monsters-main merge

This commit is contained in:
N4K 2023-08-17 17:28:23 +03:00
commit 086c0a94e9
19 changed files with 402 additions and 25 deletions

View file

@ -1 +1 @@
{"id":"WolfMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":292,"Width":32,"Height":32},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}
{"id":"WolfMoveLeft","textureName":"MonstersAnimations","startSpriteRectangle":{"X":1,"Y":291,"Width":32,"Height":32},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":4,"isCycle":true,"offset":"0, 0"}

View file

@ -13,9 +13,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
public abstract class CoreEnemy : LivingEntity
{
protected int monster_health;
protected int monster_speed;
protected float monster_speed = 2;
protected string name;
protected bool isAlive = true;
protected bool isAttack = false;
protected bool isGoRight;
protected int leftBoarder = 0;
protected int rightBoarder = 700;
public CoreEnemy(Vector2 position) : base(position)
{
@ -29,6 +33,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
public abstract void Death();
public abstract void Attack();
public abstract void Attack(GameTime gameTime);
public abstract void Move(GameTime gameTime);
@ -41,5 +46,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities
isAlive = false;
}
}
public abstract void Target();
}
}

View file

@ -18,10 +18,21 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
Height = 40;
monster_speed = 3;
name = "Skull";
acceleration = Vector2.Zero;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FlameSkullMoveRight" , "FlameSkullMoveLeft"}, "FlameSkullMoveRight");
public override void Update(GameTime gameTime)
{
if (!isAttack)
{
Move(gameTime);
}
base.Update(gameTime);
}
public override void Attack()
{
@ -34,7 +45,40 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Move(GameTime gameTime)
{
if (isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "FlameSkullMoveRight")
{
GraphicsComponent.StartAnimation("FlameSkullMoveRight");
}
velocity.X = monster_speed;
}
else
{
if (GraphicsComponent.GetCurrentAnimation != "FlameSkullMoveLeft")
{
GraphicsComponent.StartAnimation("FlameSkullMoveLeft");
}
velocity.X = -monster_speed;
}
if (Pos.X >= rightBoarder)
{
isGoRight = false;
}
else if (Pos.X <= leftBoarder)
{
isGoRight = true;
}
}
public override void Attack(GameTime gameTime)
{
}
public override void Target()
{
throw new NotImplementedException();
}
}
}

View file

@ -12,6 +12,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
internal class Frank : CoreEnemy
{
<<<<<<< HEAD
private Vector2 position;
private bool isGoRight = false;
@ -23,13 +24,26 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public Frank(Vector2 position) : base(position)
{
this.position = position;
=======
public Frank(Vector2 position) : base(position)
{
isGoRight = false;
>>>>>>> livingEntitiesVlad
Width = 112;
Height = 160;
leftBoarder = 50;
rightBoarder = 300;
GraphicsComponent.StartAnimation("FrankMoveLeft");
monster_speed = 1;
monster_speed = 2;
name = "Frank";
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveRight");
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FrankMoveRight", "FrankMoveLeft" }, "FrankMoveLeft");
public override void Update(GameTime gameTime)
{
Move(gameTime);
base.Update(gameTime);
}
public override void Attack()
{
@ -43,12 +57,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Move(GameTime gameTime)
{
var player = AppManager.Instance.GameManager.players[0];
if (player.Pos.X - _pos.X <= 20 || player.Pos.X - _pos.X <= -20)
{
player.Death(name);
}
if (isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "FrankMoveRight")
@ -65,6 +73,24 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
velocity.X = -monster_speed;
}
if (Pos.X >= rightBoarder)
{
isGoRight = false;
}
else if (Pos.X <= leftBoarder)
{
isGoRight = true;
}
}
public override void Attack(GameTime gameTime)
{
}
public override void Target()
{
throw new NotImplementedException();
}
}
}

View file

@ -37,6 +37,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Update(GameTime gameTime)
{
<<<<<<< HEAD
if(!isAttacking)
{
Move(gameTime);
@ -45,6 +46,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
base.Update(gameTime);
}
=======
base.Update(gameTime);
}
>>>>>>> livingEntitiesVlad
public override void Attack()
{
collision = new Rectangle((int)position.X, (int)position.Y, 40, 40);
@ -82,5 +88,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
velocity.Y -= monster_speed;
}
}
public override void Attack(GameTime gameTime)
{
}
public override void Target()
{
throw new NotImplementedException();
}
}
}

View file

@ -12,16 +12,28 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public Ghost(Vector2 position) : base(position)
{
monster_speed = 1;
isGoRight = true;
monster_speed = 3;
name = "Ghost";
Width = 48;
Height = 62;
GraphicsComponent.StartAnimation("GhostSpawn");
acceleration = Vector2.Zero;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight");
public override void Update(GameTime gameTime)
{
if (!isAttack)
{
Move(gameTime);
}
base.Update(gameTime);
}
public override void Attack()
{
@ -33,8 +45,45 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
public override void Move(GameTime gameTime)
{
if (isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "GhostMoveRight")
{
GraphicsComponent.StartAnimation("GhostMoveRight");
}
velocity.X = monster_speed;
}
else
{
if (GraphicsComponent.GetCurrentAnimation != "GhostMoveLeft")
{
GraphicsComponent.StartAnimation("GhostMoveLeft");
}
velocity.X = -monster_speed;
}
if (Pos.X >= rightBoarder)
{
isGoRight = false;
}
else if (Pos.X <= leftBoarder)
{
isGoRight = true;
}
if (true)
{
}
}
public override void Attack(GameTime gameTime)
{
}
public override void Target()
{
throw new NotImplementedException();
}
}
}

View file

@ -23,6 +23,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
public override void Attack(GameTime gameTime)
{
}
public override void Death()
{
@ -32,5 +37,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
}
public override void Target()
{
throw new NotImplementedException();
}
}
}

View file

@ -27,6 +27,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
public override void Attack(GameTime gameTime)
{
}
public override void Death()
{
@ -36,5 +41,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
}
public override void Target()
{
throw new NotImplementedException();
}
}
}

View file

@ -27,7 +27,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Attack()
{
throw new NotImplementedException();
}
public override void Attack(GameTime gameTime)
{
}
public override void Death()
@ -55,6 +60,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
velocity.X = monster_speed;
}
}
public override void Target()
{
throw new NotImplementedException();
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);

View file

@ -61,6 +61,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
currentTime++;
}
<<<<<<< HEAD
private void SpawnAttackBall()
{
for (int i = 0; i < balls.Count; i++)
@ -70,9 +71,17 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
=======
public override void Attack(GameTime gameTime)
{
}
>>>>>>> livingEntitiesVlad
public override void Death()
{
throw new NotImplementedException();
}
public override void Move(GameTime gameTime)
@ -105,6 +114,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
isGoRight = true;
}
}
public override void Target()
{
throw new NotImplementedException();
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);

View file

@ -51,6 +51,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
GraphicsComponent.StartAnimation("SlimeReadyJumpLeftBottom");
<<<<<<< HEAD
}
delay--;
if (delay <= 0)
@ -149,6 +150,13 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
spriteBatch.Draw(debugTexture, new Rectangle((int)Pos.X, (int)Pos.Y + Height, 48, 5), Color.White);
base.Draw(spriteBatch);
}
=======
public override void Attack(GameTime gameTime)
{
}
>>>>>>> livingEntitiesVlad
public override void Death()
{
@ -233,5 +241,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
base.Update(gameTime);
}
public override void Target()
{
throw new NotImplementedException();
}
}
}

View file

@ -17,6 +17,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
protected int webLength;
protected bool isDown;
protected bool isDownUp;
public Spider(Vector2 position) : base(position)
{
isDownUp = true;
@ -27,7 +28,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
Height = 24;
delay = 0;
webLength = 0;
monster_speed = 1;
monster_speed = 2;
acceleration = Vector2.Zero;
}
@ -35,6 +36,29 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Update(GameTime gameTime)
{
if (!isAttack)
{
Move(gameTime);
}
else
{
Attack(gameTime);
}
base.Update(gameTime);
}
/// <summary>
/// НИЧЕГО НЕ ДЕЛАЕТ! НУЖЕН ДЛЯ ПЕРЕОПРЕДЕЛЕНИЯ
/// </summary>
public override void Attack()
{
}
/// <summary>
/// Атака паука РАБОЧАЯ
/// </summary>
/// <param name="gameTime"></param>
public override void Attack(GameTime gameTime)
{ //48 72
if (isDownUp)
{
Width = 48;
@ -46,7 +70,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
webLength++;
_pos.Y += 25;
web.Height = webLength * 25;
web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2, Pos.Y - 25 * webLength));
web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2 + 2, Pos.Y - 25 * webLength));
delay = 0;
if (webLength == 4)
{
@ -59,7 +83,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
webLength--;
_pos.Y -= 25;
web.Height = webLength * 25;
web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2, Pos.Y - 25 * webLength));
web.SetPosition(new Vector2(_pos.X + Width / 2 - web.Width / 2 + 2, Pos.Y - 25 * webLength));
delay = 0;
if (webLength == 0)
{
@ -72,12 +96,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
Height = 24;
}
}
base.Update(gameTime);
}
public override void Attack()
{ //48 72
}
public override void Draw(SpriteBatch spriteBatch)
@ -100,7 +118,35 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Move(GameTime gameTime)
{
if (isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "SpiderMoveRight")
{
GraphicsComponent.StartAnimation("SpiderMoveRight");
}
velocity.X = monster_speed;
}
else
{
if (GraphicsComponent.GetCurrentAnimation != "SpiderMoveLeft")
{
GraphicsComponent.StartAnimation("SpiderMoveLeft");
}
velocity.X = -monster_speed;
}
if (Pos.X >= rightBoarder)
{
isGoRight = false;
}
else if (Pos.X <= leftBoarder)
{
isGoRight = true;
}
}
public override void Target()
{
throw new NotImplementedException();
}
}
}

View file

@ -28,6 +28,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
public override void Attack(GameTime gameTime)
{
}
public override void Death()
{
@ -37,5 +42,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
}
public override void Target()
{
throw new NotImplementedException();
}
}
}

View file

@ -15,13 +15,23 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public Werewolf(Vector2 position) : base(position)
{
name = "Wolf";
monster_speed = 1;
monster_speed = 4;
Width = 78;
Height = 96;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "WolfMoveRight");
public override void Update(GameTime gameTime)
{
if (!isAttack)
{
Move(gameTime);
}
base.Update(gameTime);
}
public override void Attack()
{
@ -34,7 +44,39 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Move(GameTime gameTime)
{
if (isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "WolfMoveRight")
{
GraphicsComponent.StartAnimation("WolfMoveRight");
}
velocity.X = monster_speed;
}
else
{
if (GraphicsComponent.GetCurrentAnimation != "WolfMoveLeft")
{
GraphicsComponent.StartAnimation("WolfMoveLeft");
}
velocity.X = -monster_speed;
}
if (Pos.X >= rightBoarder)
{
isGoRight = false;
}
else if (Pos.X <= leftBoarder)
{
isGoRight = true;
}
}
public override void Attack(GameTime gameTime)
{
}
public override void Target()
{
throw new NotImplementedException();
}
}
}

View file

@ -17,8 +17,12 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
float leftBorder;
float rightBorder;
bool isAttaking = false;
<<<<<<< HEAD
bool isTarget = false;
PhysicsManager physicsManager;
=======
>>>>>>> livingEntitiesVlad
public Zombie(Vector2 position) : base(position)
{
Width = 24;
@ -112,6 +116,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
base.OnCollision(gameObject);
}
<<<<<<< HEAD
public void Target()
{
if(AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-50, (int)Pos.Y, Width+100, Height), typeof(Player))!=null)
@ -130,6 +135,16 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
leftBorder = AppManager.Instance.GameManager.players[0].Pos.X;
}
}
=======
public override void Attack(GameTime gameTime)
{
throw new NotImplementedException();
}
public override void Target()
{
throw new NotImplementedException();
>>>>>>> livingEntitiesVlad
}
}
}

View file

@ -0,0 +1,33 @@
using DangerousD.GameCore.GameObjects.LivingEntities;
using DangerousD.GameCore.GameObjects.MapObjects;
using Microsoft.Xna.Framework;
using DangerousD.GameCore.GameObjects.LivingEntities.Monsters;
using System.Collections.Generic;
namespace DangerousD.GameCore.Levels
{
public class Level1 : ILevel
{
public void InitLevel()
{
new Player(new Vector2(80,0));
var Zombie = new Zombie(new Vector2(140, 128));
var Frank = new Frank(new Vector2(300, 0));
var Spider = new Spider(new Vector2(112, 0));
var FlameSkull = new FlameSkull(new Vector2(512, 0));
var Werewolf = new Werewolf(new Vector2(640, 0));
var Ghost = new Ghost(new Vector2(300, 0));
var FrankBalls = new FrankBalls(new Vector2(Frank.Pos.X, Frank.Pos.Y));
var SilasHand = new SilasHands(new Vector2(200,64));
var SilasMaster = new SilasMaster(new Vector2(400, 64));
new GrassBlock(new Vector2(0, 224));
for (int i = 0; i < 50; i++)
{
new GrassBlock(new Vector2(i*32, 256));
}
new GrassBlock(new Vector2(500, 224));
}
}
}

View file

@ -178,6 +178,7 @@ namespace DangerousD.GameCore
{
foreach (NetworkTask networkTask in networkTasks)
{
<<<<<<< HEAD
switch (networkTask.operation)
{
case NetworkTaskOperationEnum.TakeDamage:
@ -198,6 +199,25 @@ namespace DangerousD.GameCore
default:
break;
}
=======
case NetworkTaskOperationEnum.TakeDamage:
break;
case NetworkTaskOperationEnum.SendSound:
// SoundManager.StartSound(networkTask.name, networkTask.position, GameManager.GetPlayer1.Pos);
break;
case NetworkTaskOperationEnum.CreateEntity:
break;
case NetworkTaskOperationEnum.SendPosition:
break;
case NetworkTaskOperationEnum.ChangeState:
break;
case NetworkTaskOperationEnum.ConnectToHost:
break;
case NetworkTaskOperationEnum.GetClientPlayerId:
break;
default:
break;
>>>>>>> livingEntitiesVlad
}
}

View file

@ -24,10 +24,15 @@ namespace DangerousD.GameCore
public PhysicsManager physicsManager;
public List<Player> players;
public List<GameObject> otherObjects = new();
public Player GetPlayer1 { get; private set; }
public GameManager()
{
<<<<<<< HEAD
others = new List<GameObject>();
=======
>>>>>>> livingEntitiesVlad
GetAllGameObjects = new List<GameObject>();
livingEntities = new List<LivingEntity>();
mapObjects = new List<MapObject>();
@ -43,10 +48,15 @@ namespace DangerousD.GameCore
internal void Register(GameObject gameObject)
{
<<<<<<< HEAD
GetAllGameObjects.Add(gameObject);
if (gameObject is Player objPl)
=======
GetAllGameObjects.Add(gameObject);
if (gameObject is Player)
>>>>>>> livingEntitiesVlad
{
livingEntities.Add(gameObject as LivingEntity);
players.Add(objPl);

View file

@ -156,6 +156,7 @@ namespace DangerousD.GameCore.Managers
}
return gameObject;
}
public GameObject RayCast(LivingEntity entity1, Vector2 targetCast)
{
Rectangle rectangle;
@ -196,7 +197,6 @@ namespace DangerousD.GameCore.Managers
}
return gameObject;
}
public List<GameObject> CheckRectangle(Rectangle rectangle, Type type)
{
var gameObjects = AppManager.Instance.GameManager.GetAllGameObjects;