Merge branch 'gameObjects' of github.com:progtime-net/ZoFo into gameObjects
This commit is contained in:
commit
f363aa873a
5 changed files with 69 additions and 0 deletions
13
ZoFo/GameCore/GameObjects/GunAttack.cs
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13
ZoFo/GameCore/GameObjects/GunAttack.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ZoFo.GameCore.GameObjects
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{
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internal class GunAttack:IPlayerWeaponAttack
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{
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}
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}
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13
ZoFo/GameCore/GameObjects/HandAttack.cs
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13
ZoFo/GameCore/GameObjects/HandAttack.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ZoFo.GameCore.GameObjects
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{
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internal class HandAttack:IPlayerWeaponAttack
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{
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}
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}
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13
ZoFo/GameCore/GameObjects/IPlayerWeaponAttack.cs
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ZoFo/GameCore/GameObjects/IPlayerWeaponAttack.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ZoFo.GameCore.GameObjects
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{
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internal interface IPlayerWeaponAttack
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{
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}
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}
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17
ZoFo/GameCore/GameObjects/LootData.cs
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ZoFo/GameCore/GameObjects/LootData.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ZoFo.GameCore.GameObjects
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{
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internal class LootData
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{
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public Dictionary<string, int> loots;
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public void AddLoot(object lootObject, int quantity)
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{
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}
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}
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}
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13
ZoFo/GameCore/GameObjects/SwordAttack.cs
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13
ZoFo/GameCore/GameObjects/SwordAttack.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ZoFo.GameCore.GameObjects
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{
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internal class SwordAttack:IPlayerWeaponAttack
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{
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}
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}
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