Main Hunch

This commit is contained in:
MARKPRO44 2023-08-18 18:25:58 +03:00
commit f415b47fc4
6 changed files with 172 additions and 25 deletions

View file

@ -1 +1 @@
{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":1,"framesCount":2,"isCycle":false,"offset":"0, 0"}
{"id":"GhostAttack","textureName":"MonstersAnimations","startSpriteRectangle":{"X":101,"Y":503,"Width":24,"Height":31},"frameSecond":[{"Item1":0,"Item2":10}],"textureFrameInterval":50,"framesCount":2,"isCycle":false,"offset":"0, 0"}

View file

@ -132,6 +132,11 @@
<point/>
</object>
</objectgroup>
<objectgroup id="6" name="Слой объектов 1" class="LivingEntities.Monsters.Ghost">
<object id="5" x="150" y="200">
<point/>
</object>
</objectgroup>
</map>
>>>>>>> main

View file

@ -18,6 +18,8 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
private bool isFlyRight = true;
private bool isFlyUp = true;
private bool isAttacking = false;
private int hp;
public Rectangle Collision
{
get { return collision; }
@ -40,7 +42,9 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Update(GameTime gameTime)
{
Move(gameTime);
AppManager.Instance.DebugHUD.Set(name, velocity.ToString());
Death();
base.Update(gameTime);
}
public override void Attack()
@ -61,7 +65,10 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Death()
{
if (hp <= 0)
{
AppManager.Instance.GameManager.Remove(this);
}
}
public override void Move(GameTime gameTime)
@ -75,6 +82,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
isFlyRight = false;
velocity.X = -velocity.X;
hp--;
}
}
else
@ -84,6 +92,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
isFlyRight = true;
velocity.X = -velocity.X;
hp--;
}
}
if (isFlyUp)
@ -94,6 +103,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
isFlyUp = false;
velocity.Y = -velocity.Y;
hp--;
}
}
else
@ -103,6 +113,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
isFlyUp = true;
velocity.Y = -velocity.Y;
hp--;
}
}

View file

@ -17,11 +17,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
isGoRight = true;
monster_speed = 3;
name = "Ghost";
Width = 48;
Height = 62;
Width = 24;
Height = 30;
GraphicsComponent.StartAnimation("GhostSpawn");
acceleration = Vector2.Zero;
acceleration = new Vector2(0,1);
monster_health = 1;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "GhostMoveRight", "GhostMoveLeft", "GhostSpawn", "GhostAttack" }, "GhostMoveRight");
@ -38,13 +38,32 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Attack()
{
velocity.X = 0;
isAttack = true;
if (GraphicsComponent.GetCurrentAnimation != "GhostAttack")
{
GraphicsComponent.StartAnimation("GhostAttack");
}
AppManager.Instance.GameManager.players[0].Death(name);
}
public override void Death()
{
}
public override void OnCollision(GameObject gameObject)
{
if (gameObject is Player)
{
if (AppManager.Instance.GameManager.players[0].IsAlive)
{
Attack();
}
}
base.OnCollision(gameObject);
}
public override void Move(GameTime gameTime)
{
@ -64,17 +83,24 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
velocity.X = -monster_speed;
}
if (Pos.X >= rightBoarder)
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
if (isGoRight)
{
isGoRight = false;
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width + 4, 2));
}
else if (Pos.X <= leftBoarder)
else
{
isGoRight = true;
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width + 3, 2));
}
if (true)
{
foreach (var item in getCols)
{
if (item is MapObject)
{
isGoRight = !isGoRight;
break;
}
}
}
@ -82,7 +108,16 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
}
public void TakeDamage()
{
monster_health--;
if (monster_health <= 0)
{
Death();
}
}
public void Target()
{
throw new NotImplementedException();

View file

@ -173,7 +173,11 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
public override void Death()
{
Particle particle = new Particle(Pos);
AppManager.Instance.GameManager.Remove(this);
}
public override void Move(GameTime gameTime)
@ -220,7 +224,7 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
velocity.X = -monster_speed;
}
var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); ;
var getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
if (isGoRight)
{
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 51, 2));
@ -348,5 +352,15 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
base.OnCollision(gameObject);
}
public void TakeDamage()
{
monster_health--;
Particle particle = new Particle(Pos);
if (monster_health <= 0)
{
Death();
}
}
}
}

View file

@ -12,24 +12,33 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class Werewolf : CoreEnemy
{
private bool isAttack;
private bool isJump;
int delay;
public Werewolf(Vector2 position) : base(position)
{
name = "Wolf";
monster_speed = 4;
Width = 78;
Height = 96;
monster_speed = 3;
Width = 39;
Height = 48;
delay = 10;
monster_health = 3;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "WolfMoveRight", "WolfMoveLeft", "WolfJumpRight", "WolfJumpLeft" }, "WolfMoveRight");
public override void Update(GameTime gameTime)
{
if (!isAttack)
if(!isJump )
{
Jump();
}
if(isOnGround)
{
Move(gameTime);
}
base.Update(gameTime);
}
@ -41,11 +50,18 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
public override void Death()
{
for (int i = 0; i < 5; i++)
{
Particle particle = new Particle(Pos);
}
AppManager.Instance.GameManager.Remove(this);
}
public override void Move(GameTime gameTime)
{
isJump = false;
if (isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "WolfMoveRight")
@ -62,23 +78,89 @@ namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
}
velocity.X = -monster_speed;
}
if (Pos.X >= rightBoarder)
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
if (isGoRight)
{
isGoRight = false;
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, Width+4, 2));
}
else if (Pos.X <= leftBoarder)
else
{
isGoRight = true;
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X - 3, (int)Pos.Y + Height / 2 - 2, Width +3, 2));
}
foreach (var item in getCols)
{
if (item is MapObject)
{
isGoRight = !isGoRight;
break;
}
}
}
public override void Attack(GameTime gameTime)
{
}
public void Jump()
{
var getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
if (isGoRight)
{
getCols= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y, Width+100, Height),false);
if(getCols.Count > 0)
{
isJump = true;
if (GraphicsComponent.GetCurrentAnimation != "WolfJumpRight")
{
GraphicsComponent.StartAnimation("WolfJumpRight");
}
velocity.Y = -7;
velocity.X = 6;
}
}
else
{
getCols = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-100, (int)Pos.Y, 100, Height), false);
if (getCols.Count > 0)
{
isJump = true;
if (GraphicsComponent.GetCurrentAnimation != "WolfJumpLeft")
{
GraphicsComponent.StartAnimation("WolfJumpLeft");
}
velocity.Y = -7;
velocity.X = -6;
}
}
}
public override void OnCollision(GameObject gameObject)
{
/*/if (gameObject is Player)
{
if (AppManager.Instance.GameManager.players[0].IsAlive)
{
AppManager.Instance.GameManager.players[0].Death(name);
}
}
base.OnCollision(gameObject);/*/
}
public void Target()
{
throw new NotImplementedException();
}
public void TakeDamage()
{
monster_health--;
Particle particle = new Particle(Pos);
if (monster_health <= 0)
{
Death();
}
}
}
}