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@ -21,6 +21,9 @@ namespace MonogameLibrary.UI.Elements
|
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public int indentation = 5;
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public int indentation = 5;
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Texture2D texture2;
|
Texture2D texture2;
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/// <summary>
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|
/// ректенгл ползунка
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|
/// </summary>
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public Rectangle sliderRect = new Rectangle(0, 0, 40, 40);
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public Rectangle sliderRect = new Rectangle(0, 0, 40, 40);
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private float sliderValue = 0;
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private float sliderValue = 0;
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private float minValue = 0, maxValue = 1;
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private float minValue = 0, maxValue = 1;
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@ -103,6 +103,18 @@
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/background/base.png
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/build:Textures/GUI/background/base.png
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#begin Textures/GUI/background/endGame.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/background/endGame.png
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#begin Textures/GUI/background/join.png
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#begin Textures/GUI/background/join.png
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/importer:TextureImporter
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/importer:TextureImporter
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/processor:TextureProcessor
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/processor:TextureProcessor
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@ -115,6 +127,30 @@
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/background/join.png
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/build:Textures/GUI/background/join.png
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#begin Textures/GUI/background/mainMenu.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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||||||
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/processorParam:ResizeToPowerOfTwo=False
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||||||
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/background/mainMenu.png
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#begin Textures/GUI/background/options.png
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/importer:TextureImporter
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||||||
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/processor:TextureProcessor
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||||||
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/processorParam:ColorKeyColor=255,0,255,255
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||||||
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/processorParam:ColorKeyEnabled=True
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||||||
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/processorParam:GenerateMipmaps=False
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||||||
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/processorParam:PremultiplyAlpha=True
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||||||
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/processorParam:ResizeToPowerOfTwo=False
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||||||
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/processorParam:MakeSquare=False
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||||||
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/processorParam:TextureFormat=Color
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||||||
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/build:Textures/GUI/background/options.png
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||||||
#begin Textures/GUI/background/selectMode.png
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#begin Textures/GUI/background/selectMode.png
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/importer:TextureImporter
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/importer:TextureImporter
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||||||
/processor:TextureProcessor
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/processor:TextureProcessor
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BIN
ZoFo/Content/Textures/GUI/background/endGame.png
Normal file
After Width: | Height: | Size: 256 KiB |
Before Width: | Height: | Size: 320 KiB After Width: | Height: | Size: 4.6 MiB |
BIN
ZoFo/Content/Textures/GUI/background/mainMenu.png
Normal file
After Width: | Height: | Size: 508 KiB |
BIN
ZoFo/Content/Textures/GUI/background/options.png
Normal file
After Width: | Height: | Size: 2.2 MiB |
Before Width: | Height: | Size: 198 KiB After Width: | Height: | Size: 5.8 MiB |
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@ -21,15 +21,15 @@ public class MainMenuGUI : AbstractGUI
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{
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{
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int width = AppManager.Instance.CurentScreenResolution.X;
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int width = AppManager.Instance.CurentScreenResolution.X;
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int height = AppManager.Instance.CurentScreenResolution.Y;
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int height = AppManager.Instance.CurentScreenResolution.Y;
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menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
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menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\mainMenu" };
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Elements.Add(menuBackground);
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Elements.Add(menuBackground);
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menuBackground.LoadTexture(AppManager.Instance.Content);
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menuBackground.LoadTexture(AppManager.Instance.Content);
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Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "ZoFo", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font" });
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Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "ZoFo", fontColor = Color.Black, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
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|
||||||
Button playButton = new Button(Manager)
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Button playButton = new Button(Manager)
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{
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{
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rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + height / 20 + height / 40, (int)(width / 5), (int)(height / 20)),
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rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + height / 20 + height / 40, (int)(width / 5), (int)(height / 20)),
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text = "Play",
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text = "Play",
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@ -21,56 +21,73 @@ public class OptionsGUI : AbstractGUI
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int width = AppManager.Instance.CurentScreenResolution.X;
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int width = AppManager.Instance.CurentScreenResolution.X;
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int height = AppManager.Instance.CurentScreenResolution.Y;
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int height = AppManager.Instance.CurentScreenResolution.Y;
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menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
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menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\options" };
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Elements.Add(menuBackground);
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Elements.Add(menuBackground);
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menuBackground.LoadTexture(AppManager.Instance.Content);
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menuBackground.LoadTexture(AppManager.Instance.Content);
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Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "Options", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
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Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "Options", fontColor = Color.Black, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
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||||||
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||||||
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|
||||||
Label label_OverallVolume = new Label(Manager)
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Label label_OverallVolume = new Label(Manager)
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||||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "All Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
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{ fontName = "Fonts\\Font", scale = 0.2f, text = "All Volume", fontColor = Color.Black, rectangle = new Rectangle(width / 3, height / 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
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Elements.Add(label_OverallVolume);
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Elements.Add(label_OverallVolume);
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Label label_OverallVolume_Percent = new Label(Manager)
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||||||
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{ fontName = "Fonts\\Font3", scale = 0.4f, text = "", fontColor = Color.Black, rectangle = new Rectangle(width / 2 + width / 10, height / 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
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||||||
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Elements.Add(label_OverallVolume_Percent);
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||||||
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|
||||||
var slider_OverallVolume = new Slider(Manager)
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var slider_OverallVolume = new Slider(Manager)
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||||||
{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
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{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 7, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
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||||||
slider_OverallVolume.SetValue(AppManager.Instance.SettingsManager.MainVolume);
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|
||||||
slider_OverallVolume.SliderChanged += (newVal) =>
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slider_OverallVolume.SliderChanged += (newVal) =>
|
||||||
{
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{
|
||||||
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label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
|
||||||
AppManager.Instance.SettingsManager.SetMainVolume(newVal);
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AppManager.Instance.SettingsManager.SetMainVolume(newVal);
|
||||||
};
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};
|
||||||
Elements.Add(slider_OverallVolume);
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Elements.Add(slider_OverallVolume);
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||||||
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|
||||||
|
//--------------------------------------
|
||||||
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|
||||||
Label label_MusicVolume = new Label(Manager)
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Label label_MusicVolume = new Label(Manager)
|
||||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Music Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 1, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
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{ fontName = "Fonts\\Font", scale = 0.2f, text = "Music Volume", fontColor = Color.Black, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 1, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
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||||||
Elements.Add(label_MusicVolume);
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Elements.Add(label_MusicVolume);
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||||||
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|
||||||
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Label label_MusicVolume_Percent = new Label(Manager)
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||||||
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{ fontName = "Fonts\\Font3", scale = 0.4f, text = "", fontColor = Color.Black, rectangle = new Rectangle(width / 2 + width / 10, height / 3 + (height / 20 + height / 40) * 1, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
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||||||
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Elements.Add(label_MusicVolume_Percent);
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||||||
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|
||||||
var slider_MusicVolume = new Slider(Manager)
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var slider_MusicVolume = new Slider(Manager)
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||||||
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
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{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 7, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
|
||||||
slider_MusicVolume.SetValue(AppManager.Instance.SettingsManager.MusicVolume);
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|
||||||
slider_MusicVolume.SliderChanged += (newVal) =>
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slider_MusicVolume.SliderChanged += (newVal) =>
|
||||||
{
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{
|
||||||
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label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
|
||||||
AppManager.Instance.SettingsManager.SetMusicVolume(newVal);
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AppManager.Instance.SettingsManager.SetMusicVolume(newVal);
|
||||||
};
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};
|
||||||
Elements.Add(slider_MusicVolume);
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Elements.Add(slider_MusicVolume);
|
||||||
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|
||||||
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//--------------------------------------
|
||||||
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|
||||||
Label label_EffectsVolume = new Label(Manager)
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Label label_EffectsVolume = new Label(Manager)
|
||||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Effects Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 2, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
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{ fontName = "Fonts\\Font", scale = 0.2f, text = "Effects Volume", fontColor = Color.Black, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 2, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||||
Elements.Add(label_EffectsVolume);
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Elements.Add(label_EffectsVolume);
|
||||||
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|
||||||
|
Label label_EffectsVolume_Percent = new Label(Manager)
|
||||||
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{ fontName = "Fonts\\Font3", scale = 0.4f, text = "", fontColor = Color.Black, rectangle = new Rectangle(width / 2 + width / 10, height / 3 + (height / 20 + height / 40) * 2, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||||
|
Elements.Add(label_EffectsVolume_Percent);
|
||||||
|
|
||||||
var slider_EffectsVolume = new Slider(Manager)
|
var slider_EffectsVolume = new Slider(Manager)
|
||||||
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
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{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 7, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
|
||||||
slider_EffectsVolume.SetValue(AppManager.Instance.SettingsManager.SoundEffectsVolume);
|
|
||||||
slider_EffectsVolume.SliderChanged += (newVal) =>
|
slider_EffectsVolume.SliderChanged += (newVal) =>
|
||||||
{
|
{
|
||||||
|
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";
|
||||||
AppManager.Instance.SettingsManager.SetSoundEffectsVolume(newVal);
|
AppManager.Instance.SettingsManager.SetSoundEffectsVolume(newVal);
|
||||||
};
|
};
|
||||||
Elements.Add(slider_EffectsVolume);
|
Elements.Add(slider_EffectsVolume);
|
||||||
|
|
||||||
|
//--------------------------------------
|
||||||
|
|
||||||
Label lblSwitchMode = new Label(Manager)
|
Label lblSwitchMode = new Label(Manager)
|
||||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Resolution set", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Resolution set", fontColor = Color.Black, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||||
Elements.Add(lblSwitchMode);
|
Elements.Add(lblSwitchMode);
|
||||||
|
|
||||||
//var button_left_right_mode = new CheckBox(Manager) { rectangle = new Rectangle(rightBorder - checkboxlength, lblSwitchMode.rectangle.Y - 12, checkboxlength, checkboxlength) };
|
//var button_left_right_mode = new CheckBox(Manager) { rectangle = new Rectangle(rightBorder - checkboxlength, lblSwitchMode.rectangle.Y - 12, checkboxlength, checkboxlength) };
|
||||||
|
@ -79,7 +96,7 @@ public class OptionsGUI : AbstractGUI
|
||||||
|
|
||||||
|
|
||||||
Label label_IsFullScreen = new Label(Manager)
|
Label label_IsFullScreen = new Label(Manager)
|
||||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Full Screen", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Full Screen", fontColor = Color.Black, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||||
Elements.Add(label_IsFullScreen);
|
Elements.Add(label_IsFullScreen);
|
||||||
|
|
||||||
var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) };
|
var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) };
|
||||||
|
@ -90,7 +107,8 @@ public class OptionsGUI : AbstractGUI
|
||||||
};
|
};
|
||||||
Elements.Add(button_FullScreen);
|
Elements.Add(button_FullScreen);
|
||||||
|
|
||||||
|
//--------------------------------------
|
||||||
|
|
||||||
Button bTExit = new Button(Manager)
|
Button bTExit = new Button(Manager)
|
||||||
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
||||||
Elements.Add(bTExit);
|
Elements.Add(bTExit);
|
||||||
|
|