Merge branch 'Development' into Collision
This commit is contained in:
commit
9e4a14a92e
35 changed files with 564 additions and 66 deletions
|
@ -59,8 +59,8 @@ namespace MonogameLibrary.UI.Base
|
||||||
{
|
{
|
||||||
keyboardState = Keyboard.GetState();
|
keyboardState = Keyboard.GetState();
|
||||||
mouseState = Mouse.GetState();
|
mouseState = Mouse.GetState();
|
||||||
mouseState = new MouseState((int)(mouseState.X*(float)resolutionInGame.X/resolution.X),
|
//mouseState = new MouseState((int)(mouseState.X*(float)resolutionInGame.X/resolution.X),
|
||||||
(int)(mouseState.Y * (float)resolutionInGame.Y / resolution.Y), mouseState.ScrollWheelValue, mouseState.LeftButton, mouseState.MiddleButton, mouseState.RightButton, mouseState.XButton1, mouseState.XButton2);
|
// (int)(mouseState.Y * (float)resolutionInGame.Y / resolution.Y), mouseState.ScrollWheelValue, mouseState.LeftButton, mouseState.MiddleButton, mouseState.RightButton, mouseState.XButton1, mouseState.XButton2);
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
|
|
|
@ -13,3 +13,29 @@
|
||||||
|
|
||||||
#---------------------------------- Content ---------------------------------#
|
#---------------------------------- Content ---------------------------------#
|
||||||
|
|
||||||
|
#begin Fonts/Font.spritefont
|
||||||
|
/importer:FontDescriptionImporter
|
||||||
|
/processor:FontDescriptionProcessor
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:TextureFormat=Compressed
|
||||||
|
/build:Fonts/Font.spritefont
|
||||||
|
|
||||||
|
#begin Fonts/Font2.spritefont
|
||||||
|
/importer:FontDescriptionImporter
|
||||||
|
/processor:FontDescriptionProcessor
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:TextureFormat=Compressed
|
||||||
|
/build:Fonts/Font2.spritefont
|
||||||
|
|
||||||
|
#begin Textures/GUI/MenuBackground.jpg
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/GUI/MenuBackground.jpg
|
||||||
|
|
||||||
|
|
BIN
ZoFo/Content/Fonts/CarltineRegular-K7z5l.ttf
Normal file
BIN
ZoFo/Content/Fonts/CarltineRegular-K7z5l.ttf
Normal file
Binary file not shown.
BIN
ZoFo/Content/Fonts/Debrosee-ALPnL.ttf
Normal file
BIN
ZoFo/Content/Fonts/Debrosee-ALPnL.ttf
Normal file
Binary file not shown.
60
ZoFo/Content/Fonts/Font.spritefont
Normal file
60
ZoFo/Content/Fonts/Font.spritefont
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!--
|
||||||
|
This file contains an xml description of a font, and will be read by the XNA
|
||||||
|
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||||
|
of the font in your game, and to change the characters which are available to draw
|
||||||
|
with.
|
||||||
|
-->
|
||||||
|
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||||
|
<Asset Type="Graphics:FontDescription">
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Modify this string to change the font that will be imported.
|
||||||
|
-->
|
||||||
|
<FontName>Debrosee-ALPnL.ttf</FontName>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Size is a float value, measured in points. Modify this value to change
|
||||||
|
the size of the font.
|
||||||
|
-->
|
||||||
|
<Size>100</Size>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Spacing is a float value, measured in pixels. Modify this value to change
|
||||||
|
the amount of spacing in between characters.
|
||||||
|
-->
|
||||||
|
<Spacing>0</Spacing>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||||
|
will be used when placing characters.
|
||||||
|
-->
|
||||||
|
<UseKerning>true</UseKerning>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||||
|
and "Bold, Italic", and are case sensitive.
|
||||||
|
-->
|
||||||
|
<Style>Regular</Style>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
If you uncomment this line, the default character will be substituted if you draw
|
||||||
|
or measure text that contains characters which were not included in the font.
|
||||||
|
-->
|
||||||
|
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||||
|
|
||||||
|
<!--
|
||||||
|
CharacterRegions control what letters are available in the font. Every
|
||||||
|
character from Start to End will be built and made available for drawing. The
|
||||||
|
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||||
|
character set. The characters are ordered according to the Unicode standard.
|
||||||
|
See the documentation for more information.
|
||||||
|
-->
|
||||||
|
<CharacterRegions>
|
||||||
|
<CharacterRegion>
|
||||||
|
<Start> </Start>
|
||||||
|
<End>~</End>
|
||||||
|
</CharacterRegion>
|
||||||
|
</CharacterRegions>
|
||||||
|
</Asset>
|
||||||
|
</XnaContent>
|
60
ZoFo/Content/Fonts/Font2.spritefont
Normal file
60
ZoFo/Content/Fonts/Font2.spritefont
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!--
|
||||||
|
This file contains an xml description of a font, and will be read by the XNA
|
||||||
|
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||||
|
of the font in your game, and to change the characters which are available to draw
|
||||||
|
with.
|
||||||
|
-->
|
||||||
|
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||||
|
<Asset Type="Graphics:FontDescription">
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Modify this string to change the font that will be imported.
|
||||||
|
-->
|
||||||
|
<FontName>CarltineRegular-K7z5l.ttf</FontName>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Size is a float value, measured in points. Modify this value to change
|
||||||
|
the size of the font.
|
||||||
|
-->
|
||||||
|
<Size>15</Size>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Spacing is a float value, measured in pixels. Modify this value to change
|
||||||
|
the amount of spacing in between characters.
|
||||||
|
-->
|
||||||
|
<Spacing>0</Spacing>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||||
|
will be used when placing characters.
|
||||||
|
-->
|
||||||
|
<UseKerning>true</UseKerning>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||||
|
and "Bold, Italic", and are case sensitive.
|
||||||
|
-->
|
||||||
|
<Style>Regular</Style>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
If you uncomment this line, the default character will be substituted if you draw
|
||||||
|
or measure text that contains characters which were not included in the font.
|
||||||
|
-->
|
||||||
|
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||||
|
|
||||||
|
<!--
|
||||||
|
CharacterRegions control what letters are available in the font. Every
|
||||||
|
character from Start to End will be built and made available for drawing. The
|
||||||
|
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||||
|
character set. The characters are ordered according to the Unicode standard.
|
||||||
|
See the documentation for more information.
|
||||||
|
-->
|
||||||
|
<CharacterRegions>
|
||||||
|
<CharacterRegion>
|
||||||
|
<Start> </Start>
|
||||||
|
<End>~</End>
|
||||||
|
</CharacterRegion>
|
||||||
|
</CharacterRegions>
|
||||||
|
</Asset>
|
||||||
|
</XnaContent>
|
BIN
ZoFo/Content/Textures/GUI/MenuBackground.jpg
Normal file
BIN
ZoFo/Content/Textures/GUI/MenuBackground.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 592 KiB |
|
@ -1,14 +1,42 @@
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text.Json;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace ZoFo.GameCore
|
namespace ZoFo.GameCore
|
||||||
{
|
{
|
||||||
public class Client
|
public class Client
|
||||||
{
|
{
|
||||||
public void OnDataSend(string Data){ }
|
ClientNetworkManager networkManager;
|
||||||
|
public Client()
|
||||||
|
{
|
||||||
|
networkManager = new ClientNetworkManager();
|
||||||
|
networkManager.GetDataSent += OnDataSend;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDataSend(string data)
|
||||||
|
{
|
||||||
|
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
|
||||||
|
// тут будет switch
|
||||||
|
}
|
||||||
|
|
||||||
public void GameEndedUnexpectedly(){ }
|
public void GameEndedUnexpectedly(){ }
|
||||||
|
|
||||||
public void JoinRoom(){ }
|
public void JoinRoom(){ }
|
||||||
|
|
||||||
public void JoinYourself(){ }
|
public void JoinYourself(){ }
|
||||||
|
|
||||||
|
internal void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Draw(SpriteBatch spriteBatch)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -9,6 +9,7 @@ using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using MonogameLibrary.UI.Base;
|
using MonogameLibrary.UI.Base;
|
||||||
using MonogameLibrary.UI.Elements;
|
using MonogameLibrary.UI.Elements;
|
||||||
|
using ZoFo.GameCore.GameManagers;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GUI;
|
namespace ZoFo.GameCore.GUI;
|
||||||
|
|
||||||
|
@ -29,22 +30,27 @@ public abstract class AbstractGUI
|
||||||
private GraphicsDevice graphicsDevice;
|
private GraphicsDevice graphicsDevice;
|
||||||
public virtual void Initialize()
|
public virtual void Initialize()
|
||||||
{
|
{
|
||||||
// Manager.Initialize(AppManager.Instance.GraphicsDevice);
|
Manager.Initialize(AppManager.Instance.GraphicsDevice);
|
||||||
CreateUI();
|
CreateUI();
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void LoadContent()
|
public virtual void LoadContent()
|
||||||
{
|
{
|
||||||
|
Manager.LoadContent(AppManager.Instance.Content, "Font");
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Update(GameTime gameTime)
|
public virtual void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
|
Manager.Update(gameTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Draw(SpriteBatch spriteBatch)
|
public virtual void Draw(SpriteBatch spriteBatch)
|
||||||
{
|
{
|
||||||
Manager.Draw(spriteBatch);
|
Manager.Draw(spriteBatch);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void ResolutioChenges()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
72
ZoFo/GameCore/GUI/DebugHUD.cs
Normal file
72
ZoFo/GameCore/GUI/DebugHUD.cs
Normal file
|
@ -0,0 +1,72 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using MonogameLibrary.UI.Elements;
|
||||||
|
using static System.String;
|
||||||
|
using ZoFo.GameCore.GameManagers;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GUI;
|
||||||
|
|
||||||
|
public class DebugHUD
|
||||||
|
{
|
||||||
|
private SpriteFont _spriteFont;
|
||||||
|
private Dictionary<string, string> _text = new();
|
||||||
|
private List<string> _log = new();
|
||||||
|
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadContent()
|
||||||
|
{
|
||||||
|
_spriteFont = AppManager.Instance.Content.Load<SpriteFont>("Fonts\\Font2");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw(SpriteBatch spriteBatch)
|
||||||
|
{
|
||||||
|
var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
|
||||||
|
spriteBatch.Begin();
|
||||||
|
spriteBatch.DrawString(
|
||||||
|
_spriteFont,
|
||||||
|
keysString,
|
||||||
|
new Vector2(10, 10),
|
||||||
|
Color.Cyan,
|
||||||
|
0,
|
||||||
|
Vector2.Zero,
|
||||||
|
1,
|
||||||
|
SpriteEffects.None,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
spriteBatch.DrawString(
|
||||||
|
_spriteFont,
|
||||||
|
Join("\n", _log),
|
||||||
|
new Vector2(10, 10 + _spriteFont.MeasureString(keysString).Y),
|
||||||
|
Color.Green,
|
||||||
|
0,
|
||||||
|
Vector2.Zero,
|
||||||
|
1,
|
||||||
|
SpriteEffects.None,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
spriteBatch.End();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Set(string key, string value)
|
||||||
|
{
|
||||||
|
_text[key] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Log(string value)
|
||||||
|
{
|
||||||
|
_log.Add(value);
|
||||||
|
if (_log.Count > 30)
|
||||||
|
{
|
||||||
|
_log.RemoveAt(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -9,19 +9,74 @@ using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
using MonogameLibrary.UI.Base;
|
using MonogameLibrary.UI.Base;
|
||||||
using MonogameLibrary.UI.Elements;
|
using MonogameLibrary.UI.Elements;
|
||||||
|
using ZoFo.GameCore.GameManagers;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GUI;
|
namespace ZoFo.GameCore.GUI;
|
||||||
|
|
||||||
public class MainMenuGUI : AbstractGUI
|
public class MainMenuGUI : AbstractGUI
|
||||||
{
|
{
|
||||||
|
private DrawableUIElement menuBackground;
|
||||||
|
Color mainBackgroundColor = Color.White;
|
||||||
protected override void CreateUI()
|
protected override void CreateUI()
|
||||||
{
|
{
|
||||||
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
|
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||||
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
|
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||||
|
|
||||||
|
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = mainBackgroundColor, textureName = "Textures\\GUI\\MenuBackground" };
|
||||||
|
Elements.Add(menuBackground);
|
||||||
|
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||||
|
|
||||||
|
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "ZoFo", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
|
||||||
|
|
||||||
|
|
||||||
|
Button playButton = new Button(Manager)
|
||||||
|
{
|
||||||
|
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + height / 20 + height / 40, (int)(width / 5), (int)(height / 20)),
|
||||||
|
text = "Play",
|
||||||
|
scale = 0.2f,
|
||||||
|
fontColor = Color.White,
|
||||||
|
mainColor = Color.Gray,
|
||||||
|
fontName = "Fonts\\Font"
|
||||||
|
};
|
||||||
|
playButton.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
Elements.Add(playButton);
|
||||||
|
Button optionButton = new Button(Manager)
|
||||||
|
{
|
||||||
|
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 2, (int)(width / 5), (int)(height / 20)),
|
||||||
|
text = "Options",
|
||||||
|
scale = 0.2f,
|
||||||
|
fontColor = Color.White,
|
||||||
|
mainColor = Color.Gray,
|
||||||
|
fontName = "Fonts\\Font"
|
||||||
|
};
|
||||||
|
optionButton.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
Elements.Add(optionButton);
|
||||||
|
Button exitButton = new Button(Manager)
|
||||||
|
{
|
||||||
|
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 3, (int)(width / 5), (int)(height / 20)),
|
||||||
|
text = "Exit",
|
||||||
|
scale = 0.2f,
|
||||||
|
fontColor = Color.White,
|
||||||
|
mainColor = Color.Gray,
|
||||||
|
fontName = "Fonts\\Font"
|
||||||
|
};
|
||||||
|
exitButton.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
AppManager.Instance.Exit();
|
||||||
|
};
|
||||||
|
Elements.Add(exitButton);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(GameTime gameTime)
|
public override void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
|
base.Update(gameTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -8,8 +8,10 @@ using DangerousD.GameCore.Graphics;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
using ZoFo.GameCore.GameManagers.ItemManager;
|
||||||
using ZoFo.GameCore.GUI;
|
using ZoFo.GameCore.GUI;
|
||||||
using static System.Collections.Specialized.BitVector32;
|
using static System.Collections.Specialized.BitVector32;
|
||||||
|
using MonogameLibrary.UI.Base;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameManagers
|
namespace ZoFo.GameCore.GameManagers
|
||||||
{
|
{
|
||||||
|
@ -18,18 +20,22 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
{
|
{
|
||||||
private GraphicsDeviceManager _graphics;
|
private GraphicsDeviceManager _graphics;
|
||||||
private SpriteBatch _spriteBatch;
|
private SpriteBatch _spriteBatch;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public static AppManager Instance { get; private set; }
|
public static AppManager Instance { get; private set; }
|
||||||
public GameState gamestate;
|
public GameState gamestate;
|
||||||
public AbstractGUI currentGUI;
|
public AbstractGUI currentGUI;
|
||||||
//public Client client;
|
public DebugHUD debugHud;
|
||||||
//public Server server;
|
public Point CurentScreenResolution = new Point(1920, 1080);
|
||||||
|
public Client client;
|
||||||
|
public Server server;
|
||||||
|
|
||||||
|
|
||||||
#region Managers
|
#region Managers
|
||||||
|
|
||||||
public InputManager InputManager;
|
public InputManager InputManager;
|
||||||
|
public ItemManager.ItemManager ItemManager;
|
||||||
|
|
||||||
public AnimationBuilder animationBuilder{get;set; }
|
public AnimationBuilder animationBuilder{get;set; }
|
||||||
|
|
||||||
|
@ -38,20 +44,28 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
public AppManager()
|
public AppManager()
|
||||||
{
|
{
|
||||||
_graphics = new GraphicsDeviceManager(this);
|
_graphics = new GraphicsDeviceManager(this);
|
||||||
|
SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
|
||||||
|
FulscrreenSwitch();
|
||||||
|
|
||||||
|
|
||||||
Content.RootDirectory = "Content";
|
Content.RootDirectory = "Content";
|
||||||
IsMouseVisible = true;
|
IsMouseVisible = true;
|
||||||
|
|
||||||
Instance = this;
|
Instance = this;
|
||||||
InputManager = new InputManager();
|
InputManager = new InputManager();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
currentGUI = new MainMenuGUI();
|
||||||
|
debugHud = new DebugHUD();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Initialize()
|
protected override void Initialize()
|
||||||
{
|
{
|
||||||
|
currentGUI.Initialize();
|
||||||
|
debugHud.Initialize();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
@ -60,7 +74,8 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
protected override void LoadContent()
|
protected override void LoadContent()
|
||||||
{
|
{
|
||||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||||
|
debugHud.LoadContent();
|
||||||
|
currentGUI.LoadContent();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -71,19 +86,21 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||||
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||||
Exit();
|
Exit();
|
||||||
|
|
||||||
|
debugHud.Set("key", "value");
|
||||||
|
|
||||||
InputManager.Update();
|
InputManager.Update();
|
||||||
//currentGUI.Update();
|
currentGUI.Update(gameTime);
|
||||||
switch (gamestate)
|
switch (gamestate)
|
||||||
{
|
{
|
||||||
case GameState.NotPlaying:
|
case GameState.NotPlaying:
|
||||||
break;
|
break;
|
||||||
case GameState.HostPlaying:
|
case GameState.HostPlaying:
|
||||||
//server.Update(GameTime gameTime);
|
server.Update(gameTime);
|
||||||
//client.Update(GameTime gameTime);
|
client.Update(gameTime);
|
||||||
break;
|
break;
|
||||||
case GameState.ClientPlaying:
|
case GameState.ClientPlaying:
|
||||||
//server.Update(GameTime gameTime);
|
server.Update(gameTime);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
@ -96,13 +113,15 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
{
|
{
|
||||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//currentGUI.Draw(_spriteBatch);
|
debugHud.Draw(_spriteBatch);
|
||||||
|
currentGUI.Draw(_spriteBatch);
|
||||||
switch (gamestate)
|
switch (gamestate)
|
||||||
{
|
{
|
||||||
case GameState.ClientPlaying:
|
case GameState.ClientPlaying:
|
||||||
case GameState.HostPlaying:
|
case GameState.HostPlaying:
|
||||||
//client.Draw(_spriteBatch);
|
client.Draw(_spriteBatch);
|
||||||
break;
|
break;
|
||||||
case GameState.NotPlaying:
|
case GameState.NotPlaying:
|
||||||
default:
|
default:
|
||||||
|
@ -118,13 +137,22 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
public void SetGUI(AbstractGUI gui)
|
public void SetGUI(AbstractGUI gui)
|
||||||
{
|
{
|
||||||
currentGUI = gui;
|
currentGUI = gui;
|
||||||
|
|
||||||
//TODO
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GameEnded(Dictionary<string, int> lootIGot)
|
public void GameEnded(Dictionary<string, int> lootIGot)
|
||||||
{
|
{
|
||||||
//TODO
|
//TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetResolution(int x, int y)
|
||||||
|
{
|
||||||
|
_graphics.PreferredBackBufferWidth = x;
|
||||||
|
_graphics.PreferredBackBufferHeight = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FulscrreenSwitch()
|
||||||
|
{
|
||||||
|
_graphics.IsFullScreen = !_graphics.IsFullScreen;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
17
ZoFo/GameCore/GameManagers/ItemManager/EquippableItemInfo.cs
Normal file
17
ZoFo/GameCore/GameManagers/ItemManager/EquippableItemInfo.cs
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
|
{
|
||||||
|
class EquippableItemInfo : ItemInfo
|
||||||
|
{
|
||||||
|
bool IsEquiped; //экипирован ли предмет
|
||||||
|
public EquippableItemInfo(string tag) : base(tag)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -15,10 +15,23 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
Texture2D itemTexture;
|
Texture2D itemTexture;
|
||||||
bool isCraftable;
|
bool isCraftable;
|
||||||
Dictionary<string, int> resourcesNeededToCraft;
|
Dictionary<string, int> resourcesNeededToCraft;
|
||||||
|
public ItemInfo (string tag)
|
||||||
|
{
|
||||||
|
this.tag = tag;
|
||||||
|
}
|
||||||
|
public ItemInfo(string tag,string textureName,bool isCraftable, Dictionary<string, int> resourcesNeededToCraft)
|
||||||
|
{
|
||||||
|
this.tag = tag;
|
||||||
|
this.textureName = textureName;
|
||||||
|
|
||||||
|
this.isCraftable = isCraftable;
|
||||||
|
this.resourcesNeededToCraft = resourcesNeededToCraft;
|
||||||
|
}
|
||||||
//методы
|
//методы
|
||||||
private void LoadTexture()
|
public void LoadTexture()
|
||||||
{
|
{
|
||||||
//я что-то хз как это
|
//я что-то хз как это
|
||||||
|
itemTexture=AppManager.Instance.Content.Load<Texture2D>(textureName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,7 @@ using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameManagers.ItemManager
|
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
{
|
{
|
||||||
class ItemManager
|
public class ItemManager
|
||||||
{
|
{
|
||||||
//поля
|
//поля
|
||||||
Dictionary<string, ItemInfo> tagItemPairs;
|
Dictionary<string, ItemInfo> tagItemPairs;
|
||||||
|
@ -15,9 +15,18 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
{
|
{
|
||||||
return tagItemPairs.GetValueOrDefault(tag);
|
return tagItemPairs.GetValueOrDefault(tag);
|
||||||
}
|
}
|
||||||
void LoadItemTexture()
|
void LoadItemTextures()
|
||||||
{
|
{
|
||||||
|
foreach (var item in tagItemPairs)
|
||||||
|
{
|
||||||
|
item.Value.LoadTexture();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Initialize()
|
||||||
|
{
|
||||||
|
tagItemPairs.Add("wood", new ItemInfo("wood","wood",false,null));
|
||||||
|
tagItemPairs.Add("rock", new ItemInfo("rock", "rock", false, null));
|
||||||
|
tagItemPairs.Add("steel", new ItemInfo("steel", "steel", false, null));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
24
ZoFo/GameCore/GameManagers/ItemManager/PlayerData.cs
Normal file
24
ZoFo/GameCore/GameManagers/ItemManager/PlayerData.cs
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс хранит информацю о количестве ресурсов у игрока
|
||||||
|
/// </summary>
|
||||||
|
internal class PlayerData
|
||||||
|
{
|
||||||
|
Dictionary<string, int> items;
|
||||||
|
/// <summary>
|
||||||
|
/// Принимает тэг и крафтит этот объект
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="itemTag"></param>
|
||||||
|
public void CraftItem(string itemTag)
|
||||||
|
{
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -6,9 +6,13 @@ using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameManagers.ItemManager
|
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
{
|
{
|
||||||
class WeaponItemInfo:ItemInfo
|
class WeaponItemInfo: EquippableItemInfo
|
||||||
{
|
{
|
||||||
//поля
|
//поля
|
||||||
float damage;
|
float damage;
|
||||||
|
|
||||||
|
public WeaponItemInfo(string tag) : base(tag)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,55 +1,85 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Data.SqlTypes;
|
using System.Data.SqlTypes;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using System.Security.Cryptography.X509Certificates;
|
using System.Security.Cryptography.X509Certificates;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||||
|
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameManagers.NetworkManager
|
namespace ZoFo.GameCore.GameManagers.NetworkManager
|
||||||
{
|
{
|
||||||
public class ClientNetworkManager
|
public class ClientNetworkManager
|
||||||
{
|
{
|
||||||
private IPAddress iPAddress = IPAddress.Any;
|
|
||||||
private int port = 7632;
|
private int port = 7632;
|
||||||
private EndPoint endPoint;
|
private EndPoint endPoint;
|
||||||
private Socket socket;
|
private Socket socket;
|
||||||
delegate void OnDataSent(string Data);
|
List<IUpdateData> updates = new List<IUpdateData>();
|
||||||
event OnDataSent GetDataSent; // event
|
public delegate void OnDataSent(string Data);
|
||||||
|
public event OnDataSent GetDataSent; // event
|
||||||
public void Init() //create endPoint, socket
|
public void Init() //create endPoint, socket
|
||||||
{
|
{
|
||||||
endPoint = new IPEndPoint(iPAddress, port);
|
|
||||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendData()
|
public void SendData()
|
||||||
{
|
{
|
||||||
|
while(socket.Connected)
|
||||||
|
{
|
||||||
|
byte[] bytes = Encoding.UTF8.GetBytes(updates.ToString());
|
||||||
|
socket.Send(bytes);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void JoinRoom() // multyplayer
|
public void StopConnection()
|
||||||
|
{
|
||||||
|
socket.Shutdown(SocketShutdown.Both);
|
||||||
|
socket.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// приложение пытается подключиться к комнате
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ip"></param>
|
||||||
|
/// <param name="port"></param>
|
||||||
|
public void JoinRoom(string ip) // multyplayer
|
||||||
{
|
{
|
||||||
|
endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
|
||||||
|
|
||||||
|
socket.Connect(endPoint);
|
||||||
|
|
||||||
SendData();
|
SendData();
|
||||||
StartListening();
|
Thread listen = new Thread(StartListening);
|
||||||
|
listen.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// создается
|
||||||
|
/// </summary>
|
||||||
public void JoinYourself() // single player
|
public void JoinYourself() // single player
|
||||||
{
|
{
|
||||||
|
endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
|
||||||
|
|
||||||
|
socket.Connect(endPoint);
|
||||||
|
|
||||||
SendData();
|
SendData();
|
||||||
StartListening();
|
Thread listen = new Thread(StartListening);
|
||||||
|
listen.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
//поток 2
|
//поток 2
|
||||||
public void StartListening()
|
public void StartListening()
|
||||||
{
|
{
|
||||||
socket.Connect(endPoint);
|
while(socket.Connected)
|
||||||
|
{
|
||||||
byte[] bytes = new byte[2048];
|
byte[] bytes = new byte[2048];
|
||||||
|
var countAnsw = socket.Receive(bytes);
|
||||||
var countAnsw = socket.Receive(bytes);
|
string update = Encoding.UTF8.GetString(bytes, 0, countAnsw); // обновление отосланные сервером
|
||||||
|
GetDataSent(update);
|
||||||
string updates = Encoding.UTF8.GetString(bytes, 0, countAnsw); // обновления отосланные сервером
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,4 +1,5 @@
|
||||||
using Microsoft.Xna.Framework.Graphics.PackedVector;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Microsoft.Xna.Framework.Graphics.PackedVector;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
@ -21,44 +22,79 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
||||||
private Socket socket;
|
private Socket socket;
|
||||||
private List<Socket> clients;
|
private List<Socket> clients;
|
||||||
private List<IUpdateData> updates;
|
private List<IUpdateData> updates;
|
||||||
delegate void OnDataSend(string data); //
|
public delegate void OnDataSend(string data);
|
||||||
|
public event OnDataSend GetDataSend; // event
|
||||||
|
Dictionary<Socket, Thread> managerThread;
|
||||||
|
|
||||||
|
|
||||||
public void Init() //create Socket
|
public void Init() //create Socket
|
||||||
{
|
{
|
||||||
endPoint = new IPEndPoint(ip, port);
|
endPoint = new IPEndPoint(ip, port);
|
||||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||||
|
managerThread = new Dictionary<Socket, Thread>();
|
||||||
}
|
}
|
||||||
|
public void SendData() //отправляет клиенту Data
|
||||||
public void SendData()
|
|
||||||
{
|
{
|
||||||
|
string data = JsonSerializer.Serialize(updates);
|
||||||
|
var databytes = Encoding.UTF8.GetBytes(data);
|
||||||
|
foreach (var item in clients)
|
||||||
|
{
|
||||||
|
item.SendAsync(databytes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void AddData(IUpdateData data)//добавляет в лист updates новую data
|
||||||
|
{
|
||||||
|
updates.Add(data);
|
||||||
}
|
}
|
||||||
public void AddData(IUpdateData data) { }
|
|
||||||
|
|
||||||
|
|
||||||
|
public void CloseConnection()
|
||||||
|
{
|
||||||
|
foreach (var item in clients)
|
||||||
|
{
|
||||||
|
item.Shutdown(SocketShutdown.Both);
|
||||||
|
item.Close();
|
||||||
|
}
|
||||||
|
foreach (var item in managerThread)
|
||||||
|
{
|
||||||
|
foreach (var socket in clients)
|
||||||
|
{
|
||||||
|
managerThread[socket].Interrupt();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
managerThread.Clear();
|
||||||
|
clients.Clear();
|
||||||
|
}
|
||||||
//Поток 2
|
//Поток 2
|
||||||
public void StartWaitingForPlayers()//Слушает игроков, которые хотят подключиться
|
|
||||||
|
public void StartWaitingForPlayers(object players)//Слушает игроков, которые хотят подключиться
|
||||||
{
|
{
|
||||||
|
int playNumber = (int)players;
|
||||||
socket.Bind(endPoint);
|
socket.Bind(endPoint);
|
||||||
socket.Listen(10);
|
socket.Listen(playNumber);
|
||||||
for (int i = 0; i < 10; i++)
|
for (int i = 0; i < playNumber; i++)
|
||||||
{
|
{
|
||||||
Socket client = socket.Accept();
|
Socket client = socket.Accept();
|
||||||
|
Thread thread = new Thread(StartListening);
|
||||||
|
thread.Start(client);
|
||||||
|
managerThread.Add(client, thread);
|
||||||
clients.Add(client); //добавляем клиентов в лист
|
clients.Add(client); //добавляем клиентов в лист
|
||||||
}
|
}
|
||||||
|
|
||||||
StartListening();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartListening()//начать слушать клиентов в самой игре активируют Ивент
|
private void StartListening(object socket)//начать слушать клиентов в самой игре активируют Ивент
|
||||||
{
|
{
|
||||||
var buff = new byte[1024];
|
// obj to Socket
|
||||||
foreach (var client in clients)
|
Socket client = (Socket)socket;
|
||||||
|
while (client.Connected)
|
||||||
{
|
{
|
||||||
|
var buff = new byte[1024];
|
||||||
var answ = client.Receive(buff);
|
var answ = client.Receive(buff);
|
||||||
string response = Encoding.UTF8.GetString(buff, 0, answ);
|
string response = Encoding.UTF8.GetString(buff, 0, answ);
|
||||||
// List<IUpdateData> updateDatas =
|
GetDataSend(response);
|
||||||
}
|
}
|
||||||
|
Thread.Sleep(-1);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,8 +1,13 @@
|
||||||
using System;
|
using Microsoft.Xna.Framework;
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using System.Text.Json;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||||
using ZoFo.GameCore.GameObjects;
|
using ZoFo.GameCore.GameObjects;
|
||||||
|
|
||||||
namespace ZoFo.GameCore
|
namespace ZoFo.GameCore
|
||||||
|
@ -10,13 +15,35 @@ namespace ZoFo.GameCore
|
||||||
public class Server
|
public class Server
|
||||||
{
|
{
|
||||||
private List<GameObject> gameObjects;
|
private List<GameObject> gameObjects;
|
||||||
// private List<> entity; //entity
|
private ServerNetworkManager networkManager;
|
||||||
|
// private List<> entity; //entity
|
||||||
|
public Server()
|
||||||
|
{
|
||||||
|
networkManager = new ServerNetworkManager();
|
||||||
|
networkManager.GetDataSend += OnDataSend;
|
||||||
|
}
|
||||||
|
|
||||||
public void OnDataSend(string data) { }
|
public void OnDataSend(string data)
|
||||||
public void CreateRoom() { }
|
{
|
||||||
public void StartGame() { }
|
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
|
||||||
public void EndGame() { }
|
//ТУТ Switch case будет честное слово
|
||||||
|
}
|
||||||
|
public void CreateRoom(int players) {
|
||||||
|
networkManager.StartWaitingForPlayers(players);
|
||||||
|
}
|
||||||
|
// public void StartGame() { } принудительный запуск
|
||||||
|
public void EndGame() {
|
||||||
|
UpdateGameEnded gameEnded = new UpdateGameEnded();
|
||||||
|
networkManager.AddData(gameEnded);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterEntity(GameObject gameObject)
|
||||||
|
{
|
||||||
|
gameObjects.Add(gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,6 +26,9 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
|
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="Content\Textures\GUI\" />
|
||||||
|
</ItemGroup>
|
||||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||||
<Message Text="Restoring dotnet tools" Importance="High" />
|
<Message Text="Restoring dotnet tools" Importance="High" />
|
||||||
<Exec Command="dotnet tool restore" />
|
<Exec Command="dotnet tool restore" />
|
||||||
|
|
Loading…
Add table
Reference in a new issue