BEST COMMIT EVER
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parent
439009ad4d
commit
448f80afd8
4 changed files with 13 additions and 4 deletions
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@ -316,10 +316,11 @@ namespace ZoFo.GameCore
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(ent as Player).rad = (update as UpdatePlayerParametrs).radiatoin;
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(ent as Player).rad = (update as UpdatePlayerParametrs).radiatoin;
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}
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}
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}
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}
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public bool changeGUI = false;
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public void GameEnd()
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public void GameEnd()
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{
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{
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AppManager.Instance.SetGUI(new FinishingGUI());
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changeGUI = true;
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}
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}
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public Entity FindEntityById(int id)
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public Entity FindEntityById(int id)
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@ -127,7 +127,14 @@ namespace ZoFo.GameCore.GameManagers
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default:
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default:
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break;
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break;
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}
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}
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if (client != null)
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{
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if (client.changeGUI)
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{
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SetGUI(new FinishingGUI());
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client.changeGUI = false;
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}
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}
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base.Update(gameTime);
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base.Update(gameTime);
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}
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}
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@ -103,6 +103,7 @@ public abstract class GameObject
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}
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}
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public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
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public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
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{
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{
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return;
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if (color is null) color = new Color(1, 0, 0, 0.1f);
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if (color is null) color = new Color(1, 0, 0, 0.1f);
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if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
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if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
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spriteBatch.Draw(debugTexture,
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spriteBatch.Draw(debugTexture,
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@ -138,7 +138,7 @@ namespace ZoFo.GameCore
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//AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
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//AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
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for (int i = 0; i < networkManager.clientsEP.Count; i++)
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for (int i = 0; i < networkManager.clientsEP.Count; i++)
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{
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{
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Player player = new Player(new Vector2(760 - 30 * i, 140));
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Player player = new Player(new Vector2(-800 - 30 * i, 750));
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RegisterGameObject(player);
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RegisterGameObject(player);
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networkManager.AddData(new UpdateCreatePlayer() { PlayerId = i+1, IdEntity=player.Id});
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networkManager.AddData(new UpdateCreatePlayer() { PlayerId = i+1, IdEntity=player.Id});
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}
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}
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