Аааа, сохранить забыл.
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21 changed files with 11 additions and 12 deletions
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@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Input;
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using Pacman_refactored.Interfaces;
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using Pacman_refactored.Interfaces;
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using Pacman_refactored.Enums;
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using Pacman_refactored.Enums;
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namespace Pacman_refactored.Classes.Entity
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namespace Pacman_refactored.Classes.GameObjects.Entity
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{
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{
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public abstract class Entity : IMovable, IRotatable, IAnimate
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public abstract class Entity : IMovable, IRotatable, IAnimate
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{
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{
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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
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using Pacman_refactored.Interfaces;
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using Pacman_refactored.Interfaces;
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using Pacman_refactored.Enums;
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using Pacman_refactored.Enums;
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namespace Pacman_refactored.Classes.Entity
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namespace Pacman_refactored.Classes.GameObjects.Entity
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{
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{
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public class Ghost : Entity, IAnimate, IMovable
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public class Ghost : Entity, IAnimate, IMovable
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{
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{
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@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Input;
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using Pacman_refactored.Interfaces;
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using Pacman_refactored.Interfaces;
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using Pacman_refactored.Enums;
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using Pacman_refactored.Enums;
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namespace Pacman_refactored.Classes.Entity
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namespace Pacman_refactored.Classes.GameObjects.Entity
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{
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{
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public class Pacman : Entity, IMovable, IRotatable, IAnimate, IControl
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public class Pacman : Entity, IMovable, IRotatable, IAnimate, IControl
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{
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{
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@ -4,7 +4,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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namespace Pacman_refactored.Classes.Food
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namespace Pacman_refactored.Classes.GameObjects.Food
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{
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{
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public class Dot : Food
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public class Dot : Food
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{
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{
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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
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using Pacman_refactored.Interfaces;
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using Pacman_refactored.Interfaces;
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namespace Pacman_refactored.Classes.Food
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namespace Pacman_refactored.Classes.GameObjects.Food
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{
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{
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public class Energizer : Food, IAnimate
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public class Energizer : Food, IAnimate
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{
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{
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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namespace Pacman_refactored.Classes.Food
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namespace Pacman_refactored.Classes.GameObjects.Food
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{
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{
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public abstract class Food
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public abstract class Food
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{
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{
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@ -1,7 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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namespace Pacman_refactored.Classes.Food
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namespace Pacman_refactored.Classes.GameObjects.Food
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{
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{
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public class Fruit : Food
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public class Fruit : Food
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{
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{
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@ -2,12 +2,11 @@
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Pacman_refactored.Classes;
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using Pacman_refactored.Enums;
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using Pacman_refactored.Enums;
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using Pacman_refactored.Classes.Entity;
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using Pacman_refactored.Classes.GameObjects.Entity;
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using Pacman_refactored.Classes.UI;
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using Pacman_refactored.Classes.UI;
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using Pacman_refactored.Classes.Food;
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using Pacman_refactored.Classes.GameObjects.Food;
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using Pacman_refactored.Classes.GameObjects;
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namespace Pacman_refactored
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namespace Pacman_refactored
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{
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{
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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Input;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Pacman_refactored.Enums;
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using Pacman_refactored.Enums;
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using Pacman_refactored.Classes;
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using Pacman_refactored.Classes.GameObjects;
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namespace Pacman_refactored.Interfaces
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namespace Pacman_refactored.Interfaces
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{
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{
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