Аааа, сохранить забыл.

This commit is contained in:
Mootfrost777 2022-07-07 19:20:52 +03:00
parent 6330dcaf84
commit 518709ac57
21 changed files with 11 additions and 12 deletions

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@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Input;
using Pacman_refactored.Interfaces; using Pacman_refactored.Interfaces;
using Pacman_refactored.Enums; using Pacman_refactored.Enums;
namespace Pacman_refactored.Classes.Entity namespace Pacman_refactored.Classes.GameObjects.Entity
{ {
public abstract class Entity : IMovable, IRotatable, IAnimate public abstract class Entity : IMovable, IRotatable, IAnimate
{ {

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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
using Pacman_refactored.Interfaces; using Pacman_refactored.Interfaces;
using Pacman_refactored.Enums; using Pacman_refactored.Enums;
namespace Pacman_refactored.Classes.Entity namespace Pacman_refactored.Classes.GameObjects.Entity
{ {
public class Ghost : Entity, IAnimate, IMovable public class Ghost : Entity, IAnimate, IMovable
{ {

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@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Input;
using Pacman_refactored.Interfaces; using Pacman_refactored.Interfaces;
using Pacman_refactored.Enums; using Pacman_refactored.Enums;
namespace Pacman_refactored.Classes.Entity namespace Pacman_refactored.Classes.GameObjects.Entity
{ {
public class Pacman : Entity, IMovable, IRotatable, IAnimate, IControl public class Pacman : Entity, IMovable, IRotatable, IAnimate, IControl
{ {

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@ -4,7 +4,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace Pacman_refactored.Classes.Food namespace Pacman_refactored.Classes.GameObjects.Food
{ {
public class Dot : Food public class Dot : Food
{ {

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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
using Pacman_refactored.Interfaces; using Pacman_refactored.Interfaces;
namespace Pacman_refactored.Classes.Food namespace Pacman_refactored.Classes.GameObjects.Food
{ {
public class Energizer : Food, IAnimate public class Energizer : Food, IAnimate
{ {

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@ -1,7 +1,7 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
namespace Pacman_refactored.Classes.Food namespace Pacman_refactored.Classes.GameObjects.Food
{ {
public abstract class Food public abstract class Food
{ {

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@ -1,7 +1,7 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
namespace Pacman_refactored.Classes.Food namespace Pacman_refactored.Classes.GameObjects.Food
{ {
public class Fruit : Food public class Fruit : Food
{ {

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@ -2,12 +2,11 @@
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using System.Collections.Generic; using System.Collections.Generic;
using Pacman_refactored.Classes;
using Pacman_refactored.Enums; using Pacman_refactored.Enums;
using Pacman_refactored.Classes.Entity; using Pacman_refactored.Classes.GameObjects.Entity;
using Pacman_refactored.Classes.UI; using Pacman_refactored.Classes.UI;
using Pacman_refactored.Classes.Food; using Pacman_refactored.Classes.GameObjects.Food;
using Pacman_refactored.Classes.GameObjects;
namespace Pacman_refactored namespace Pacman_refactored
{ {

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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Input;
using System.Collections.Generic; using System.Collections.Generic;
using Pacman_refactored.Enums; using Pacman_refactored.Enums;
using Pacman_refactored.Classes; using Pacman_refactored.Classes.GameObjects;
namespace Pacman_refactored.Interfaces namespace Pacman_refactored.Interfaces
{ {