pacman/Pacman/Classes/UI/Menu.cs

143 lines
5.2 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
using System.Linq;
using System.Diagnostics;
using System;
using Microsoft.Xna.Framework.Media;
namespace Pacman.Classes.UI
{
public class Menu
{
private Texture2D logo;
private KeyboardState keyboardState;
private KeyboardState prevKeyboardState;
private GamePadState gamePadState;
private GamePadState prevGamePadState;
private Label label = new Label();
private static List<Character> characters = new List<Character>()
{
new Character("- shadow \"blinky\"", new Point(0, 144), new Point(22, 22), Color.Red),
new Character("- speedy \"pinky\"", new Point(0, 192), new Point(22, 22), Color.Pink),
new Character("- bashfull \"inky\"", new Point(192, 192), new Point(22, 22), Color.Cyan),
new Character("- pokey \"clyde\"", new Point(0, 216), new Point(22, 22), Color.Orange)
};
private static string[] menuElements
= { "play", "how to play", "quit" };
private int selectedItem = 0;
public void LoadContent(ContentManager content, string fontName)
{
logo = content.Load<Texture2D>("logo");
label.LoadContent(content, fontName);
}
public void Update()
{
keyboardState = Keyboard.GetState();
gamePadState = GamePad.GetState(0);
bool stickUp = false;
bool stickDown = false;
if (Math.Abs(gamePadState.ThumbSticks.Left.Y) > Math.Abs(gamePadState.ThumbSticks.Left.X) &&
Math.Abs(gamePadState.ThumbSticks.Left.Y) > 0.5f)
{
if (gamePadState.ThumbSticks.Left.Y > 0) stickUp = true;
else stickDown = true;
}
if (((keyboardState.IsKeyDown(Keys.W) && keyboardState != prevKeyboardState) ||
(stickUp && prevGamePadState.ThumbSticks.Left.Y <= 0.5f) ||
((gamePadState.DPad.Up == ButtonState.Pressed) && (prevGamePadState.DPad.Up == ButtonState.Released)))
&& selectedItem > 0 )
{
selectedItem--;
}
if (((keyboardState.IsKeyDown(Keys.S) && keyboardState != prevKeyboardState) ||
(stickDown && prevGamePadState.ThumbSticks.Left.Y >= -0.5f) ||
((gamePadState.DPad.Down == ButtonState.Pressed) && (prevGamePadState.DPad.Down == ButtonState.Released)))
&& selectedItem < menuElements.Length - 1)
{
selectedItem++;
}
// Select menu item
if ((keyboardState.IsKeyDown(Keys.Enter) || gamePadState.Buttons.A == ButtonState.Pressed))
{
if (selectedItem == 0)
{
Game1.gameState = GameState.Game;
Game1.RestartGame(true);
Game1.pacman.Score = 0;
Game1.pacman.ExtraLives = 4;
MediaPlayer.Stop();
}
else if (selectedItem == 1)
{
Game1.gameState = GameState.HowToPlay;
}
else if (selectedItem == 2)
{
Environment.Exit(0);
}
}
prevKeyboardState = keyboardState;
prevGamePadState = gamePadState;
}
public void Draw(SpriteBatch spriteBatch)
{
label.SetData($"Hi-score:{Game1.pacman.highScore}",
new Vector2(50, 20),
Color.DarkRed);
label.Draw(spriteBatch);
Rectangle desinationRect = new Rectangle(
new Point((int)Game1.screenSize.X / 2 - 200, 100),
new Point(400, 140));
spriteBatch.Draw(logo,
desinationRect,
Color.White);
for (int i = 0; i < characters.Count; i++)
{
Character character = characters[i];
Rectangle sorceRect = new Rectangle(character.pos, character.size);
spriteBatch.Draw(Game1.spriteSheet,
new Vector2(60, 270 + i * character.size.Y * 1.3f),
sorceRect,
Color.White);
label.SetData(character.description,
new Vector2(75 + character.size.X, 270 + i * character.size.Y * 1.3f),
character.color);
label.Draw(spriteBatch);
}
for (int i = 0; i < menuElements.Length; i++)
{
string element = menuElements[i];
if (selectedItem == i)
{
element = "> " + element + " <";
}
label.SetData(element,
new Vector2(0, 600 + i * 35),
Color.White);
label.HorizontalCenter((int)Game1.screenSize.X);
label.Draw(spriteBatch);
}
}
}
}