
|
||||
}
|
||||
|
||||
public List<GameObject> gameObjects = new List<GameObject>();
|
||||
|
@ -225,7 +226,6 @@ namespace ZoFo.GameCore
|
|||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (gameObject is Entity entity)
|
||||
{
|
||||
AddData(new UpdateGameObjectCreated()
|
||||
|
|
Loading…
Add table
Reference in a new issue