werge rranch 'GUI' of github.com:progtime-net/ZoFo into GUI

This commit is contained in:
dvaer 2024-08-17 00:30:34 +03:00
commit a453ba9990
66 changed files with 1920 additions and 271 deletions

View file

@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\ZoFo\ZoFo.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="NativeFileDialogSharp" Version="0.6.0-alpha" />
<PackageReference Include="SharpZipLib" Version="1.4.2" />
</ItemGroup>
</Project>

View file

@ -0,0 +1,72 @@
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Newtonsoft.Json;
using System;
using NativeFileDialogSharp;
using System.IO;
using System.Linq;
using System.Reflection.Metadata;
using Zofo.GameCore.ZoFo_grafics;
namespace AnimationsFileCreator
{
class Program
{
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD");
Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): ");
string textureName = Console.ReadLine();
if (textureName == "")
{
DialogResult result = Dialog.FileOpen();
textureName = result.Path.Split('\\').Last();
textureName = textureName.Split('.')[0];
}
Console.WriteLine("Введите количество кадров анимации: ");
int framesCount = int.Parse(Console.ReadLine());
Console.WriteLine("Введите длительность кадра в анимации: ");
int interval = int.Parse(Console.ReadLine());
Console.WriteLine("Введите начальную позицию X ректенгла анимации: ");
Rectangle rectangle = new Rectangle();
rectangle.X = int.Parse(Console.ReadLine());
Console.WriteLine("Введите начальную позицию Y ректенгла анимации: ");
rectangle.Y = int.Parse(Console.ReadLine());
Console.WriteLine("Введите начальную позицию Width ректенгла анимации: ");
rectangle.Width = int.Parse(Console.ReadLine());
Console.WriteLine("Введите начальную позицию Height ректенгла анимации: ");
rectangle.Height = int.Parse(Console.ReadLine());
Console.WriteLine("Введите название для этого файла - id анимации");
string id = Console.ReadLine();
Console.WriteLine("Введите 1 если анимация зациклена, и 0 если нет");
AnimationContainer container = new AnimationContainer();
int a = int.Parse(Console.ReadLine());
if (a==1)
{
container.IsCycle = true;
}
else
{
container.IsCycle = false;
}
Console.WriteLine("Введите отклонение анимации от стандартной (сначала X, потом enter, потом Y): ");
int otklx = int.Parse(Console.ReadLine());
int otkly = int.Parse(Console.ReadLine());
container.Offset =new Vector2(otklx,otkly);
container.FramesCount = framesCount;
container.FrameTime = new System.Collections.Generic.List<Tuple<int, int>>();
container.FrameTime.Add(new Tuple<int, int>(0, interval));
container.StartSpriteRectangle = rectangle;
container.TextureName = textureName;
container.TextureFrameInterval = 1;
container.Id = id;
string json = JsonConvert.SerializeObject(container);
StreamWriter writer = new StreamWriter("../../../../ZoFo/Content/animations/"+id);
writer.WriteLine(json);
writer.Close();
}
}
}

View file

@ -24,6 +24,10 @@ namespace MonogameLibrary.UI.Elements
private bool isChecked; private bool isChecked;
HoverState hoverState = HoverState.None; HoverState hoverState = HoverState.None;
public bool GetChecked { get { return isChecked; } } public bool GetChecked { get { return isChecked; } }
public void SetIsChecked(bool isChecked)
{
this.isChecked=isChecked;
}
public bool InteractUpdate(MouseState mouseState, MouseState prevmouseState) public bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
{ {
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero))) if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))

View file

@ -7,6 +7,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ZoFo", "ZoFo\ZoFo.csproj",
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{40880E68-4B3A-417B-A39B-95DE46AA2E7E}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{40880E68-4B3A-417B-A39B-95DE46AA2E7E}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnimationsFileCreator", "AnimationsFileCreator\AnimationsFileCreator.csproj", "{7B143D5C-5198-4ADE-9291-ECC924B78633}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -21,6 +23,10 @@ Global
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Debug|Any CPU.Build.0 = Debug|Any CPU {40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.ActiveCfg = Release|Any CPU {40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.Build.0 = Release|Any CPU {40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.Build.0 = Release|Any CPU
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View file

@ -34,6 +34,63 @@
/processorParam:TextureFormat=Compressed /processorParam:TextureFormat=Compressed
/build:Fonts/Font3.spritefont /build:Fonts/Font3.spritefont
#begin MapData/TileMaps/main.tmj
/copy:MapData/TileMaps/main.tmj
#begin MapData/TileMaps/main.tmx
/copy:MapData/TileMaps/main.tmx
#begin MapData/TileSets/TileSet 1.tsj
/copy:MapData/TileSets/TileSet 1.tsj
#begin sounds/Loot.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Loot.wav
#begin sounds/Odevanie odezdi.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Odevanie odezdi.wav
#begin sounds/Pieot wodichky.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Pieot wodichky.wav
#begin sounds/Sshetchik geigera.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Sshetchik geigera.wav
#begin sounds/Tabletki 2.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Tabletki 2.wav
#begin sounds/Tabletki.mp3
/importer:Mp3Importer
/processor:SongProcessor
/processorParam:Quality=Best
/build:sounds/Tabletki.mp3
#begin sounds/Zombi napal.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Zombi napal.wav
#begin sounds/Zombi stoit.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Zombi stoit.wav
#begin Textures/GUI/background/base.png #begin Textures/GUI/background/base.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -202,3 +259,15 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Textures/GUI/switch.png /build:Textures/GUI/switch.png
#begin Textures/TileSets/TilesetFloor.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSets/TilesetFloor.png;Textures/TileSets/TileSet 1.png

View file

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</chunk>
<chunk x="16" y="-16" width="16" height="16">
24,24,24,24,90,24,89,24,89,24,50,51,89,24,24,24,
24,28,29,28,29,24,24,24,24,28,29,24,24,24,28,29,
24,25,23,50,51,24,24,28,29,50,51,24,24,24,25,45,
90,50,51,28,29,24,24,25,23,24,24,28,29,24,50,3,
24,24,28,10,51,90,90,50,51,24,24,50,51,24,24,50,
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90,24,50,2,51,28,10,51,90,24,28,29,24,25,45,46,
29,90,24,24,24,50,51,24,24,28,10,32,46,10,3,1,
32,29,24,90,24,24,24,24,28,47,23,50,2,51,50,51,
25,23,24,24,28,46,46,46,47,114,45,29,24,24,24,24,
50,32,29,24,50,3,111,111,115,111,1,32,29,24,24,24,
24,50,51,24,28,10,2,2,2,2,32,10,51,24,24,89,
24,24,89,90,25,23,24,24,24,24,50,32,46,46,29,89,
24,24,24,90,25,23,89,24,28,29,90,50,2,2,51,24,
24,24,24,28,10,51,24,28,47,45,29,24,24,24,24,24,
24,24,24,25,23,24,90,50,2,2,32,46,46,46,46,46
</chunk>
<chunk x="-16" y="0" width="16" height="16">
10,32,46,29,24,24,24,25,23,50,32,29,24,50,32,46,
51,50,2,32,29,24,24,25,45,29,25,23,24,24,25,1,
24,24,24,25,23,28,46,10,2,51,50,51,24,24,50,51,
90,89,90,50,51,50,2,51,24,24,28,29,90,24,24,24,
90,28,46,29,90,24,24,24,90,24,50,51,90,24,90,28,
29,50,2,51,24,24,24,89,24,24,24,24,24,89,24,50,
23,24,24,28,46,29,90,90,24,89,24,28,29,24,24,24,
32,46,29,25,115,45,29,24,90,24,24,25,23,24,24,28,
10,2,32,47,115,1,51,24,24,24,24,25,23,24,28,10,
32,29,50,2,2,51,24,24,24,24,24,25,23,28,10,51,
50,51,89,24,24,89,24,28,29,24,24,50,32,10,32,46,
24,24,90,90,28,46,29,50,51,24,24,24,25,23,25,115,
24,90,24,24,50,2,32,29,24,24,90,24,25,45,10,2,
24,24,24,24,24,24,50,32,29,24,24,28,10,3,23,24,
90,24,24,24,24,89,90,50,32,29,90,50,51,50,32,46,
46,29,24,90,24,24,24,24,50,51,28,29,24,24,50,2
</chunk>
<chunk x="0" y="0" width="16" height="16">
46,46,10,32,46,47,23,25,23,89,24,24,25,23,90,24,
2,2,32,47,1,2,51,25,23,24,28,29,50,32,29,24,
24,90,50,3,23,24,28,10,51,28,47,45,29,25,23,28,
24,24,24,50,51,28,47,23,24,50,3,114,45,10,51,50,
29,24,24,89,24,25,114,45,46,46,10,2,2,32,29,89,
51,24,24,24,24,50,3,111,115,115,23,24,24,50,32,29,
24,28,29,24,24,24,25,1,2,2,51,90,24,90,50,51,
29,50,32,29,28,29,25,23,24,24,89,28,29,24,24,24,
51,24,50,51,50,32,10,32,46,29,24,50,51,24,90,24,
24,24,24,24,89,50,32,10,2,32,46,29,89,28,29,24,
29,90,24,24,24,24,50,51,28,10,3,23,28,10,51,24,
23,89,24,24,90,24,24,24,50,32,10,51,50,51,24,24,
51,24,24,24,24,24,24,24,24,50,32,46,46,29,28,46,
24,24,24,90,24,24,24,24,24,24,50,3,1,32,47,115,
46,29,24,89,24,24,24,89,24,24,24,25,45,10,3,111,
2,51,28,29,28,29,24,28,46,46,46,10,2,51,50,2
</chunk>
<chunk x="16" y="0" width="16" height="16">
28,29,28,10,32,46,29,24,24,28,10,2,2,2,2,2,
50,51,50,51,25,115,45,46,29,50,51,24,24,24,24,24,
29,24,89,24,50,3,115,114,23,24,24,24,24,24,24,24,
51,90,24,89,24,50,2,2,51,24,89,24,24,28,46,29,
24,90,24,24,89,24,90,28,29,24,24,24,28,10,2,51,
24,24,24,24,28,29,90,50,51,28,29,24,25,23,24,24,
28,29,24,24,50,32,29,28,29,50,51,89,50,32,29,24,
50,51,24,24,24,50,32,10,51,24,89,24,24,25,23,24,
24,24,24,24,24,24,50,32,29,24,24,24,24,50,51,24,
90,24,24,24,24,24,24,25,45,29,24,24,24,89,28,29,
24,24,24,24,28,29,24,25,1,51,24,24,24,24,50,32,
28,29,28,29,50,32,46,10,51,28,29,24,24,24,24,50,
47,45,10,51,24,50,2,32,46,47,23,24,89,90,24,24,
111,115,23,24,24,90,24,50,2,2,32,29,24,89,28,46,
1,2,51,28,46,46,29,24,28,29,50,32,29,28,47,111,
51,24,24,50,3,114,23,24,50,32,46,47,23,25,111,111
</chunk>
</data>
</layer>
</map>

View file

@ -0,0 +1,166 @@
{ "class":"Tile",
"columns":22,
"grid":
{
"height":24,
"orientation":"orthogonal",
"width":24
},
"image":"..\/..\/..\/..\/Content\/Textures\/Background\/TilesetFloor.png",
"imageheight":417,
"imagewidth":352,
"margin":0,
"name":"TileSet 1",
"spacing":0,
"tilecount":572,
"tiledversion":"1.10.2",
"tileheight":16,
"tiles":[
{
"id":27,
"probability":0.5
},
{
"id":28,
"probability":0.5
},
{
"id":49,
"probability":0.5
},
{
"id":50,
"probability":0.5
},
{
"id":88,
"probability":0.100000001490116
},
{
"id":89,
"probability":0.100000001490116
},
{
"id":110,
"probability":2
},
{
"id":111,
"probability":0.100000001490116
},
{
"id":112,
"probability":0.100000001490116
}],
"tilewidth":16,
"type":"tileset",
"version":"1.10",
"wangsets":[
{
"colors":[
{
"color":"#ff0000",
"name":"Sand",
"probability":1,
"tile":23
},
{
"color":"#00ff00",
"name":"SandStone",
"probability":0.3,
"tile":110
}],
"name":"\u041f\u0435\u0441\u0447\u0430\u043d\u044b\u0439",
"tile":-1,
"type":"corner",
"wangtiles":[
{
"tileid":0,
"wangid":[0, 2, 0, 1, 0, 2, 0, 2]
},
{
"tileid":1,
"wangid":[0, 2, 0, 1, 0, 1, 0, 2]
},
{
"tileid":2,
"wangid":[0, 2, 0, 2, 0, 1, 0, 2]
},
{
"tileid":9,
"wangid":[0, 2, 0, 1, 0, 2, 0, 1]
},
{
"tileid":22,
"wangid":[0, 1, 0, 1, 0, 2, 0, 2]
},
{
"tileid":23,
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
"tileid":24,
"wangid":[0, 2, 0, 2, 0, 1, 0, 1]
},
{
"tileid":27,
"wangid":[0, 1, 0, 2, 0, 1, 0, 1]
},
{
"tileid":28,
"wangid":[0, 1, 0, 1, 0, 2, 0, 1]
},
{
"tileid":31,
"wangid":[0, 1, 0, 2, 0, 1, 0, 2]
},
{
"tileid":44,
"wangid":[0, 1, 0, 2, 0, 2, 0, 2]
},
{
"tileid":45,
"wangid":[0, 1, 0, 2, 0, 2, 0, 1]
},
{
"tileid":46,
"wangid":[0, 2, 0, 2, 0, 2, 0, 1]
},
{
"tileid":49,
"wangid":[0, 2, 0, 1, 0, 1, 0, 1]
},
{
"tileid":50,
"wangid":[0, 1, 0, 1, 0, 1, 0, 2]
},
{
"tileid":88,
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
"tileid":89,
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
"tileid":110,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":111,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":112,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":113,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":114,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
}]
}]
}

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View file

@ -7,12 +7,19 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using System; using System;
using ZoFo.GameCore.GameObjects;
using ZoFo.GameCore.GameObjects.MapObjects;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameObjects.MapObjects.Tiles;
using System.Drawing;
namespace ZoFo.GameCore namespace ZoFo.GameCore
{ {
public class Client public class Client
{ {
ClientNetworkManager networkManager; ClientNetworkManager networkManager;
public bool IsConnected { get { return networkManager.IsConnected; } }
public Client() public Client()
{ {
networkManager = new ClientNetworkManager(); networkManager = new ClientNetworkManager();
@ -20,23 +27,57 @@ namespace ZoFo.GameCore
} }
public void OnDataSend(string data) public void OnDataSend(string data)
{ {
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data); List<UpdateData> updateDatas = JsonSerializer.Deserialize<List<UpdateData>>(data);
// тут будет switch // тут будет switch
foreach (var item in updateDatas)
{
/* switch (item.UpdateType) Здесь нужно отлавливать и регистрировать
{
case "Tile":
MapObject map = new MapObject();
break;
}*/
}
} }
public void GameEndedUnexpectedly() { }
public void JoinRoom(string ip)
{
networkManager.JoinRoom(ip);
}
public void JoinYourself() { networkManager.JoinYourself(); }
public void GameEndedUnexpectedly(){ }
public void JoinRoom(){ }
public void JoinYourself(){ }
List<MapObject> mapObjects = new List<MapObject>();
/// <summary>
/// Клиент должен обнговлять игру анимаций
/// </summary>
/// <param name="gameTime"></param>
internal void Update(GameTime gameTime) internal void Update(GameTime gameTime)
{ {
}
internal void Draw(SpriteBatch spriteBatch)
{
for (int i = 0; i < mapObjects.Count; i++)
{
mapObjects[i].Draw(spriteBatch);
}
} }
internal void Draw(SpriteBatch spriteBatch) internal void GotData(UpdateData update)
{ {
if (update is UpdateTileCreated)
{
mapObjects.Add(
new MapObject(
(update as UpdateTileCreated).Position,
(update as UpdateTileCreated).Size.ToVector2(),
(update as UpdateTileCreated).sourceRectangle,
(update as UpdateTileCreated).tileSetName
));
}
} }
} }
} }

View file

@ -12,7 +12,7 @@ using MonogameLibrary.UI.Elements;
namespace ZoFo.GameCore.GUI; namespace ZoFo.GameCore.GUI;
public class HUD public class HUD : AbstractGUI
{ {
protected UIManager Manager = new(); protected UIManager Manager = new();
protected List<DrawableUIElement> Elements = new(); protected List<DrawableUIElement> Elements = new();
@ -39,6 +39,10 @@ public class HUD
public virtual void Draw(SpriteBatch spriteBatch) public virtual void Draw(SpriteBatch spriteBatch)
{ {
Manager.Draw(spriteBatch); //Manager.Draw(spriteBatch);
}
protected override void CreateUI()
{
} }
} }

View file

@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Threading;
using System.Xml; using System.Xml;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Content;
@ -37,12 +38,12 @@ public class MainMenuGUI : AbstractGUI
mainColor = Color.Gray, mainColor = Color.Gray,
fontName = "Fonts\\Font" fontName = "Fonts\\Font"
}; };
playButton.LeftButtonPressed += () => playButton.LeftButtonPressed += () =>
{ {
AppManager.Instance.SetGUI(new SelectModeMenu()); AppManager.Instance.SetGUI(new SelectModeMenu());
}; };
Elements.Add(playButton); Elements.Add(playButton);
Button optionButton = new Button(Manager) Button optionButton = new Button(Manager)
{ {
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 2, (int)(width / 5), (int)(height / 20)), rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 2, (int)(width / 5), (int)(height / 20)),
text = "Options", text = "Options",
@ -51,12 +52,12 @@ public class MainMenuGUI : AbstractGUI
mainColor = Color.Gray, mainColor = Color.Gray,
fontName = "Fonts\\Font" fontName = "Fonts\\Font"
}; };
optionButton.LeftButtonPressed += () => optionButton.LeftButtonPressed += () =>
{ {
AppManager.Instance.SetGUI(new OptionsGUI()); AppManager.Instance.SetGUI(new OptionsGUI());
}; };
Elements.Add(optionButton); Elements.Add(optionButton);
Button exitButton = new Button(Manager) Button exitButton = new Button(Manager)
{ {
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 3, (int)(width / 5), (int)(height / 20)), rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 3, (int)(width / 5), (int)(height / 20)),
text = "Exit", text = "Exit",
@ -65,15 +66,14 @@ public class MainMenuGUI : AbstractGUI
mainColor = Color.Gray, mainColor = Color.Gray,
fontName = "Fonts\\Font" fontName = "Fonts\\Font"
}; };
exitButton.LeftButtonPressed += () => exitButton.LeftButtonPressed += () =>
{ {
AppManager.Instance.Exit(); AppManager.Instance.Exit();
}; };
Elements.Add(exitButton); Elements.Add(exitButton);
}
}
public override void Update(GameTime gameTime) public override void Update(GameTime gameTime)
{ {
base.Update(gameTime); base.Update(gameTime);

View file

@ -43,6 +43,7 @@ public class OptionsGUI : AbstractGUI
slider_OverallVolume.SliderChanged += (newVal) => slider_OverallVolume.SliderChanged += (newVal) =>
{ {
label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%"; label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
AppManager.Instance.SettingsManager.SetMainVolume(newVal);
}; };
Elements.Add(slider_OverallVolume); Elements.Add(slider_OverallVolume);
@ -62,6 +63,7 @@ public class OptionsGUI : AbstractGUI
slider_MusicVolume.SliderChanged += (newVal) => slider_MusicVolume.SliderChanged += (newVal) =>
{ {
label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%"; label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
AppManager.Instance.SettingsManager.SetMusicVolume(newVal);
}; };
Elements.Add(slider_MusicVolume); Elements.Add(slider_MusicVolume);
@ -81,6 +83,7 @@ public class OptionsGUI : AbstractGUI
slider_EffectsVolume.SliderChanged += (newVal) => slider_EffectsVolume.SliderChanged += (newVal) =>
{ {
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%"; label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";
AppManager.Instance.SettingsManager.SetSoundEffectsVolume(newVal);
}; };
Elements.Add(slider_EffectsVolume); Elements.Add(slider_EffectsVolume);
@ -100,9 +103,10 @@ public class OptionsGUI : AbstractGUI
Elements.Add(label_IsFullScreen); Elements.Add(label_IsFullScreen);
var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) }; var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) };
button_FullScreen.SetIsChecked(AppManager.Instance.SettingsManager.IsFullScreen);
button_FullScreen.Checked += (newCheckState) => button_FullScreen.Checked += (newCheckState) =>
{ {
AppManager.Instance.SettingsManager.SetIsFullScreen(newCheckState);
}; };
Elements.Add(button_FullScreen); Elements.Add(button_FullScreen);

View file

@ -39,7 +39,22 @@ public class SelectModeMenu : AbstractGUI
singleButton.LeftButtonPressed += () => singleButton.LeftButtonPressed += () =>
{ {
// single // single
Server server = new Server();
Client client = new Client();
server.CreateRoom(1);
client.JoinYourself();
AppManager.Instance.SetServer(server);
AppManager.Instance.SetClient(client);
AppManager.Instance.ChangeState(GameState.HostPlaying);
AppManager.Instance.SetGUI(new HUD());
//server.CreateRoom(1);
//client.JoinYourself();
server.StartGame();
string key = client.IsConnected.ToString();
AppManager.Instance.debugHud.Set(key,"SinglePlayer");
// ваш код здесь // ваш код здесь
}; };
Elements.Add(singleButton); Elements.Add(singleButton);
@ -56,7 +71,14 @@ public class SelectModeMenu : AbstractGUI
{ {
AppManager.Instance.SetGUI(new SelectingServerGUI()); AppManager.Instance.SetGUI(new SelectingServerGUI());
// multi // multi
Server server = new Server(); //Server Logic MultiPlayer
Client client = new Client();
server.CreateRoom(5);
client.JoinRoom("127.0.0.1"); //указать айпишник
AppManager.Instance.SetServer(server);
AppManager.Instance.SetClient(client);
string key = client.IsConnected.ToString();
AppManager.Instance.debugHud.Set(key, "MultiPlayer");
// ваш код здесь // ваш код здесь
}; };
Elements.Add(optionButton); Elements.Add(optionButton);

View file

@ -20,9 +20,9 @@ namespace ZoFo.GameCore.GameManagers
{ {
private GraphicsDeviceManager _graphics; private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch; private SpriteBatch _spriteBatch;
public static AppManager Instance { get; private set; } public static AppManager Instance { get; private set; }
public GameState gamestate; public GameState gamestate;
public AbstractGUI currentGUI; public AbstractGUI currentGUI;
@ -31,13 +31,15 @@ namespace ZoFo.GameCore.GameManagers
public Client client; public Client client;
public Server server; public Server server;
#region Managers #region Managers
public InputManager InputManager; public InputManager InputManager;
public ItemManager.ItemManager ItemManager; public ItemManager.ItemManager ItemManager;
public SettingsManager SettingsManager;
public SoundManager SoundManager;
public AnimationBuilder animationBuilder{get;set; } public AnimationBuilder animationBuilder { get; set; }
#endregion #endregion
@ -45,15 +47,18 @@ namespace ZoFo.GameCore.GameManagers
{ {
_graphics = new GraphicsDeviceManager(this); _graphics = new GraphicsDeviceManager(this);
SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y); SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
FulscrreenSwitch(); // FulscrreenSwitch();
Content.RootDirectory = "Content"; Content.RootDirectory = "Content";
IsMouseVisible = true; IsMouseVisible = true;
Instance = this; Instance = this;
InputManager = new InputManager(); InputManager = new InputManager();
SettingsManager = new SettingsManager();
SettingsManager.LoadSettings();
SoundManager = new SoundManager();
SoundManager.LoadSounds();
currentGUI = new MainMenuGUI(); currentGUI = new MainMenuGUI();
@ -65,9 +70,7 @@ namespace ZoFo.GameCore.GameManagers
protected override void Initialize() protected override void Initialize()
{ {
currentGUI.Initialize(); currentGUI.Initialize();
debugHud.Initialize(); debugHud.Initialize();
base.Initialize(); base.Initialize();
@ -88,9 +91,9 @@ namespace ZoFo.GameCore.GameManagers
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
Keyboard.GetState().IsKeyDown(Keys.Escape)) Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit(); Exit();
debugHud.Set("key", "value"); debugHud.Set("key", "value");
InputManager.Update(); InputManager.Update();
currentGUI.Update(gameTime); currentGUI.Update(gameTime);
switch (gamestate) switch (gamestate)
@ -115,20 +118,20 @@ namespace ZoFo.GameCore.GameManagers
{ {
GraphicsDevice.Clear(Color.CornflowerBlue); GraphicsDevice.Clear(Color.CornflowerBlue);
currentGUI.Draw(_spriteBatch); currentGUI.Draw(_spriteBatch);
debugHud.Draw(_spriteBatch); debugHud.Draw(_spriteBatch);
_spriteBatch.Begin();
switch (gamestate) switch (gamestate)
{ {
case GameState.ClientPlaying: case GameState.ClientPlaying:
case GameState.HostPlaying: case GameState.HostPlaying:
client.Draw(_spriteBatch); client.Draw(_spriteBatch);
break; break;
case GameState.NotPlaying: case GameState.NotPlaying:
default: default:
break; break;
} }
_spriteBatch.End();
base.Draw(gameTime); base.Draw(gameTime);
} }
@ -138,7 +141,7 @@ namespace ZoFo.GameCore.GameManagers
} }
public void SetGUI(AbstractGUI gui) public void SetGUI(AbstractGUI gui)
{ {
currentGUI = gui; currentGUI = gui;
currentGUI.Initialize(); currentGUI.Initialize();
currentGUI.LoadContent(); currentGUI.LoadContent();
@ -160,5 +163,8 @@ namespace ZoFo.GameCore.GameManagers
{ {
_graphics.IsFullScreen = !_graphics.IsFullScreen; _graphics.IsFullScreen = !_graphics.IsFullScreen;
} }
public void SetServer(Server server) { this.server = server; }
public void SetClient(Client client) { this.client = client; }
} }
} }

View file

@ -3,63 +3,60 @@ using Microsoft.Xna.Framework.Input;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Formats.Tar;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers namespace ZoFo.GameCore.GameManagers
{ {
public enum ScopeState { Up, Middle, Down } public enum ScopeState { Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight }
public enum ControlsState { Gamepad, Keyboard }
public class InputManager public class InputManager
{ {
public delegate void Delegat(); public delegate void Delegat();
public event Delegat MovEventJump; public event Delegat ShootEvent; // событие удара(когда нажат X, событие срабатывает)
public event Delegat MovEventDown;
public event Delegat ShootEvent; public event Delegat OnInteract; // событие взаимодействия с collectable(например, лутом)
//с помощью кнопки E.
public event Delegat TalkEvent;
Vector2 vectorMovementDirection; Vector2 vectorMovementDirection;
ScopeState scopeState; // Положение оружия. Up, Middle, Down. ScopeState currentScopeState; // Положение оружия. Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight.
ControlsState controlsState;
private bool _overrideControls = false;
private bool _cheatsEnabled = false; private bool _cheatsEnabled = false;
public bool InvincibilityCheat { get; private set; } = false; public bool InvincibilityCheat { get; private set; } = false;
public bool CollisionsCheat { get; private set; } = false; public bool CollisionsCheat { get; private set; } = false;
public bool InfiniteAmmoCheat { get; private set; } = false; public bool InfiniteAmmoCheat { get; private set; } = false;
private bool isJumpDown; // Блокирует физическое нажатие прыжка и спуска
private bool isShoot; private bool isShoot;
private bool isInteract;
private KeyboardState lastKeyboardState; private KeyboardState lastKeyboardState;
private GamePadState lastGamePadState; private GamePadState lastGamePadState;
public Vector2 VectorMovementDirection { get => vectorMovementDirection; } public Vector2 VectorMovementDirection { get => vectorMovementDirection; }
public ScopeState ScopeState { get => scopeState; } public ScopeState ScopeState { get => currentScopeState; }
public string currentControlsState; public string currentControlsState;
public ScopeState CurrentScopeState { get => currentScopeState; } // получить текущее состояние
public InputManager() public InputManager()
{ {
this.isJumpDown = false;
this.isShoot = false; this.isShoot = false;
scopeState = ScopeState.Middle; currentScopeState = ScopeState.Straight;
controlsState = ControlsState.Keyboard;
vectorMovementDirection = new Vector2(0, 0); vectorMovementDirection = new Vector2(0, 0);
} }
public void Update() public void Update()
{ {
if (_cheatsEnabled) if (_cheatsEnabled)
{ {
//AppManager.Instance.DebugHUD.Set("cheats", _cheatsEnabled.ToString()); AppManager.Instance.debugHud.Set("cheats", _cheatsEnabled.ToString());
//AppManager.Instance.DebugHUD.Set("invincible", InvincibilityCheat.ToString()); AppManager.Instance.debugHud.Set("invincible", InvincibilityCheat.ToString());
//AppManager.Instance.DebugHUD.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO AppManager.Instance.debugHud.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO
} }
#region Работа с GamePad #region Работа с GamePad
if (_overrideControls ? controlsState == ControlsState.Gamepad : GamePad.GetState(0).IsConnected)
{
controlsState = ControlsState.Gamepad;
#region Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика. #region Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика.
GamePadState gamePadState = GamePad.GetState(0); GamePadState gamePadState = GamePad.GetState(0);
vectorMovementDirection = gamePadState.ThumbSticks.Left; vectorMovementDirection = gamePadState.ThumbSticks.Left;
@ -78,56 +75,57 @@ namespace ZoFo.GameCore.GameManagers
} }
#endregion // Cheats #endregion // Cheats
#region Обработка нажатия прыжка и спуска. Вызывает события MovEvent.
if (vectorMovementDirection.Y < -0.2 && gamePadState.Buttons.A == ButtonState.Pressed && !isJumpDown)
{
isJumpDown = true;
MovEventDown?.Invoke();
Debug.WriteLine("Спуск");
}
else if (gamePadState.Buttons.A == ButtonState.Pressed && lastGamePadState.Buttons.A == ButtonState.Released)
{
MovEventJump?.Invoke();
Debug.WriteLine("Прыжок");
}
#endregion
#region Обработка положения оружия. Задает значение полю scopeState. #region Обработка положения оружия. Задает значение полю scopeState.
if (vectorMovementDirection.Y >= 0.7) if (vectorMovementDirection.Y >= 0.6)
{ {
scopeState = ScopeState.Up; currentScopeState = ScopeState.Straight;
} }
else if (vectorMovementDirection.Y <= -0.7 && !isJumpDown) else if(vectorMovementDirection.Y <= 0.6)
{ {
scopeState = ScopeState.Down; currentScopeState = ScopeState.Back;
} }
else else if(vectorMovementDirection.X >= 0.6)
{ {
scopeState = ScopeState.Middle; currentScopeState = ScopeState.Right;
}
else if(vectorMovementDirection.X <= 0.6)
{
currentScopeState = ScopeState.Left;
}
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X >= 0.6)
{
currentScopeState = ScopeState.StraightRight;
}
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X <= 0.6)
{
currentScopeState = ScopeState.StraightLeft;
}
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X >= 0.6)
{
currentScopeState = ScopeState.BackRight;
}
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X <= 0.6)
{
currentScopeState = ScopeState.BackLeft;
} }
#endregion #endregion
#region Обработка нажатия выстрела. Вызывает событие ShootEvent #region Обработка нажатия выстрела. Вызывает событие ShootEvent
if (gamePadState.Buttons.X == ButtonState.Pressed && !isJumpDown && !isShoot) if (gamePadState.Buttons.X == ButtonState.Pressed && !isShoot)
{ {
isShoot = true; isShoot = true;
ShootEvent?.Invoke(); ShootEvent?.Invoke();
Debug.WriteLine("Выстрел"); Debug.WriteLine("Выстрел");
} }
else if (gamePadState.Buttons.X == ButtonState.Released && !isJumpDown) else if (gamePadState.Buttons.X == ButtonState.Released)
{ {
isShoot = false; isShoot = false;
} }
#endregion #endregion
lastGamePadState = gamePadState; lastGamePadState = gamePadState;
}
#endregion #endregion
#region Работа с KeyBoard #region Работа с KeyBoard
else
{
controlsState = ControlsState.Keyboard;
#region Состояние клавиатуры #region Состояние клавиатуры
KeyboardState keyBoardState = Keyboard.GetState(); // Состояние клавиатуры KeyboardState keyBoardState = Keyboard.GetState(); // Состояние клавиатуры
#endregion #endregion
@ -154,76 +152,73 @@ namespace ZoFo.GameCore.GameManagers
} }
#endregion // Cheats #endregion // Cheats
#region Обработка движения вправо-влево. Меняет у вектора vectorMovementDirection значение X на -1/0/1. #region Обработка состояния объекта. Задает значение полю scopeState.
if (keyBoardState.IsKeyDown(Keys.Left)) if (keyBoardState.IsKeyDown(Keys.Up) || keyBoardState.IsKeyDown(Keys.W))
{ {
vectorMovementDirection.X = -1; currentScopeState = ScopeState.Straight;
} }
else if (keyBoardState.IsKeyDown(Keys.Right)) else if (keyBoardState.IsKeyDown(Keys.Down) || keyBoardState.IsKeyDown(Keys.S))
{ {
vectorMovementDirection.X = 1; currentScopeState = ScopeState.Back;
} }
else else if(keyBoardState.IsKeyDown(Keys.Left) || keyBoardState.IsKeyDown(Keys.A))
{ {
vectorMovementDirection.X = 0; currentScopeState = ScopeState.Left;
} }
#endregion else if(keyBoardState.IsKeyDown(Keys.Right) || keyBoardState.IsKeyDown(Keys.D))
#region Обработка прыжка и спуска. Вызываются события MovEvent.
if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown && keyBoardState.IsKeyDown(Keys.Down))
{ {
isJumpDown = true; currentScopeState = ScopeState.Right;
MovEventDown?.Invoke();
Debug.WriteLine("Спуск");
} }
else if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown) else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Up) ||
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.W))
{ {
isJumpDown = true; currentScopeState = ScopeState.StraightRight;
MovEventJump?.Invoke();
Debug.WriteLine("Прыжок");
} }
else if (keyBoardState.IsKeyUp(Keys.LeftShift)) else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Up) ||
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.W))
{ {
isJumpDown = false; currentScopeState = ScopeState.StraightLeft;
} }
#endregion else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Down) ||
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.S))
#region Обработка положения оружия. Задает значение полю scopeState.
if (keyBoardState.IsKeyDown(Keys.Up))
{ {
scopeState = ScopeState.Up; currentScopeState = ScopeState.BackRight;
} }
else if (keyBoardState.IsKeyDown(Keys.Down) && !isJumpDown) else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Down) ||
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.S))
{ {
scopeState = ScopeState.Down; currentScopeState = ScopeState.BackLeft;
}
else
{
scopeState = ScopeState.Middle;
} }
#endregion #endregion
#region Обработка нажатия выстрела. Вызывает событие ShootEvent #region Обработка нажатия выстрела. Вызывает событие ShootEvent
if (keyBoardState.IsKeyDown(Keys.X) && !isJumpDown && !isShoot) if (keyBoardState.IsKeyDown(Keys.P) && !isShoot)
{ {
isShoot = true; isShoot = true;
ShootEvent?.Invoke(); ShootEvent?.Invoke();
Debug.WriteLine("Выстрел"); Debug.WriteLine("Выстрел");
} }
else if (keyBoardState.IsKeyUp(Keys.X) && !isJumpDown) else if (keyBoardState.IsKeyUp(Keys.P))
{ {
isShoot = false; isShoot = false;
} }
#endregion #endregion
SetState(ControlsState.Keyboard); #region Обработка взаимодействия с collectable(например лутом). Вызывает событие OnInteract
if (keyBoardState.IsKeyDown(Keys.E) && !isInteract)
{
OnInteract?.Invoke();
Debug.WriteLine("взаимодействие с Collectable");
}
else if (keyBoardState.IsKeyUp(Keys.E))
{
isInteract = false;
}
#endregion
lastKeyboardState = keyBoardState; lastKeyboardState = keyBoardState;
}
#endregion #endregion
} }
public void SetState(ControlsState controlsState)
{
currentControlsState = controlsState.ToString();
}
} }
} }

View file

@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.MapManager.MapElements namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
@ -13,5 +14,6 @@ namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
public int Width { get; set; } public int Width { get; set; }
public int Id { get; set; } public int Id { get; set; }
public bool Visibility { get; set; } public bool Visibility { get; set; }
public string Class { get; set; }
} }
} }

View file

@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.MapManager.MapElements namespace ZoFo.GameCore.GameManagers.MapManager.MapElements

View file

@ -8,65 +8,96 @@ using System.Text;
using System.Text.Json; using System.Text.Json;
using System.Threading.Tasks; using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.MapManager.MapElements; using ZoFo.GameCore.GameManagers.MapManager.MapElements;
using ZoFo.GameCore.GameObjects.MapObjects;
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
using ZoFo.GameCore.GameObjects.MapObjects.Tiles;
namespace ZoFo.GameCore.GameManagers.MapManager namespace ZoFo.GameCore.GameManagers.MapManager
{ {
public class MapManager public class MapManager
{ {
private static readonly string _path = "/{0}.tmj";
private static readonly string _templatePath = "Content/MapData/TileMaps/{0}.tmj";
private static readonly float _scale = 1.0f;
private List<TileSet> _tileSets = new List<TileSet>(); private List<TileSet> _tileSets = new List<TileSet>();
/// <summary>
/// Загрузка карты. Передаётся название файла карты. По умолчанию main.
/// </summary>
/// <param name="mapName"></param>
public void LoadMap(string mapName = "main") public void LoadMap(string mapName = "main")
{ {
TileMap tileMap; // Загрузка TileMap
using (StreamReader reader = new StreamReader(string.Format(_path, mapName))) var options = new JsonSerializerOptions
{ {
string data = reader.ReadToEnd(); PropertyNameCaseInsensitive = true
tileMap = JsonSerializer.Deserialize<TileMap>(data); };
} TileMap tileMap = JsonSerializer.Deserialize<TileMap>(File.ReadAllText(string.Format(_templatePath, mapName)), options);
// Загрузка TileSet-ов по TileSetInfo
List<TileSet> tileSets = new List<TileSet>(); List<TileSet> tileSets = new List<TileSet>();
foreach (TileSetInfo tileSetInfo in tileMap.TileSets) foreach (TileSetInfo tileSetInfo in tileMap.TileSets)
{ {
TileSet tileSet = LoadTileSet(tileSetInfo.Source); TileSet tileSet = LoadTileSet("Content/MapData/"+tileSetInfo.Source);
tileSet.FirstGid = tileSetInfo.FirstGid; tileSet.FirstGid = tileSetInfo.FirstGid;
tileSets.Add(tileSet); tileSets.Add(tileSet);
} }
foreach (var chunk in tileMap.Layers[0].Chunks) foreach (var layer in tileMap.Layers)
{ {
int i = 0; foreach (var chunk in layer.Chunks)
foreach (var id in chunk.Data)
{ {
foreach (var tileSet in tileSets) for (int i = 0; i < chunk.Data.Length; i++)
{ {
if (tileSet.FirstGid - id < 0) foreach (var tileSet in tileSets)
{ {
int number = id - tileSet.FirstGid; if (tileSet.FirstGid - chunk.Data[i] < 0)
{
int number = chunk.Data[i] - tileSet.FirstGid;
int relativeColumn = number % tileSet.Columns * tileSet.TileWidth; int relativeColumn = (number % tileSet.Columns) * tileSet.TileWidth;
int relativeRow = number / tileSet.Columns * tileSet.TileHeight; int relativeRow = (number / tileSet.Columns) * tileSet.TileHeight;
Rectangle sourceRectangle = new Rectangle(relativeColumn * tileSet.TileWidth, relativeRow * tileSet.TileHeight, Rectangle sourceRectangle = new Rectangle(relativeColumn * tileSet.TileWidth, relativeRow * tileSet.TileHeight,
relativeColumn * tileSet.TileWidth + tileSet.TileWidth, relativeRow * tileSet.TileHeight + tileSet.TileHeight); /* relativeColumn * tileSet.TileWidth +*/ tileSet.TileWidth, /*relativeRow * tileSet.TileHeight +*/ tileSet.TileHeight);
Vector2 position = new Vector2(i % chunk.Width, i / chunk.Height); Vector2 position = new Vector2((i % chunk.Width) * tileSet.TileWidth + chunk.X * chunk.Width, (i / chunk.Height)*tileSet.TileHeight + chunk.Y * chunk.Height) ;
switch (layer.Class)
{
case "Tile":
AppManager.Instance.server.RegisterGameObject(new MapObject(position, new Vector2(tileSet.TileWidth * _scale, tileSet.TileHeight * _scale), sourceRectangle, "Textures\\TileSets\\"+tileSet.Name)); //fix naming
break;
case "StopObject":
// new StopObject(position, new Vector2(tileSet.TileWidth * _scale, tileSet.TileHeight * _scale), sourceRectangle, tileSet.Name);
break;
default:
break;
}
}
} }
} }
i++;
} }
} }
} }
/// <summary>
/// Загружает и парсит TileSet по его пути.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
private TileSet LoadTileSet(string path) private TileSet LoadTileSet(string path)
{ {
using (StreamReader reader = new StreamReader(path)) using (StreamReader reader = new StreamReader(path))
{ {
var options = new JsonSerializerOptions //TODO Remove
{
PropertyNameCaseInsensitive = true
};
string data = reader.ReadToEnd(); string data = reader.ReadToEnd();
return JsonSerializer.Deserialize<TileSet>(data); return JsonSerializer.Deserialize<TileSet>(data, options);
} }
} }
} }
} }

View file

@ -0,0 +1,17 @@
{
"activeFile": "",
"expandedProjectPaths": [
],
"fileStates": {
"TileSets/TileSet 1.tsj": {
"scaleInDock": 1,
"scaleInEditor": 1
}
},
"openFiles": [
],
"project": "",
"recentFiles": [
"TileSets/TileSet 1.tsj"
]
}

View file

@ -0,0 +1,14 @@
{
"automappingRulesFile": "",
"commands": [
],
"compatibilityVersion": 1100,
"extensionsPath": "extensions",
"folders": [
"."
],
"properties": [
],
"propertyTypes": [
]
}

View file

@ -0,0 +1,21 @@
{
"Map/SizeTest": {
"height": 4300,
"width": 2
},
"activeFile": "",
"expandedProjectPaths": [
],
"fileStates": {
},
"last.imagePath": "D:/C#/Я смотрел ваши ХАКАТОНЫ/ZoFo/ZoFo/Content/Textures/Background",
"map.fixedSize": false,
"map.lastUsedFormat": "json",
"map.tileHeight": 16,
"map.tileWidth": 16,
"openFiles": [
],
"project": "MapSession.tiled-project",
"recentFiles": [
]
}

View file

@ -0,0 +1,167 @@
{ "compressionlevel":-1,
"height":20,
"infinite":true,
"layers":[
{
"chunks":[
{
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24, 24, 24, 25, 23, 24, 24, 24, 50, 2, 51, 24, 50, 2, 2, 2,
24, 24, 24, 50, 32, 29, 24, 24, 24, 24, 24, 24, 24, 24, 24, 28,
28, 29, 24, 28, 10, 32, 29, 24, 24, 28, 46, 29, 24, 24, 24, 50,
47, 23, 24, 50, 32, 10, 32, 46, 29, 50, 2, 51, 24, 24, 24, 24,
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51, 24, 24, 28, 29, 24, 25, 23, 24, 25, 1, 2, 3, 111, 45, 29,
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32, 10, 51, 24, 24, 24, 50, 32, 10, 32, 29, 24, 90, 28, 29, 24],
"height":16,
"width":16,
"x":-16,
"y":-16
},
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"width":16,
"x":0,
"y":-16
},
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"width":16,
"x":16,
"y":-16
},
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View file

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View file

@ -0,0 +1,166 @@
{ "class":"Tile",
"columns":22,
"grid":
{
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"orientation":"orthogonal",
"width":24
},
"image":"..\/..\/..\/..\/Content\/Textures\/Background\/TilesetFloor.png",
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"name":"TileSet 1",
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},
{
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}],
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}

View file

@ -5,6 +5,7 @@ using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates; using System.Security.Cryptography.X509Certificates;
using System.Text; using System.Text;
using System.Text.Json;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates; using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
@ -17,9 +18,21 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
private int port = 7632; private int port = 7632;
private EndPoint endPoint; private EndPoint endPoint;
private Socket socket; private Socket socket;
List<IUpdateData> updates = new List<IUpdateData>(); List<UpdateData> updates = new List<UpdateData>();
public delegate void OnDataSent(string Data); public delegate void OnDataSent(string Data);
public event OnDataSent GetDataSent; // event public event OnDataSent GetDataSent; // event
public bool IsConnected { get { return socket.Connected; } }
public ClientNetworkManager()
{
Init();
}
public bool SocketConnected()
{
return socket.Connected;
}
public void Init() //create endPoint, socket public void Init() //create endPoint, socket
{ {
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
@ -27,11 +40,13 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
public void SendData() public void SendData()
{ {
while(socket.Connected) byte[] bytes = Encoding.UTF8.GetBytes(JsonSerializer.Serialize(updates)); //нужно сериализовать
{
byte[] bytes = Encoding.UTF8.GetBytes(updates.ToString());
socket.Send(bytes); socket.Send(bytes);
} }
public void AddData(UpdateData UpdateData)
{
updates.Add(UpdateData);
} }
public void StopConnection() public void StopConnection()
@ -47,24 +62,21 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
/// <param name="port"></param> /// <param name="port"></param>
public void JoinRoom(string ip) // multyplayer public void JoinRoom(string ip) // multyplayer
{ {
endPoint = new IPEndPoint(IPAddress.Parse(ip), port); endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
socket.Connect(endPoint); socket.Connect(endPoint);
SendData(); SendData();
Thread listen = new Thread(StartListening); Thread listen = new Thread(StartListening);
listen.Start(); listen.Start();
} }
/// <summary> /// <summary>
/// создается /// создается одиночная комната к которой ты подключаешься
/// </summary> /// </summary>
public void JoinYourself() // single player public void JoinYourself() // single player
{ {
endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port); endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
socket.Connect(endPoint); socket.Connect(endPoint);
SendData(); SendData();
Thread listen = new Thread(StartListening); Thread listen = new Thread(StartListening);
listen.Start(); listen.Start();

View file

@ -4,6 +4,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Net.Http;
using System.Net.Sockets; using System.Net.Sockets;
using System.Text; using System.Text;
using System.Text.Json; using System.Text.Json;
@ -16,24 +17,46 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
{ {
public class ServerNetworkManager public class ServerNetworkManager
{ {
private IPAddress ip = IPAddress.Any; private IPAddress ip =IPAddress.Parse("127.0.0.1"); //IPAddress.Any
private int port = 7632; private int port = 7632;
private IPEndPoint endPoint; private IPEndPoint endPoint;
private Socket socket; private Socket socket;
private List<Socket> clients; private List<Socket> clients;
private List<IUpdateData> updates; public List<UpdateData> updates;
public delegate void OnDataSend(string data); public delegate void OnDataSend(string data);
public event OnDataSend GetDataSend; // event public event OnDataSend GetDataSend; // event
Dictionary<Socket, Thread> managerThread; Dictionary<Socket, Thread> managerThread;
Thread serverTheread;
public void Init() //create Socket public ServerNetworkManager() { Init(); }
/// <summary>
/// Initialize varibles and Sockets
/// </summary>
private void Init()
{ {
endPoint = new IPEndPoint(ip, port); endPoint = new IPEndPoint(ip, port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
managerThread = new Dictionary<Socket, Thread>(); managerThread = new Dictionary<Socket, Thread>();
clients = new List<Socket>();
updates = new List<UpdateData>();
managerThread = new Dictionary<Socket, Thread>();
socket.Bind(endPoint);
} }
public void SendData() //отправляет клиенту Data
/// <summary>
/// отправляет клиенту Data
/// </summary>
public void SendData()
{ {
for (int i = 0; i < updates.Count; i++)
{
AppManager.Instance.client.GotData(updates[i]);
}
updates.Clear();
return; //TODO TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK
string data = JsonSerializer.Serialize(updates); string data = JsonSerializer.Serialize(updates);
var databytes = Encoding.UTF8.GetBytes(data); var databytes = Encoding.UTF8.GetBytes(data);
foreach (var item in clients) foreach (var item in clients)
@ -41,11 +64,20 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
item.SendAsync(databytes); item.SendAsync(databytes);
} }
} }
public void AddData(IUpdateData data)//добавляет в лист updates новую data
/// <summary>
/// добавляет в лист updates новую data
/// </summary>
/// <param name="data"></param>
public void AddData(UpdateData data)
{ {
updates.Add(data); updates.Add(data);
} }
public void CloseConnection() //По сути коне игры и отключение игроков
/// <summary>
/// По сути конец игры и отключение игроков
/// </summary>
public void CloseConnection()
{ {
foreach (var item in clients) foreach (var item in clients)
{ {
@ -66,11 +98,26 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
clients.Clear(); clients.Clear();
} }
/// <summary>
/// Начинает работу сервера (Ожидает подключений)
/// </summary>
/// <param name="players"></param>
public void Start(object players)
{
serverTheread = new Thread(StartWaitingForPlayers);
serverTheread.Start(players);
}
//Потоки Клиентов //Потоки Клиентов
public void StartWaitingForPlayers(object players)//Слушает игроков, которые хотят подключиться
/// <summary>
/// Слушает игроков, которые хотят подключиться
/// </summary>
/// <param name="players"></param>
public void StartWaitingForPlayers(object players)
{ {
int playNumber = (int)players; int playNumber = (int)players;
socket.Bind(endPoint);
socket.Listen(playNumber); socket.Listen(playNumber);
for (int i = 0; i < playNumber; i++) for (int i = 0; i < playNumber; i++)
{ {
@ -82,7 +129,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
} }
} }
private void StartListening(object socket)//начать слушать клиентов в самой игре активируют Ивент
/// <summary>
/// начать слушать клиентов в самой игре активируют Ивент
/// </summary>
/// <param name="socket"></param>
private void StartListening(object socket)
{ {
// obj to Socket // obj to Socket
Socket client = (Socket)socket; Socket client = (Socket)socket;

View file

@ -6,9 +6,12 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer
{ {
public class UpdateInput :IUpdateData public class UpdateInput :UpdateData
{ {
public int IdEntity { get; set; } // public int IdEntity { get; set; }
public string UpdateType { get; set; } public UpdateInput()
{
UpdateType = "UpdateInput";
}
} }
} }

View file

@ -6,9 +6,8 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer
{ {
public class UpdatePlayerExit : IUpdateData public class UpdatePlayerExit : UpdateData
{ {
public int IdEntity { get; set; } public UpdatePlayerExit() { UpdateType = "UpdatePlayerExit"; }
public string UpdateType { get; set; }
} }
} }

View file

@ -6,9 +6,8 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
{ {
public class UpdateAnimation : IUpdateData //хранит новую анимации public class UpdateAnimation : UpdateData //хранит новую анимации
{ {
public int IdEntity { get; set; } public UpdateAnimation() { UpdateType = "UpdateAnimation"; }
public string UpdateType { get; set; }
} }
} }

View file

@ -6,9 +6,8 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
{ {
public class UpdateEntityHealth : IUpdateData//хранит новое хп entity public class UpdateEntityHealth : UpdateData//хранит новое хп entity
{ {
public int IdEntity { get; set; } public UpdateEntityHealth() { UpdateType = "UpdateEntityHealth"; }
public string UpdateType { get; set; }
} }
} }

View file

@ -6,9 +6,8 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
{ {
public class UpdateGameEnded : IUpdateData //хранит полученый лут и уведомляет о конце игры public class UpdateGameEnded : UpdateData //хранит полученый лут и уведомляет о конце игры
{ {
public int IdEntity { get; set; } public UpdateGameEnded() { UpdateType = "UpdateGameEnded"; }
public string UpdateType { get; set; }
} }
} }

View file

@ -6,9 +6,8 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
{ {
public class UpdateGameObjectCreated : IUpdateData //Хранит объект, который только отправили public class UpdateGameObjectCreated : UpdateData //Хранит объект, который только отправили
{ {
public int IdEntity { get; set; } public UpdateGameObjectCreated() { UpdateType = "UpdateGameObjectCreated"; }
public string UpdateType { get; set; }
} }
} }

View file

@ -6,9 +6,8 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
{ {
public class UpdateLoot : IUpdateData //Хранит лут public class UpdateLoot : UpdateData //Хранит лут
{ {
public int IdEntity { get; set; } public UpdateLoot() { UpdateType = "UpdateLoot"; }
public string UpdateType { get; set; }
} }
} }

View file

@ -6,9 +6,8 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
{ {
public class UpdatePlayerParametrs : IUpdateData //Хранит хп, радиацию public class UpdatePlayerParametrs : UpdateData //Хранит хп, радиацию
{ {
public int IdEntity { get; set; } public UpdatePlayerParametrs() { UpdateType = "UpdatePlayerParametrs"; }
public string UpdateType { get; set; }
} }
} }

View file

@ -6,9 +6,8 @@ using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
{ {
public class UpdatePosition : IUpdateData //Хранит новую позицию public class UpdatePosition : UpdateData //Хранит новую позицию
{ {
public int IdEntity { get; set; } public UpdatePosition() { UpdateType = "UpdatePosition"; }
public string UpdateType { get; set; }
} }
} }

View file

@ -0,0 +1,23 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
{
public class UpdateTileCreated : UpdateData
{
public UpdateTileCreated() { UpdateType = "UpdateTileCreated"; }
public Texture2D TextureTile { get; set; }
public Vector2 Position { get; set; }
public Point Size { get; set; }
public Rectangle sourceRectangle { get; set; }
public string tileSetName { get; set; }
}
}

View file

@ -17,11 +17,13 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates
[JsonDerivedType(typeof(UpdateLoot))] [JsonDerivedType(typeof(UpdateLoot))]
[JsonDerivedType(typeof(UpdatePlayerParametrs))] [JsonDerivedType(typeof(UpdatePlayerParametrs))]
[JsonDerivedType(typeof(UpdatePosition))] [JsonDerivedType(typeof(UpdatePosition))]
[JsonDerivedType(typeof(UpdateTileCreated))]
[JsonDerivedType(typeof(UpdateInput))] [JsonDerivedType(typeof(UpdateInput))]
[JsonDerivedType(typeof(UpdatePlayerExit))] [JsonDerivedType(typeof(UpdatePlayerExit))]
public interface IUpdateData
public class UpdateData
{ {
public int IdEntity { get; set; } //Id объекта public int IdEntity { get; set; } //Id объекта
public string UpdateType { get; set; } //тип обновления public string UpdateType { get; protected set; } //тип обновления
} }
} }

View file

@ -0,0 +1,93 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using Microsoft.Xna;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Newtonsoft.Json.Serialization;
using Microsoft.Xna.Framework.Graphics;
namespace ZoFo.GameCore.GameManagers
{
public class SettingsManager //нужно что-то менять с разрешением
{
private SettingsContainer settingsContainer = new SettingsContainer();
public bool IsFullScreen { get => settingsContainer.IsFullScreen; }
public float MainVolume { get => settingsContainer.MainVolume; }
public float MusicVolume { get => settingsContainer.MusicVolume; }
public float SoundEffectsVolume { get => settingsContainer.SoundEffectsVolume; }
public Point Resolution { get => settingsContainer.Resolution; }
public void SetResolution(Point resolution)
{
settingsContainer.Resolution = resolution;
//AppManager.Instance.resolution = resolution;
}
public void SetMainVolume(float volume)
{
settingsContainer.MainVolume = volume;
//AppManager.Instance.SoundManager.Update();
SaveSettings();
}
public void SetMusicVolume(float volume)
{
settingsContainer.MusicVolume = volume;
SaveSettings();
}
public void SetSoundEffectsVolume(float volume)
{
settingsContainer.SoundEffectsVolume = volume;
SaveSettings();
}
public void SetIsFullScreen(bool isFullScreen)
{
settingsContainer.IsFullScreen = isFullScreen;
//AppManager.Instance.SetIsFullScreen(isFullScreen);
SaveSettings();
}
public void LoadSettings()
{
if (!File.Exists("GameSettings.txt"))
{
SaveSettings();
return;
}
settingsContainer = JsonConvert.DeserializeObject<SettingsContainer>(File.ReadAllText("GameSettings.txt"));
SetIsFullScreen(settingsContainer.IsFullScreen);
SetMainVolume(settingsContainer.MainVolume);
SetMusicVolume(settingsContainer.MusicVolume);
SetResolution(settingsContainer.Resolution);
SetSoundEffectsVolume(settingsContainer.SoundEffectsVolume);
}
public void SaveSettings()
{
using (StreamWriter streamWriter = new StreamWriter("GameSettings.txt"))
{
string _str = JsonConvert.SerializeObject(settingsContainer);
streamWriter.Write(_str);
}
}
}
[Serializable]
public class SettingsContainer
{
[JsonProperty("IsFullScreen")]
public bool IsFullScreen { get; set; } = false;
[JsonProperty("MainVolume")]
public float MainVolume { get; set; } = 1;
[JsonProperty("MusicVolume")]
public float MusicVolume { get; set; } = 1;
[JsonProperty("SoundEffectsVolume")]
public float SoundEffectsVolume { get; set; } = 1;
[JsonProperty("Resolution")]
public Point Resolution { get; set; } = new Point(GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height);
}
}

View file

@ -20,12 +20,12 @@ namespace ZoFo.GameCore.GameManagers
public void LoadSounds() // метод для загрузки звуков из папки public void LoadSounds() // метод для загрузки звуков из папки
{ {
var k = Directory.GetFiles("../../..//Content//sounds").Where(x => x.EndsWith("mp3")); var k = Directory.GetFiles("../../..//Content//sounds").Where(x => x.EndsWith("wav"));
if (k.Count() > 0) if (k.Count() > 0)
{ {
string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".mp3", "")).ToArray();// папка со звуками там где exe string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".wav", "")).ToArray();// папка со звуками там где exe
foreach (var soundFile in soundFiles) foreach (var soundFile in soundFiles)
{ {
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile)); Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile));
@ -42,7 +42,7 @@ namespace ZoFo.GameCore.GameManagers
public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
{ {
var sound = new Sound(Sounds[soundName].CreateInstance(), Vector2.One, true); var sound = new Sound(Sounds[soundName].CreateInstance(), Vector2.One, true);
// ждать пока настройки появятся sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume; sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
sound.SoundEffect.IsLooped = false; sound.SoundEffect.IsLooped = false;
sound.SoundEffect.Play(); sound.SoundEffect.Play();
@ -57,7 +57,7 @@ namespace ZoFo.GameCore.GameManagers
{ {
var sound = new Sound(Sounds[soundName].CreateInstance(), soundPos, false) { baseVolume = baseVolume, basePich = pitch }; var sound = new Sound(Sounds[soundName].CreateInstance(), soundPos, false) { baseVolume = baseVolume, basePich = pitch };
sound.SoundEffect.IsLooped = false; sound.SoundEffect.IsLooped = false;
//ждать пока настройки появятся sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume; sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;
sound.SoundEffect.Pitch = pitch; sound.SoundEffect.Pitch = pitch;
sound.SoundEffect.Play(); sound.SoundEffect.Play();
PlayingSounds.Add(sound); PlayingSounds.Add(sound);
@ -78,7 +78,7 @@ namespace ZoFo.GameCore.GameManagers
{ {
for (int i = 0; i < PlayingSounds.Count; i++) for (int i = 0; i < PlayingSounds.Count; i++)
{ {
//PlayingSounds[i].UpdateVolume(Vector2.Zero); PlayingSounds[i].UpdateVolume(Vector2.Zero);
if (PlayingSounds[i].SoundEffect.State == SoundState.Stopped) if (PlayingSounds[i].SoundEffect.State == SoundState.Stopped)
{ {
PlayingSounds.Remove(PlayingSounds[i]); PlayingSounds.Remove(PlayingSounds[i]);
@ -114,14 +114,14 @@ namespace ZoFo.GameCore.GameManagers
SoundEffect = soundEffect; SoundEffect = soundEffect;
Position = position; Position = position;
} }
/*/ public void UpdateVolume(Vector2 playerPos) public void UpdateVolume(Vector2 playerPos)
{ {
if (isAmbient) if (isAmbient)
SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume; SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
else else
SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;// * (float)Math.Clamp(1 - GetDistanceVol(playerPos),0,1); SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;// * (float)Math.Clamp(1 - GetDistanceVol(playerPos),0,1);
}/*/ }
public double GetDistanceVol(Vector2 playerPos) // получение дистанции до объедка от игрока public double GetDistanceVol(Vector2 playerPos) // получение дистанции до объедка от игрока
{ {

View file

@ -10,28 +10,16 @@ namespace ZoFo.GameCore.GameObjects.Entities
{ {
public abstract class Entity : GameObject public abstract class Entity : GameObject
{ {
protected override GraphicsComponent graphicsComponent => null; public override GraphicsComponent graphicsComponent => null;
public CollisionComponent collisionComponent { get; protected set; } public CollisionComponent collisionComponent { get; protected set; }
public int Id { get; set; } public int Id { get; set; }
public void CollisionComponent() protected Entity(Vector2 position) : base(position)
{
}
public virtual void Update()
{ {
} }
public void AnimationComponent()
{
}
public void UpdateLogic()
{
}
} }
} }
//вектор
//вилосити
//поситион
//текстура

View file

@ -1,7 +1,10 @@
using System; using Microsoft.Xna.Framework;
using System;
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables; namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
public class Collectable : Entity public class Collectable : Entity
{ {
public Collectable(Vector2 position) : base(position)
{
}
} }

View file

@ -2,10 +2,13 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Net.Mime; using System.Net.Mime;
using System.Reflection; using System.Reflection;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Content;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies; namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
public class Enemy : LivingEntity public class Enemy : LivingEntity
{ {
public Enemy(Vector2 position) : base(position)
{
}
} }

View file

@ -3,18 +3,27 @@ using Microsoft.Xna.Framework.Graphics;
using System; using System;
using ZoFo.GameCore.GameObjects.Entities; using ZoFo.GameCore.GameObjects.Entities;
using ZoFo.GameCore.ZoFo_graphics; using ZoFo.GameCore.ZoFo_graphics;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities; namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities;
public class LivingEntity : Entity public class LivingEntity : Entity
{ {
public Vector2 velocity; public Vector2 velocity;
private InputManager inputManager;
public void TextureLoad(SpriteBatch spriteBatch) public LivingEntity(Vector2 position) : base(position)
{ {
inputManager = new InputManager();
} }
#region Server side
/*public override void Update()
{
}*/
#endregion
} }

View file

@ -1,7 +1,27 @@
using System; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player; namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
public class Player : LivingEntity public class Player : LivingEntity
{ {
public Vector2 InputWeaponRotation{ get; set; }
public Vector2 InputPlayerRotation{ get; set;}
public bool IsTryingToShoot{get;set;}
Texture2D texture;
private float speed;
private int health;
public Player(Vector2 position) : base(position)
{
//InputWeaponRotation = new Vector2(0, 0);
//InputPlayerRotation = new Vector2(0, 0);
}
public void Update(GameTime gameTime)
{
}
} }

View file

@ -1,7 +1,10 @@
using System; using Microsoft.Xna.Framework;
using System;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles; namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
public class Bullet : Projectile public class Bullet : Projectile
{ {
public Bullet(Vector2 position) : base(position)
{
}
} }

View file

@ -1,7 +1,10 @@
using System; using Microsoft.Xna.Framework;
using System;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles; namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
public class Projectile : LivingEntity public class Projectile : LivingEntity
{ {
public Projectile(Vector2 position) : base(position)
{
}
} }

View file

@ -1,7 +1,10 @@
using System; using Microsoft.Xna.Framework;
using System;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles; namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
public class Rock : Projectile public class Rock : Projectile
{ {
public Rock(Vector2 position) : base(position)
{
}
} }

View file

@ -1,15 +1,96 @@
 
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.ZoFo_graphics; using ZoFo.GameCore.ZoFo_graphics;
using ZoFo.GameCore;
namespace ZoFo.GameCore.GameObjects; namespace ZoFo.GameCore.GameObjects;
public abstract class GameObject public abstract class GameObject
{ {
public Vector2 position; public Vector2 position;
public Vector2 rotation;
protected abstract GraphicsComponent graphicsComponent { get; } private Server server;
public void Draw() { } public Vector2 rotation; //вектор направления объекта
public abstract GraphicsComponent graphicsComponent { get; }
#region ServerSide
public GameObject(Vector2 position)
{
this.position = position;
graphicsComponent.LoadContent();
}
public virtual void UpdateLogic(GameTime gameTime)
{
PlayAnimation_OnServer();
}
/// <summary>
/// Это вызывается в логике игры, которая на сервере, здесь будет вызываться уведомление об анимации
/// </summary>
public void PlayAnimation_OnServer()
{
graphicsComponent.Update();
}
#endregion
#region Client Side
/// <summary>
/// Для клиента
/// Это вызывается в клиентской части игры
/// </summary>
public void PlayAnimation_OnClient()
{
graphicsComponent.Update();
}
/// <summary>
/// Для клиента
/// Загрузка графического компонента
/// </summary>
public void LoadContent()
{
graphicsComponent.LoadContent();
}
/// <summary>
/// Для клиента
/// Обновление, которое вызывается у клиента, для просмотра анимаций
/// </summary>
public virtual void UpdateAnimations(GameTime gameTime)
{
PlayAnimation_OnClient();
}
/// <summary>
/// Для клиента
/// </summary>
public virtual void Draw(SpriteBatch spriteBatch)
{
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch);
//debug
if (AppManager.Instance.InputManager.CollisionsCheat)
DrawDebugRectangle(spriteBatch, graphicsComponent.ObjectDrawRectangle);
}
public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
{
if (color is null) color = new Color(1, 0, 0, 0.25f);
if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
//spriteBatch.Draw(debugTexture,
// new Rectangle((_rectangle.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling,
// (_rectangle.Y - GraphicsComponent.CameraPosition.Y) * GraphicsComponent.scaling,
// _rectangle.Width * GraphicsComponent.scaling,
// _rectangle.Height * GraphicsComponent.scaling), color.Value);
//TODO: debugTexture
}
#endregion
} }

View file

@ -0,0 +1,35 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects.MapObjects
{
public class MapObject : GameObject
{
public virtual bool IsColliderOn { get; protected set; } = true;//Who added that?
public Rectangle _sourceRectangle;
public override GraphicsComponent graphicsComponent { get; } = new();
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position)
{
_sourceRectangle = sourceRectangle;
graphicsComponent.ObjectDrawRectangle = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
graphicsComponent.BuildComponent(textureName);
graphicsComponent.LoadContent();
}
public override void Draw(SpriteBatch spriteBatch)
{
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch, _sourceRectangle);
}
}
}

View file

@ -0,0 +1,17 @@
using Microsoft.Xna.Framework;
using System;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
public class StopObject : MapObject
{
CollisionComponent collisionComponent;
protected StopObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position, size, sourceRectangle, textureName)
{
// TODO: Написать коллизию, пусть тразмер будет чисто таким же как и текстурка.
// Поменяйте уровень защиты конструктора, после снимите в MapManager комментарий в методе LoadMap с создания StopObject-а
}
}

View file

@ -0,0 +1,8 @@
using System;
namespace ZoFo.GameCore.GameObjects.MapObjects.Tiles;
public class Tile
{
}

View file

@ -1,8 +0,0 @@
using System;
namespace ZoFo.GameCore.GameObjects.StopObjects;
public class StopObject
{
}

View file

@ -1,8 +0,0 @@
using System;
namespace ZoFo.GameCore.GameObjects;
public class Tile
{
}

View file

@ -5,57 +5,124 @@ using System.Linq;
using System.Text; using System.Text;
using System.Text.Json; using System.Text.Json;
using System.Threading.Tasks; using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.MapManager;
using ZoFo.GameCore.GameManagers.NetworkManager; using ZoFo.GameCore.GameManagers.NetworkManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates; using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient; using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GameObjects; using ZoFo.GameCore.GameObjects;
using ZoFo.GameCore.GameObjects.Entities; using ZoFo.GameCore.GameObjects.Entities;
using ZoFo.GameCore.GameObjects.MapObjects;
namespace ZoFo.GameCore namespace ZoFo.GameCore
{ {
public class Server public class Server
{ {
private List<GameObject> gameObjects;
private ServerNetworkManager networkManager; private ServerNetworkManager networkManager;
private List<Entity> entity; //entity private int ticks = 0;
public Server() public Server()
{ {
networkManager = new ServerNetworkManager(); networkManager = new ServerNetworkManager();
networkManager.GetDataSend += OnDataSend; networkManager.GetDataSend += OnDataSend;
} }
#region server logic as App
//TODO Comment pls
public void OnDataSend(string data) public void OnDataSend(string data)
{ {
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data); List<UpdateData> updateDatas = JsonSerializer.Deserialize<List<UpdateData>>(data);
for (int i = 0; i < updateDatas.Count; i++)
{
ProcessIUpdateData(updateDatas[i]);
}
}
/// <summary>
/// Обработка апдейтсов, которые нам прислал клиент
/// </summary>
/// <param name="updateData"></param>
public void ProcessIUpdateData(UpdateData updateData)
{
//ТУТ Switch case будет честное слово //ТУТ Switch case будет честное слово
} }
/// <summary> /// <summary>
/// Для красоты) Отдел Серверов /// Для красоты) Отдел Серверов
/// добавляет в лист updates новую data
/// </summary> /// </summary>
/// <param name="data"></param> /// <param name="data"></param>
public void AddData(IUpdateData data)//добавляет в лист updates новую data public void AddData(UpdateData data)//добавляет в лист updates новую data
{ {
networkManager.AddData(data); networkManager.AddData(data);
} }
public void CreateRoom(int players) //Создает комнату и запускает ожидание подключений
/// <summary>
/// Создает комнату и запускает ожидание подключений
/// </summary>
/// <param name="players"></param>
public void CreateRoom(int players)
{ {
networkManager.StartWaitingForPlayers(players); networkManager.Start(players);
} }
// public void StartGame() { } принудительный запуск /// <summary>
public void EndGame() //Добавляет UpdateGameEnded и отключает игроков /// Запуск игры в комнате
/// </summary>
public void StartGame()
{
//TODO начинает рассылку и обмен пакетами игры
//Грузит карту
gameObjects = new List<GameObject>();
entities = new List<Entity>();
new MapManager().LoadMap();
}
/// <summary>
/// Добавляет UpdateGameEnded и отключает игроков
/// </summary>
public void EndGame()
{ {
UpdateGameEnded gameEnded = new UpdateGameEnded(); UpdateGameEnded gameEnded = new UpdateGameEnded();
networkManager.AddData(gameEnded); networkManager.AddData(gameEnded);
networkManager.CloseConnection(); networkManager.CloseConnection();
} }
internal void Update(GameTime gameTime) private List<GameObject> gameObjects = new List<GameObject>();
{ private List<Entity> entities; //entity
public void Update(GameTime gameTime)
{
if (ticks == 3) //ОБРАБАТЫВАЕТСЯ 20 РАЗ В СЕКУНДУ
{
foreach (var go in gameObjects)
{
go.UpdateLogic(gameTime);
}
ticks = 0;
networkManager.SendData();
}
ticks++;
} }
public void RegisterEntity(GameObject gameObject)
/// <summary>
/// Регистрирует игровой объект
/// </summary>
/// <param name="gameObject"></param>
public void RegisterGameObject(GameObject gameObject)
{ {
gameObjects.Add(gameObject); gameObjects.Add(gameObject);
} if (gameObject is MapObject)
{
AddData(new UpdateTileCreated()
{
Position = (gameObject as MapObject).position,
sourceRectangle = (gameObject as MapObject)._sourceRectangle,
Size = (gameObject as MapObject).graphicsComponent.ObjectDrawRectangle.Size,
tileSetName = (gameObject as MapObject).graphicsComponent.mainTextureName
});//TODO
}
}
} }
#endregion
} }

View file

@ -15,12 +15,16 @@ namespace ZoFo.GameCore.ZoFo_graphics
public class GraphicsComponent public class GraphicsComponent
{ {
public Rectangle ObjectDrawRectangle { get; set; }
public event Action<string> actionOfAnimationEnd; public event Action<string> actionOfAnimationEnd;
private List<AnimationContainer> animations; private List<AnimationContainer> animations;
private List<Texture2D> textures; private List<Texture2D> textures;
private List<string> texturesNames; public List<string> texturesNames; //rethink public and following that errors
private AnimationContainer currentAnimation; private AnimationContainer currentAnimation;
static public int scaling = 4; static public int scaling = 5;
public int parentId; public int parentId;
public AnimationContainer CurrentAnimation public AnimationContainer CurrentAnimation
{ {
@ -60,8 +64,18 @@ namespace ZoFo.GameCore.ZoFo_graphics
buildSourceRectangle(); buildSourceRectangle();
} }
public string mainTextureName;//TODO костыль - пофиксить
public GraphicsComponent(string textureName) public GraphicsComponent(string textureName)
{ {
BuildComponent(textureName);
}
public GraphicsComponent()
{
}
public void BuildComponent(string textureName)
{
mainTextureName = textureName;
//texturesNames.Add(textureName);//Added by SD
animations = new List<AnimationContainer>(); animations = new List<AnimationContainer>();
textures = new List<Texture2D>(); textures = new List<Texture2D>();
var texture = AppManager.Instance.Content.Load<Texture2D>(textureName); var texture = AppManager.Instance.Content.Load<Texture2D>(textureName);
@ -97,6 +111,11 @@ namespace ZoFo.GameCore.ZoFo_graphics
textures = new List<Texture2D>(); textures = new List<Texture2D>();
texturesNames = new List<string>(); texturesNames = new List<string>();
if (animations is null)
{
return;
}
foreach (var animation in animations) foreach (var animation in animations)
{ {
if (!texturesNames.Contains(animation.TextureName)) if (!texturesNames.Contains(animation.TextureName))
@ -137,6 +156,10 @@ namespace ZoFo.GameCore.ZoFo_graphics
public void Update() public void Update()
{ {
if (currentAnimation is null)
{
return;
}
if (interval == 0) if (interval == 0)
{ {
currentFrame++; currentFrame++;
@ -277,6 +300,6 @@ namespace ZoFo.GameCore.ZoFo_graphics
AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}"); AppManager.Instance.DebugHUD.Set("CameraPosition", $"{CameraPosition.X}, {CameraPosition.Y}");
*/ */
} }
public static Point CameraPosition = new Point(-700, 300); public static Point CameraPosition = new Point(0, 0);
} }
} }

View file

@ -32,6 +32,7 @@
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" /> <ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Folder Include="Content\sounds\Zombie\" />
<Folder Include="Content\Textures\GUI\" /> <Folder Include="Content\Textures\GUI\" />
</ItemGroup> </ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="Restore"> <Target Name="RestoreDotnetTools" BeforeTargets="Restore">