Merge remote-tracking branch 'origin/FrankBalls' into черешня
# Conflicts: # DangerousD/GameCore/GameObjects/LivingEntities/Player/Player.cs
This commit is contained in:
commit
69f96286ef
9 changed files with 189 additions and 30 deletions
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@ -1 +1 @@
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{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"}
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{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":50,"framesCount":2,"isCycle":false,"offset":"0, 0"}
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@ -71,5 +71,10 @@
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<point/>
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</object>
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</objectgroup>
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<objectgroup id="6" name="Слой объектов 1" class="LivingEntities.Monsters.Ghost">
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<object id="5" x="150" y="200">
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<point/>
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</object>
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</objectgroup>
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</map>
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@ -17,6 +17,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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private bool isFlyRight = true;
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private bool isFlyUp = true;
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private bool isAttacking = false;
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private int hp;
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public Rectangle Collision
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{
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@ -32,6 +33,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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monster_speed = 3;
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velocity = new Vector2(3,-3);
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acceleration = Vector2.Zero;
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hp = 10;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
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@ -39,7 +41,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Update(GameTime gameTime)
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{
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Move(gameTime);
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AppManager.Instance.DebugHUD.Set(name, velocity.ToString());
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Death();
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base.Update(gameTime);
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}
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public override void Attack()
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@ -60,7 +64,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Death()
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{
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if (hp <= 0)
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{
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AppManager.Instance.GameManager.Remove(this);
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}
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}
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public override void Move(GameTime gameTime)
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@ -75,6 +82,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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isFlyRight = false;
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velocity.X = -velocity.X;
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hp--;
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}
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}
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else
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@ -84,6 +92,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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isFlyRight = true;
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velocity.X = -velocity.X;
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hp--;
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}
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}
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if (isFlyUp)
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@ -94,6 +103,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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isFlyUp = false;
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velocity.Y = -velocity.Y;
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hp--;
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}
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}
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else
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@ -103,6 +113,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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isFlyUp = true;
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velocity.Y = -velocity.Y;
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hp--;
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}
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}
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@ -17,11 +17,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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isGoRight = true;
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monster_speed = 3;
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name = "Ghost";
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Width = 48;
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Height = 62;
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Width = 24;
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Height = 30;
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GraphicsComponent.StartAnimation("GhostSpawn");
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acceleration = Vector2.Zero;
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acceleration = new Vector2(0,1);
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monster_health = 1;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight");
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@ -38,13 +38,32 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Attack()
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{
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velocity.X = 0;
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isAttack = true;
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if (GraphicsComponent.GetCurrentAnimation != "GhostAttack")
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{
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GraphicsComponent.StartAnimation("GhostAttack");
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}
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AppManager.Instance.GameManager.players[0].Death(name);
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}
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public override void Death()
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{
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}
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public override void OnCollision(GameObject gameObject)
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{
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if (gameObject is Player)
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{
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if (AppManager.Instance.GameManager.players[0].IsAlive)
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{
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Attack();
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}
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}
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base.OnCollision(gameObject);
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}
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public override void Move(GameTime gameTime)
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{
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@ -64,17 +83,24 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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}
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velocity.X = -monster_speed;
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}
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if (Pos.X >= rightBoarder)
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var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
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if (isGoRight)
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{
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isGoRight = false;
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getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width + 4, 2));
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}
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else if (Pos.X <= leftBoarder)
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else
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{
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isGoRight = true;
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getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width + 3, 2));
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}
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if (true)
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{
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foreach (var item in getCols)
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{
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if (item is MapObject)
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{
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isGoRight = !isGoRight;
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break;
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}
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}
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}
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@ -82,7 +108,16 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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}
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public void TakeDamage()
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{
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monster_health--;
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if (monster_health <= 0)
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{
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Death();
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}
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}
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public void Target()
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{
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throw new NotImplementedException();
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@ -174,6 +174,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Death()
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{
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Particle particle = new Particle(Pos);
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AppManager.Instance.GameManager.Remove(this);
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}
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public override void Move(GameTime gameTime)
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@ -220,7 +224,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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velocity.X = -monster_speed;
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}
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var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); ;
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var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
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if (isGoRight)
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{
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getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 51, 2));
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@ -348,5 +352,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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}
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base.OnCollision(gameObject);
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}
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public void TakeDamage()
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{
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monster_health--;
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Particle particle = new Particle(Pos);
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if (monster_health <= 0)
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{
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Death();
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}
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}
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}
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}
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@ -12,25 +12,34 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class Werewolf : CoreEnemy
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{
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private bool isAttack;
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private bool isJump;
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int delay;
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public Werewolf(Vector2 position) : base(position)
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{
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name = "Wolf";
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monster_speed = 4;
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Width = 78;
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Height = 96;
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monster_speed = 3;
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Width = 39;
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Height = 48;
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delay = 10;
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monster_health = 3;
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "WolfMoveRight");
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public override void Update(GameTime gameTime)
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{
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if (!isAttack)
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if(!isJump )
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{
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Jump();
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}
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if(isOnGround)
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{
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Move(gameTime);
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}
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base.Update(gameTime);
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}
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@ -41,11 +50,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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public override void Death()
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{
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for (int i = 0; i < 5; i++)
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{
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Particle particle = new Particle(Pos);
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}
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AppManager.Instance.GameManager.Remove(this);
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}
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public override void Move(GameTime gameTime)
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{
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isJump = false;
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if (isGoRight)
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{
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if (GraphicsComponent.GetCurrentAnimation != "WolfMoveRight")
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@ -62,23 +78,89 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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}
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velocity.X = -monster_speed;
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}
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if (Pos.X >= rightBoarder)
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var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
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if (isGoRight)
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{
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isGoRight = false;
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getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width+4, 2));
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}
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else if (Pos.X <= leftBoarder)
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else
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{
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isGoRight = true;
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getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width +3, 2));
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}
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foreach (var item in getCols)
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{
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if (item is MapObject)
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{
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isGoRight = !isGoRight;
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break;
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}
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}
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}
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public override void Attack(GameTime gameTime)
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{
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}
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public void Jump()
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{
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var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
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if (isGoRight)
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{
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getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y, Width+100, Height),false);
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if(getCols.Count > 0)
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{
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isJump = true;
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if (GraphicsComponent.GetCurrentAnimation != "WolfJumpRight")
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{
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GraphicsComponent.StartAnimation("WolfJumpRight");
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}
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velocity.Y = -7;
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velocity.X = 6;
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}
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}
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else
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{
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getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-100, (int)Pos.Y, 100, Height), false);
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if (getCols.Count > 0)
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{
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isJump = true;
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if (GraphicsComponent.GetCurrentAnimation != "WolfJumpLeft")
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{
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GraphicsComponent.StartAnimation("WolfJumpLeft");
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}
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velocity.Y = -7;
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velocity.X = -6;
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}
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}
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}
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public override void OnCollision(GameObject gameObject)
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{
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/*/if (gameObject is Player)
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{
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if (AppManager.Instance.GameManager.players[0].IsAlive)
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{
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AppManager.Instance.GameManager.players[0].Death(name);
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}
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}
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base.OnCollision(gameObject);/*/
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}
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public void Target()
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{
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throw new NotImplementedException();
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}
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public void TakeDamage()
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{
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monster_health--;
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Particle particle = new Particle(Pos);
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if (monster_health <= 0)
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{
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Death();
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}
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}
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}
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}
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@ -14,7 +14,6 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class Zombie : CoreEnemy
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{
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private bool isAttack;
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float leftBorder;
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float rightBorder;
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@ -59,18 +58,19 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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Target();
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Move(gameTime);
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}
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fixBorder();
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//fixBorder();
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base.Update(gameTime);
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}
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public override void Attack()
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{
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AppManager.Instance.GameManager.GetPlayer1.Death(name);
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isAttaking = true;
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PlayAttackAnimation();
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AppManager.Instance.GameManager.GetClosestPlayer(Pos).Death(name);
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}
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public void PlayAttackAnimation()
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{
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velocity.X = 0;
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isAttaking = true;
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if (isGoRight)
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{
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if (GraphicsComponent.GetCurrentAnimation != "ZombieRightAttack")
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@ -124,7 +124,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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}
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public override void OnCollision(GameObject gameObject)
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{
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if (gameObject.id == AppManager.Instance.GameManager.GetPlayer1.id && AppManager.Instance.GameManager.GetPlayer1.IsAlive)
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if (gameObject.id == AppManager.Instance.GameManager.GetClosestPlayer(Pos).id && AppManager.Instance.GameManager.GetClosestPlayer(Pos).IsAlive)
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{
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if (AppManager.Instance.multiPlayerStatus != MultiPlayerStatus.Client)
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{
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@ -208,7 +208,14 @@ namespace DangerousD.GameCore
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case GameState.Lobby:
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break;
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case GameState.Game:
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<<<<<<< HEAD
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GameManager.mapManager.LoadLevel("map");
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=======
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GameManager.mapManager.LoadLevel(currentMap);
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>>>>>>> main
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GameManager.FindBorders();
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break;
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case GameState.Death:
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@ -201,5 +201,10 @@ namespace DangerousD.GameCore
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}
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}
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}
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public Player GetClosestPlayer(Vector2 position)
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{
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return players.OrderBy(x => (x.Pos - position).Length()).First();
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}
|
||||
}
|
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}
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Loading…
Add table
Reference in a new issue