44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using Microsoft.Xna.Framework;
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namespace Pacman_refactored.Classes
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{
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/// <summary>
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/// Default game properties and textures paths.
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/// </summary>
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public static class GameProperties
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{
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public static readonly Vector2 ScreenSize = new Vector2(660, 850);
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/// <summary>
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/// Default size of one cell in game.
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/// </summary>
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public const int CellSize = 24;
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/// <summary>
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/// Default entities moving speed.
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/// </summary>
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public const float Speed = 1.5f;
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#region Textures
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// Enviroment
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public const string MapSprite = "Enviroment/map";
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// Entities
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public const string PacmanSprite = "Entities/pacman";
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public const string BlinkySprite = "Entities/Ghosts/blinky";
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public const string PinkySprite = "Entities/Ghosts/pinky";
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public const string InkySprite = "Entities/Ghosts/inky";
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public const string ClydeSprite = "Entities/Ghosts/clyde";
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// Foods
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public const string DotSprite = "Foods/dot";
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public const string EnergizerSprite = "Foods/energizer";
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public const string StrawberrySprite = "Foods/Fruits/strawberry";
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#endregion
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}
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}
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