Merge branch 'Development' into Collision

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SergoDobro 2024-08-16 00:36:01 +03:00 committed by GitHub
commit 9e4a14a92e
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35 changed files with 564 additions and 66 deletions

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@ -59,8 +59,8 @@ namespace MonogameLibrary.UI.Base
{
keyboardState = Keyboard.GetState();
mouseState = Mouse.GetState();
mouseState = new MouseState((int)(mouseState.X*(float)resolutionInGame.X/resolution.X),
(int)(mouseState.Y * (float)resolutionInGame.Y / resolution.Y), mouseState.ScrollWheelValue, mouseState.LeftButton, mouseState.MiddleButton, mouseState.RightButton, mouseState.XButton1, mouseState.XButton2);
//mouseState = new MouseState((int)(mouseState.X*(float)resolutionInGame.X/resolution.X),
// (int)(mouseState.Y * (float)resolutionInGame.Y / resolution.Y), mouseState.ScrollWheelValue, mouseState.LeftButton, mouseState.MiddleButton, mouseState.RightButton, mouseState.XButton1, mouseState.XButton2);
}
catch
{

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@ -13,3 +13,29 @@
#---------------------------------- Content ---------------------------------#
#begin Fonts/Font.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Fonts/Font.spritefont
#begin Fonts/Font2.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Fonts/Font2.spritefont
#begin Textures/GUI/MenuBackground.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/MenuBackground.jpg

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@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Debrosee-ALPnL.ttf</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>100</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

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@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>CarltineRegular-K7z5l.ttf</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>15</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

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@ -1,14 +1,42 @@
using System.Collections.Generic;
using System.Text.Json;
using ZoFo.GameCore.GameManagers.NetworkManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace ZoFo.GameCore
{
public class Client
{
public void OnDataSend(string Data){ }
ClientNetworkManager networkManager;
public Client()
{
networkManager = new ClientNetworkManager();
networkManager.GetDataSent += OnDataSend;
}
public void OnDataSend(string data)
{
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
// тут будет switch
}
public void GameEndedUnexpectedly(){ }
public void JoinRoom(){ }
public void JoinYourself(){ }
internal void Update(GameTime gameTime)
{
}
internal void Draw(SpriteBatch spriteBatch)
{
}
}
}

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@ -9,6 +9,7 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI;
@ -29,22 +30,27 @@ public abstract class AbstractGUI
private GraphicsDevice graphicsDevice;
public virtual void Initialize()
{
// Manager.Initialize(AppManager.Instance.GraphicsDevice);
Manager.Initialize(AppManager.Instance.GraphicsDevice);
CreateUI();
}
public virtual void LoadContent()
{
Manager.LoadContent(AppManager.Instance.Content, "Font");
}
public virtual void Update(GameTime gameTime)
{
Manager.Update(gameTime);
}
public virtual void Draw(SpriteBatch spriteBatch)
{
Manager.Draw(spriteBatch);
}
public virtual void ResolutioChenges()
{
}
}

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@ -0,0 +1,72 @@
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonogameLibrary.UI.Elements;
using static System.String;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI;
public class DebugHUD
{
private SpriteFont _spriteFont;
private Dictionary<string, string> _text = new();
private List<string> _log = new();
public void Initialize()
{
}
public void LoadContent()
{
_spriteFont = AppManager.Instance.Content.Load<SpriteFont>("Fonts\\Font2");
}
public void Update(GameTime gameTime)
{
}
public void Draw(SpriteBatch spriteBatch)
{
var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
spriteBatch.Begin();
spriteBatch.DrawString(
_spriteFont,
keysString,
new Vector2(10, 10),
Color.Cyan,
0,
Vector2.Zero,
1,
SpriteEffects.None,
0
);
spriteBatch.DrawString(
_spriteFont,
Join("\n", _log),
new Vector2(10, 10 + _spriteFont.MeasureString(keysString).Y),
Color.Green,
0,
Vector2.Zero,
1,
SpriteEffects.None,
0
);
spriteBatch.End();
}
public void Set(string key, string value)
{
_text[key] = value;
}
public void Log(string value)
{
_log.Add(value);
if (_log.Count > 30)
{
_log.RemoveAt(0);
}
}
}

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@ -9,19 +9,74 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI;
public class MainMenuGUI : AbstractGUI
{
private DrawableUIElement menuBackground;
Color mainBackgroundColor = Color.White;
protected override void CreateUI()
{
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = mainBackgroundColor, textureName = "Textures\\GUI\\MenuBackground" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "ZoFo", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
Button playButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + height / 20 + height / 40, (int)(width / 5), (int)(height / 20)),
text = "Play",
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
playButton.LeftButtonPressed += () =>
{
};
Elements.Add(playButton);
Button optionButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 2, (int)(width / 5), (int)(height / 20)),
text = "Options",
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
optionButton.LeftButtonPressed += () =>
{
};
Elements.Add(optionButton);
Button exitButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 3, (int)(width / 5), (int)(height / 20)),
text = "Exit",
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
exitButton.LeftButtonPressed += () =>
{
AppManager.Instance.Exit();
};
Elements.Add(exitButton);
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}

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@ -8,8 +8,10 @@ using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using ZoFo.GameCore.GameManagers.ItemManager;
using ZoFo.GameCore.GUI;
using static System.Collections.Specialized.BitVector32;
using MonogameLibrary.UI.Base;
namespace ZoFo.GameCore.GameManagers
{
@ -20,16 +22,20 @@ namespace ZoFo.GameCore.GameManagers
private SpriteBatch _spriteBatch;
public static AppManager Instance { get; private set; }
public GameState gamestate;
public AbstractGUI currentGUI;
//public Client client;
//public Server server;
public DebugHUD debugHud;
public Point CurentScreenResolution = new Point(1920, 1080);
public Client client;
public Server server;
#region Managers
public InputManager InputManager;
public ItemManager.ItemManager ItemManager;
public AnimationBuilder animationBuilder{get;set; }
@ -38,6 +44,10 @@ namespace ZoFo.GameCore.GameManagers
public AppManager()
{
_graphics = new GraphicsDeviceManager(this);
SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
FulscrreenSwitch();
Content.RootDirectory = "Content";
IsMouseVisible = true;
@ -46,11 +56,15 @@ namespace ZoFo.GameCore.GameManagers
currentGUI = new MainMenuGUI();
debugHud = new DebugHUD();
}
protected override void Initialize()
{
currentGUI.Initialize();
debugHud.Initialize();
@ -60,7 +74,8 @@ namespace ZoFo.GameCore.GameManagers
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
debugHud.LoadContent();
currentGUI.LoadContent();
@ -72,18 +87,20 @@ namespace ZoFo.GameCore.GameManagers
Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
debugHud.Set("key", "value");
InputManager.Update();
//currentGUI.Update();
currentGUI.Update(gameTime);
switch (gamestate)
{
case GameState.NotPlaying:
break;
case GameState.HostPlaying:
//server.Update(GameTime gameTime);
//client.Update(GameTime gameTime);
server.Update(gameTime);
client.Update(gameTime);
break;
case GameState.ClientPlaying:
//server.Update(GameTime gameTime);
server.Update(gameTime);
break;
default:
break;
@ -97,12 +114,14 @@ namespace ZoFo.GameCore.GameManagers
GraphicsDevice.Clear(Color.CornflowerBlue);
//currentGUI.Draw(_spriteBatch);
debugHud.Draw(_spriteBatch);
currentGUI.Draw(_spriteBatch);
switch (gamestate)
{
case GameState.ClientPlaying:
case GameState.HostPlaying:
//client.Draw(_spriteBatch);
client.Draw(_spriteBatch);
break;
case GameState.NotPlaying:
default:
@ -118,13 +137,22 @@ namespace ZoFo.GameCore.GameManagers
public void SetGUI(AbstractGUI gui)
{
currentGUI = gui;
//TODO
}
public void GameEnded(Dictionary<string, int> lootIGot)
{
//TODO
}
public void SetResolution(int x, int y)
{
_graphics.PreferredBackBufferWidth = x;
_graphics.PreferredBackBufferHeight = y;
}
public void FulscrreenSwitch()
{
_graphics.IsFullScreen = !_graphics.IsFullScreen;
}
}
}

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.ItemManager
{
class EquippableItemInfo : ItemInfo
{
bool IsEquiped; //экипирован ли предмет
public EquippableItemInfo(string tag) : base(tag)
{
}
}
}

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@ -15,10 +15,23 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
Texture2D itemTexture;
bool isCraftable;
Dictionary<string, int> resourcesNeededToCraft;
public ItemInfo (string tag)
{
this.tag = tag;
}
public ItemInfo(string tag,string textureName,bool isCraftable, Dictionary<string, int> resourcesNeededToCraft)
{
this.tag = tag;
this.textureName = textureName;
this.isCraftable = isCraftable;
this.resourcesNeededToCraft = resourcesNeededToCraft;
}
//методы
private void LoadTexture()
public void LoadTexture()
{
//я что-то хз как это
itemTexture=AppManager.Instance.Content.Load<Texture2D>(textureName);
}
}
}

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@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.ItemManager
{
class ItemManager
public class ItemManager
{
//поля
Dictionary<string, ItemInfo> tagItemPairs;
@ -15,9 +15,18 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
{
return tagItemPairs.GetValueOrDefault(tag);
}
void LoadItemTexture()
void LoadItemTextures()
{
foreach (var item in tagItemPairs)
{
item.Value.LoadTexture();
}
}
void Initialize()
{
tagItemPairs.Add("wood", new ItemInfo("wood","wood",false,null));
tagItemPairs.Add("rock", new ItemInfo("rock", "rock", false, null));
tagItemPairs.Add("steel", new ItemInfo("steel", "steel", false, null));
}
}

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.ItemManager
{
/// <summary>
/// Класс хранит информацю о количестве ресурсов у игрока
/// </summary>
internal class PlayerData
{
Dictionary<string, int> items;
/// <summary>
/// Принимает тэг и крафтит этот объект
/// </summary>
/// <param name="itemTag"></param>
public void CraftItem(string itemTag)
{
//TODO
}
}
}

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@ -6,9 +6,13 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.ItemManager
{
class WeaponItemInfo:ItemInfo
class WeaponItemInfo: EquippableItemInfo
{
//поля
float damage;
public WeaponItemInfo(string tag) : base(tag)
{
}
}
}

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@ -1,55 +1,85 @@
using System;
using System.Collections.Generic;
using System.Data.SqlTypes;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
namespace ZoFo.GameCore.GameManagers.NetworkManager
{
public class ClientNetworkManager
{
private IPAddress iPAddress = IPAddress.Any;
private int port = 7632;
private EndPoint endPoint;
private Socket socket;
delegate void OnDataSent(string Data);
event OnDataSent GetDataSent; // event
List<IUpdateData> updates = new List<IUpdateData>();
public delegate void OnDataSent(string Data);
public event OnDataSent GetDataSent; // event
public void Init() //create endPoint, socket
{
endPoint = new IPEndPoint(iPAddress, port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
public void SendData()
{
while(socket.Connected)
{
byte[] bytes = Encoding.UTF8.GetBytes(updates.ToString());
socket.Send(bytes);
}
}
public void JoinRoom() // multyplayer
public void StopConnection()
{
SendData();
StartListening();
socket.Shutdown(SocketShutdown.Both);
socket.Close();
}
/// <summary>
/// приложение пытается подключиться к комнате
/// </summary>
/// <param name="ip"></param>
/// <param name="port"></param>
public void JoinRoom(string ip) // multyplayer
{
endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
socket.Connect(endPoint);
SendData();
Thread listen = new Thread(StartListening);
listen.Start();
}
/// <summary>
/// создается
/// </summary>
public void JoinYourself() // single player
{
endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
socket.Connect(endPoint);
SendData();
StartListening();
Thread listen = new Thread(StartListening);
listen.Start();
}
//поток 2
public void StartListening()
{
socket.Connect(endPoint);
byte[] bytes = new byte[2048];
var countAnsw = socket.Receive(bytes);
string updates = Encoding.UTF8.GetString(bytes, 0, countAnsw); // обновления отосланные сервером
while(socket.Connected)
{
byte[] bytes = new byte[2048];
var countAnsw = socket.Receive(bytes);
string update = Encoding.UTF8.GetString(bytes, 0, countAnsw); // обновление отосланные сервером
GetDataSent(update);
}
}
}
}

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@ -1,4 +1,5 @@
using Microsoft.Xna.Framework.Graphics.PackedVector;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Graphics.PackedVector;
using System;
using System.Collections.Generic;
using System.Linq;
@ -21,44 +22,79 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
private Socket socket;
private List<Socket> clients;
private List<IUpdateData> updates;
delegate void OnDataSend(string data); //
public delegate void OnDataSend(string data);
public event OnDataSend GetDataSend; // event
Dictionary<Socket, Thread> managerThread;
public void Init() //create Socket
{
endPoint = new IPEndPoint(ip, port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
managerThread = new Dictionary<Socket, Thread>();
}
public void SendData()
public void SendData() //отправляет клиенту Data
{
string data = JsonSerializer.Serialize(updates);
var databytes = Encoding.UTF8.GetBytes(data);
foreach (var item in clients)
{
item.SendAsync(databytes);
}
}
public void AddData(IUpdateData data)//добавляет в лист updates новую data
{
updates.Add(data);
}
public void AddData(IUpdateData data) { }
public void CloseConnection()
{
foreach (var item in clients)
{
item.Shutdown(SocketShutdown.Both);
item.Close();
}
foreach (var item in managerThread)
{
foreach (var socket in clients)
{
managerThread[socket].Interrupt();
}
}
managerThread.Clear();
clients.Clear();
}
//Поток 2
public void StartWaitingForPlayers()//Слушает игроков, которые хотят подключиться
public void StartWaitingForPlayers(object players)//Слушает игроков, которые хотят подключиться
{
int playNumber = (int)players;
socket.Bind(endPoint);
socket.Listen(10);
for (int i = 0; i < 10; i++)
socket.Listen(playNumber);
for (int i = 0; i < playNumber; i++)
{
Socket client = socket.Accept();
Thread thread = new Thread(StartListening);
thread.Start(client);
managerThread.Add(client, thread);
clients.Add(client); //добавляем клиентов в лист
}
StartListening();
}
public void StartListening()//начать слушать клиентов в самой игре активируют Ивент
private void StartListening(object socket)//начать слушать клиентов в самой игре активируют Ивент
{
var buff = new byte[1024];
foreach (var client in clients)
// obj to Socket
Socket client = (Socket)socket;
while (client.Connected)
{
var buff = new byte[1024];
var answ = client.Receive(buff);
string response = Encoding.UTF8.GetString(buff, 0, answ);
// List<IUpdateData> updateDatas =
GetDataSend(response);
}
Thread.Sleep(-1);
}
}
}

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@ -1,8 +1,13 @@
using System;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.NetworkManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameObjects;
namespace ZoFo.GameCore
@ -10,13 +15,35 @@ namespace ZoFo.GameCore
public class Server
{
private List<GameObject> gameObjects;
// private List<> entity; //entity
private ServerNetworkManager networkManager;
// private List<> entity; //entity
public Server()
{
networkManager = new ServerNetworkManager();
networkManager.GetDataSend += OnDataSend;
}
public void OnDataSend(string data) { }
public void CreateRoom() { }
public void StartGame() { }
public void EndGame() { }
public void OnDataSend(string data)
{
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
//ТУТ Switch case будет честное слово
}
public void CreateRoom(int players) {
networkManager.StartWaitingForPlayers(players);
}
// public void StartGame() { } принудительный запуск
public void EndGame() {
UpdateGameEnded gameEnded = new UpdateGameEnded();
networkManager.AddData(gameEnded);
}
internal void Update(GameTime gameTime)
{
}
public void RegisterEntity(GameObject gameObject)
{
gameObjects.Add(gameObject);
}
}
}

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@ -26,6 +26,9 @@
<ItemGroup>
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="Content\Textures\GUI\" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
<Message Text="Restoring dotnet tools" Importance="High" />
<Exec Command="dotnet tool restore" />