Merge pull request #102 from progtime-net/map_zones

addExitZone
This commit is contained in:
SergoDobro 2024-08-20 19:25:44 +03:00 committed by GitHub
commit 600995b19d
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GPG key ID: B5690EEEBB952194
6 changed files with 129 additions and 96 deletions

View file

@ -179,68 +179,74 @@
#begin Textures/Animations/player_left_idle.animation
/copy:Textures/Animations/player_left_idle.animation
#begin Textures/Animations/player_look_down_weapon.animation
/copy:Textures/Animations/player_look_down_weapon.animation
#begin Textures/Animations/player_look_down.animation
/copy:Textures/Animations/player_look_down.animation
#begin Textures/Animations/player_look_left_down_weapon.animation
/copy:Textures/Animations/player_look_left_down_weapon.animation
#begin Textures/Animations/player_look_left_down.animation
/copy:Textures/Animations/player_look_left_down.animation
#begin Textures/Animations/player_look_left_up_weapon.animation
/copy:Textures/Animations/player_look_left_up_weapon.animation
#begin Textures/Animations/player_look_left_up.animation
/copy:Textures/Animations/player_look_left_up.animation
#begin Textures/Animations/player_look_left_weapon.animation
/copy:Textures/Animations/player_look_left_weapon.animation
#begin Textures/Animations/player_look_down_weapon.animation
/copy:Textures/Animations/player_look_down_weapon.animation
#begin Textures/Animations/player_look_left.animation
/copy:Textures/Animations/player_look_left.animation
#begin Textures/Animations/player_look_right_down_weapon.animation
/copy:Textures/Animations/player_look_right_down_weapon.animation
#begin Textures/Animations/player_look_left_down.animation
/copy:Textures/Animations/player_look_left_down.animation
#begin Textures/Animations/player_look_right_down.animation
/copy:Textures/Animations/player_look_right_down.animation
#begin Textures/Animations/player_look_left_down_weapon.animation
/copy:Textures/Animations/player_look_left_down_weapon.animation
#begin Textures/Animations/player_look_right_up_weapon.animation
/copy:Textures/Animations/player_look_right_up_weapon.animation
#begin Textures/Animations/player_look_left_up.animation
/copy:Textures/Animations/player_look_left_up.animation
#begin Textures/Animations/player_look_right_up.animation
/copy:Textures/Animations/player_look_right_up.animation
#begin Textures/Animations/player_look_left_up_weapon.animation
/copy:Textures/Animations/player_look_left_up_weapon.animation
#begin Textures/Animations/player_look_right_weapon.animation
/copy:Textures/Animations/player_look_right_weapon.animation
#begin Textures/Animations/player_look_left_weapon.animation
/copy:Textures/Animations/player_look_left_weapon.animation
#begin Textures/Animations/player_look_right.animation
/copy:Textures/Animations/player_look_right.animation
#begin Textures/Animations/player_look_up_weapon.animation
/copy:Textures/Animations/player_look_up_weapon.animation
#begin Textures/Animations/player_look_right_down.animation
/copy:Textures/Animations/player_look_right_down.animation
#begin Textures/Animations/player_look_right_down_weapon.animation
/copy:Textures/Animations/player_look_right_down_weapon.animation
#begin Textures/Animations/player_look_right_up.animation
/copy:Textures/Animations/player_look_right_up.animation
#begin Textures/Animations/player_look_right_up_weapon.animation
/copy:Textures/Animations/player_look_right_up_weapon.animation
#begin Textures/Animations/player_look_right_weapon.animation
/copy:Textures/Animations/player_look_right_weapon.animation
#begin Textures/Animations/player_look_up.animation
/copy:Textures/Animations/player_look_up.animation
#begin Textures/Animations/player_look_up_weapon.animation
/copy:Textures/Animations/player_look_up_weapon.animation
#begin Textures/Animations/player_right_idle.animation
/copy:Textures/Animations/player_right_idle.animation
#begin Textures/Animations/player_run_down.animation
/copy:Textures/Animations/player_run_down.animation
#begin Textures/Animations/player_run_left.animation
/copy:Textures/Animations/player_run_left.animation
#begin Textures/Animations/player_run_left_down.animation
/copy:Textures/Animations/player_run_left_down.animation
#begin Textures/Animations/player_run_left_up.animation
/copy:Textures/Animations/player_run_left_up.animation
#begin Textures/Animations/player_run_left.animation
/copy:Textures/Animations/player_run_left.animation
#begin Textures/Animations/player_run_right.animation
/copy:Textures/Animations/player_run_right.animation
#begin Textures/Animations/player_run_right.zip
/copy:Textures/Animations/player_run_right.zip
#begin Textures/Animations/player_run_right_down.animation
/copy:Textures/Animations/player_run_right_down.animation
@ -248,12 +254,6 @@
#begin Textures/Animations/player_run_right_up.animation
/copy:Textures/Animations/player_run_right_up.animation
#begin Textures/Animations/player_run_right.animation
/copy:Textures/Animations/player_run_right.animation
#begin Textures/Animations/player_run_right.zip
/copy:Textures/Animations/player_run_right.zip
#begin Textures/Animations/player_run_up.animation
/copy:Textures/Animations/player_run_up.animation
@ -293,18 +293,6 @@
#begin Textures/Animations/zombie_walk.animation
/copy:Textures/Animations/zombie_walk.animation
#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
#begin Textures/AnimationTextures/Character/hr-level1_idle.png
/importer:TextureImporter
/processor:TextureProcessor
@ -317,6 +305,18 @@
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_idle.png
#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
/importer:TextureImporter
/processor:TextureProcessor
@ -341,18 +341,6 @@
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
#begin Textures/AnimationTextures/Character/hr-level1_running.png
/importer:TextureImporter
/processor:TextureProcessor
@ -365,6 +353,18 @@
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_running.png
#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
#begin Textures/AnimationTextures/unicorn.png
/importer:TextureImporter
/processor:TextureProcessor
@ -508,18 +508,6 @@
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/waiting.png
#begin Textures/GUI/checkboxs_off-on.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/checkboxs_off-on.png
#begin Textures/GUI/Button.png
/importer:TextureImporter
@ -557,7 +545,7 @@
/processorParam:TextureFormat=Color
/build:Textures/GUI/checkboxs_off.png
#begin Textures/GUI/checkboxs_off.png
#begin Textures/GUI/checkboxs_off-on.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
@ -567,7 +555,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/checkboxs_off.png
/build:Textures/GUI/checkboxs_off-on.png
#begin Textures/GUI/checkboxs_on.png
/importer:TextureImporter
@ -605,18 +593,6 @@
/processorParam:TextureFormat=Color
/build:Textures/GUI/mouse.png
#begin Textures/GUI/Switch_backgrownd.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/Switch_backgrownd.png
#begin Textures/GUI/switch.png
/importer:TextureImporter
/processor:TextureProcessor
@ -629,6 +605,18 @@
/processorParam:TextureFormat=Color
/build:Textures/GUI/switch.png
#begin Textures/GUI/Switch_backgrownd.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/Switch_backgrownd.png
#begin Textures/icons/12.png
/importer:TextureImporter
/processor:TextureProcessor
@ -845,6 +833,18 @@
/processorParam:TextureFormat=Color
/build:Textures/icons/ExitZone.png
#begin Textures/icons/ExitZone.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/icons/ExitZone.png
#begin Textures/icons/Material/Fabric.png
/importer:TextureImporter
/processor:TextureProcessor

View file

@ -1,17 +1,19 @@
{
"activeFile": "TileMaps/main.tmj",
"expandedProjectPaths": [
"Templates",
"Templates/Zones",
"TileMaps",
".",
"Templates"
"Templates/Enemies"
],
"fileStates": {
"TileMaps/main.tmj": {
"scale": 0.5,
"scale": 2,
"selectedLayer": 1,
"viewCenter": {
"x": 1629,
"y": 1025
"x": -682.5,
"y": 1140.25
}
},
"TileSets/IconSet.tsj": {
@ -34,6 +36,7 @@
"scaleInDock": 1
}
},
"last.objectTemplatePath": "C:/Users/artem/source/repos/ZoFo/ZoFo/Content/MapData/Templates/Zones",
"openFiles": [
"TileMaps/main.tmj"
],

View file

@ -0,0 +1,12 @@
{ "object":
{
"height":124,
"id":218,
"name":"Exit",
"rotation":0,
"type":"",
"visible":true,
"width":74
},
"type":"template"
}

View file

@ -2828,7 +2828,7 @@
"y":96
}],
"class":"Tile",
"height":176,
"height":128,
"id":1,
"name":"Tiles",
"opacity":1,
@ -2840,6 +2840,23 @@
"x":0,
"y":0
},
{
"draworder":"topdown",
"id":7,
"name":"Zones",
"objects":[
{
"id":218,
"template":"..\/Templates\/Zones\/ExitZone.tj",
"x":-1053.33333333333,
"y":688
}],
"opacity":1,
"type":"objectgroup",
"visible":true,
"x":0,
"y":0
},
{
"chunks":[
{
@ -7254,8 +7271,8 @@
"x":0,
"y":0
}],
"nextlayerid":7,
"nextobjectid":218,
"nextlayerid":8,
"nextobjectid":220,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.11.0",

View file

@ -21,7 +21,8 @@ namespace ZoFo.GameCore.GameManagers.MapManager
private static readonly JsonSerializerOptions _options = new JsonSerializerOptions { PropertyNameCaseInsensitive = true }; // Задача настроек для JsonSerialize
private static readonly Dictionary<string, string> _classPath = new Dictionary<string, string>() {
{ "Collectables", "ZoFo.GameCore.GameObjects." },
{ "Enemies", "ZoFo.GameCore.GameObjects." }
{ "Enemies", "ZoFo.GameCore.GameObjects." },
{ "Zones", "ZoFo.GameCore.GameObjects." }
};
//private static readonly float _scale = 1.0f;

View file

@ -16,7 +16,7 @@ namespace ZoFo.GameCore.GameObjects
{
public override GraphicsComponent graphicsComponent { get; } = new StaticGraphicsComponent("Textures/icons/ExitZone");
public override GraphicsComponent graphicsComponent { get; } = new StaticGraphicsComponent("Content/Textures/icons/ExitZone");
public ExitZone(Vector2 position) : base(position)
{
collisionComponent.OnTriggerZone += Exit;