Fixed gameObjects properties
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5 changed files with 25 additions and 12 deletions
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@ -3,11 +3,15 @@ using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using ZoFo.GameCore.GameManagers.CollisionManager;
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using ZoFo.GameCore.ZoFo_graphics;
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namespace ZoFo.GameCore.GameObjects.Entities
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namespace ZoFo.GameCore.GameObjects.Entities
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{
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{
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public abstract class Entity : GameObject
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public abstract class Entity : GameObject
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{
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{
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protected override GraphicsComponent graphicsComponent => null;
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public CollisionComponent collisionComponent { get; protected set; }
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public int Id { get; set; }
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public int Id { get; set; }
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public void CollisionComponent()
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public void CollisionComponent()
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{
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{
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@ -2,12 +2,13 @@
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System;
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using ZoFo.GameCore.GameObjects.Entities;
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using ZoFo.GameCore.GameObjects.Entities;
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using ZoFo.GameCore.ZoFo_graphics;
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namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities;
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namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities;
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public class LivingEntity : Entity
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public class LivingEntity : Entity
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{
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{
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public Vector2 velocity;
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public Vector2 velocity;
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public Vector2 position;
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public void TextureLoad(SpriteBatch spriteBatch)
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public void TextureLoad(SpriteBatch spriteBatch)
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{
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{
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@ -0,0 +1,7 @@
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using System;
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namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
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public class Projectile : LivingEntity
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{
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}
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@ -1,6 +1,15 @@
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namespace ZoFo.GameCore.GameObjects;
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using Microsoft.Xna.Framework;
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using ZoFo.GameCore.ZoFo_graphics;
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public class GameObject
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namespace ZoFo.GameCore.GameObjects;
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public abstract class GameObject
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{
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{
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public Vector2 position;
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public Vector2 rotation;
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protected abstract GraphicsComponent graphicsComponent { get; }
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public void Draw() { }
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}
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}
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@ -1,8 +0,0 @@
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using System;
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using ZoFo.GameCore.GameObjects.Entities.LivingEntities;
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namespace ZoFo.GameCore.GameObjects;
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public class Projectile : LivingEntity
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{
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}
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