commit
f37b404cde
11 changed files with 135 additions and 37 deletions
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@ -29,6 +29,7 @@ public class ItemDisplayButton : Button
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private ContentManager content;
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public string discriptions1;
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public Dictionary<string, int> resourcesNeededToCraft1;
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public TextAligment TextAligment = TextAligment.Left;
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public ItemDisplayButton(UIManager manager) : base(manager)
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@ -46,7 +47,7 @@ public class ItemDisplayButton : Button
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Label itemName = new Label(Manager)
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{
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rectangle = new Rectangle(rectangle.X + rectangle.Height / 3 / 2 + rectangle.Height / 3 * 2, rectangle.Y + rectangle.Height / 3 / 2, rectangle.Width / 3, rectangle.Height / 3 * 2),
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fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent
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fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent, textAligment = TextAligment
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};
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Label itemCount = new Label(Manager)
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{
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@ -87,6 +88,10 @@ public class ItemDisplayButton : Button
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{
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if (presentState != hoverState)
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{
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if (resourcesNeededToCraft1 == null)
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{
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resourcesNeededToCraft1 = new Dictionary<string, int>();
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}
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hoverWindow = new HoverWindow(Manager)
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{
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rectangle = new Rectangle(Mouse.GetState().Position.X, Mouse.GetState().Position.Y, rectangle.Width, rectangle.Height * 10),
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@ -30,6 +30,7 @@ public class ItemDisplayLabel : DrawableUIElement
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public Dictionary<string, int> resourcesNeededToCraft1;
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public HoverState hoverState = HoverState.None;
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private ContentManager content;
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public TextAligment TextAligment = TextAligment.Left;
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public ItemDisplayLabel(UIManager manager) : base(manager)
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@ -47,7 +48,7 @@ public class ItemDisplayLabel : DrawableUIElement
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Label itemName = new Label(Manager)
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{
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rectangle = new Rectangle(rectangle.X + rectangle.Height / 3 / 2 + rectangle.Height / 3 * 2, rectangle.Y + rectangle.Height / 3 / 2, rectangle.Width / 3, rectangle.Height / 3 * 2),
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fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent
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fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent, textAligment = TextAligment
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};
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Label itemCount = new Label(Manager)
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{
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@ -44,9 +44,6 @@
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#begin MapData/TileMaps/main.tmj
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/copy:MapData/TileMaps/main.tmj
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#begin MapData/TileSets/bonfire.tsj
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/copy:MapData/TileSets/bonfire.tsj
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#begin MapData/TileSets/IconSet.tsj
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/copy:MapData/TileSets/IconSet.tsj
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@ -101,9 +98,6 @@
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/processorParam:Quality=Best
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/build:sounds/Zombi stoit.wav
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#begin Textures/Animations/explosion_1.animation
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/copy:Textures/Animations/explosion_1.animation
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#begin Textures/Animations/player_down_idle.animation
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/copy:Textures/Animations/player_down_idle.animation
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@ -335,18 +329,6 @@
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Zombie/zombie_spritesheet_v2.png
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#begin Textures/Effects/explosion.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/Effects/explosion.png
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#begin Textures/GUI/background/base.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -647,6 +629,18 @@
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Ammo.png
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#begin Textures/icons/Collectables/Ammo.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Ammo.png
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#begin Textures/icons/Collectables/BottleOfWater.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -659,6 +653,30 @@
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/BottleOfWater.png
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#begin Textures/icons/Collectables/BottleOfWater.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/BottleOfWater.png
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#begin Textures/icons/Collectables/Peeble.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Peeble.png
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#begin Textures/icons/Collectables/Peeble.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -683,6 +701,30 @@
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/PureBottleOfWater.png
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#begin Textures/icons/Collectables/PureBottleOfWater.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/PureBottleOfWater.png
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#begin Textures/icons/Collectables/RottenFlesh.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/RottenFlesh.png
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#begin Textures/icons/Collectables/RottenFlesh.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -707,6 +749,30 @@
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Steel.png
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#begin Textures/icons/Collectables/Steel.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Steel.png
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#begin Textures/icons/Collectables/Wood.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Wood.png
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#begin Textures/icons/Collectables/Wood.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -249,6 +249,13 @@ namespace ZoFo.GameCore
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{
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UpdatePlayerHealth(update as UpdatePlayerParametrs);
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}
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else if (update is UpdateLoot)
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{
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var ent = FindEntityById(update.IdEntity);
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if (ent != null)
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(ent as Player).lootData.AddLoot_Client((update as UpdateLoot).lootName, (update as UpdateLoot).quantity);
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}
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}
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public void UpdatePlayerHealth(UpdatePlayerParametrs update)
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@ -17,7 +17,7 @@ public class HUD : AbstractGUI
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{
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private Bar hpBar;
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private Bar radBar;
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private AbstractGUI overlayGUI;
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public AbstractGUI overlayGUI;
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protected override void CreateUI()
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{
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int width = AppManager.Instance.CurentScreenResolution.X;
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@ -28,10 +28,10 @@ public class HUD : AbstractGUI
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Elements.Add(pauseButton);
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pauseButton.LeftButtonPressed += () =>
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{
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AppManager.Instance.SetGUI(new FinishingGUI());
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//overlayGUI = new PauseGUI();
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//overlayGUI.Initialize();
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//overlayGUI.LoadContent();
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//AppManager.Instance.SetGUI(new FinishingGUI());
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overlayGUI = new PauseGUI();
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overlayGUI.Initialize();
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overlayGUI.LoadContent();
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};
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Button invButton = new Button(Manager)
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{ fontName = "Fonts\\Font3", scale = 0.4f, text = "inv", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 15 + width / 40, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
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@ -63,6 +63,7 @@ public class HUD : AbstractGUI
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radBar.LoadTexture(AppManager.Instance.Content);
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}
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public override void Update(GameTime gameTime)
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{
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overlayGUI?.Update(gameTime);
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@ -62,7 +62,7 @@ public class InventoryGUI : AbstractGUI
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(height / 20 + height / 80) * (buttonIndex) - height / 10,
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(int)(width / 5), (int)(height / 20)),
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text1 = item.Key,
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scale1 = 0.4f,
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scale1 = 0.3f,
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count = item.Value,
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itemTextureName = itemInfo.textureName,
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fontColor1 = Color.White,
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@ -25,11 +25,15 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
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public void Initialize()
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{
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tagItemPairs = new Dictionary<string, ItemInfo>();
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tagItemPairs.Add("Ammo", new ItemInfo("Ammo", "деньги в метро", "Textures\\icons\\Collectables\\Ammo",false,null));
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tagItemPairs.Add("wood", new ItemInfo("wood", "бревна кусок", "Textures\\Test\\wood",false,null));
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tagItemPairs.Add("rock", new ItemInfo("rock", "пять галек", "Textures\\Test\\rock", false, null));
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tagItemPairs.Add("steel", new ItemInfo("steel", "метал, метал, \nжелезо, метал", "Textures\\Test\\steel", false, null));
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tagItemPairs.Add("pickaxe", new ItemInfo("steel", "прямой путь к \nстановлению каменьщиком", "Textures\\Test\\pickaxe", true, new Dictionary<string, int>()
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tagItemPairs.Add("rottenflesh", new ItemInfo("rottenflesh", "БУХАТЬ", "Textures/icons/Collectables/RottenFlesh",false,null));
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tagItemPairs.Add("purebottleofwater", new ItemInfo("purebottleofwater", "БУХАТЬ 2", "Textures/icons/Collectables/PureBottleOfWater",false,null));
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tagItemPairs.Add("bottleofwater", new ItemInfo("bottleofwater", "БУХАТЬ", "Textures/icons/Collectables/BottleOfWater",false,null));
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//tagItemPairs.Add("antiradin", new ItemInfo("antiradin", "радиацию опускает", "Textures/icons/Collectables/Ammo",false,null));
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tagItemPairs.Add("ammo", new ItemInfo("ammo", "деньги в метро", "Textures/icons/Collectables/Ammo",false,null));
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tagItemPairs.Add("wood", new ItemInfo("wood", "бревна кусок", "Textures/icons/Collectables/Wood",false,null));
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tagItemPairs.Add("peeble", new ItemInfo("peeble", "пять галек", "Textures/icons/Collectables/Peeble", false, null));
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tagItemPairs.Add("steel", new ItemInfo("steel", "метал, метал, \nжелезо, метал", "Textures/icons/Collectables/Steel", false, null));
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tagItemPairs.Add("pickaxe", new ItemInfo("pickaxe", "прямой путь к \nстановлению каменьщиком", "Textures/Test/pickaxe", true, new Dictionary<string, int>()
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{
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{"wood", 2},
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{"steel", 3}
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@ -54,7 +54,7 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
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items = new Dictionary<string, int>();
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items.Add("wood", 5);
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items.Add("steel", 110);
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items.Add("rock", 6);
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items.Add("peeble", 6);
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}
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}
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}
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@ -12,11 +12,14 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
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public class UpdateLoot : UpdateData
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{
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public string lootName;
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public int quantity;
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public UpdateLoot() { UpdateType = "UpdateLoot"; }
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public UpdateLoot(string lootName)
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public UpdateLoot(string lootName, int quantity, int id)
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{
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UpdateType = "UpdateLoot";
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this.lootName = lootName;
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this.quantity = quantity;
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IdEntity = id;
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}
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}
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}
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@ -1,6 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Linq;
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using ZoFo.GameCore.GameManagers;
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using ZoFo.GameCore.GameManagers.CollisionManager;
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using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
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@ -29,9 +30,8 @@ public class Collectable : Interactable
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public override void OnInteraction(GameObject sender)
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{
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DebugHUD.DebugLog("collected");
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string lootname = this.GetType().ToString().ToLower();
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(sender as Player).lootData.AddLoot(lootname, 1);
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AppManager.Instance.server.AddData(new UpdateLoot(lootname));
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string lootname = this.GetType().ToString().ToLower().Split('.').Last();
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(sender as Player).lootData.AddLoot(lootname, 1, (sender as Player).Id);
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AppManager.Instance.server.DeleteObject(this);
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base.OnInteraction(sender);
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}
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@ -3,6 +3,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ZoFo.GameCore.GameManagers;
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using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
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namespace ZoFo.GameCore.GameObjects
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{
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@ -10,7 +12,16 @@ namespace ZoFo.GameCore.GameObjects
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{
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public Dictionary<string, int> loots;
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public void AddLoot(string lootName, int quantity)
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public void AddLoot(string lootName, int quantity, int id)
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{
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AppManager.Instance.server.AddData(new UpdateLoot(lootName, quantity, id));
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if (loots.ContainsKey(lootName))
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loots[lootName] +=quantity;
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else
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loots.Add(lootName, quantity);
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}
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public void AddLoot_Client(string lootName, int quantity)
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{
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if (loots.ContainsKey(lootName))
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loots[lootName] +=quantity;
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Loading…
Add table
Reference in a new issue