Compare commits

..

13 commits

Author SHA1 Message Date
SergoDobro
a91200153e AnimationFileCrearor Advanced 2024-08-26 19:23:03 +03:00
AnloGames
aa3cf04cc6
Merge pull request #105 from progtime-net/DevelopmentX
Development x
2024-08-23 22:58:18 +03:00
bd73824cb4 Fix GetIp 2024-08-23 22:45:53 +03:00
AnloGames
9cd3930731 PlayerId0Fix 2024-08-23 21:37:21 +03:00
AnloGames
178a05079a AddPlayersMerge 2024-08-23 15:19:56 +03:00
AnloGames
04ebde50ff ZombieRework 2024-08-20 20:44:46 +03:00
AnloGames
448f80afd8 BEST COMMIT EVER 2024-08-20 20:27:20 +03:00
SergoDobro
ffff0fb299 Merge branch 'DevelopmentX' of github.com:progtime-net/ZoFo into DevelopmentX 2024-08-20 20:10:57 +03:00
SergoDobro
1be2ca09c5 the fikx 2024-08-20 20:10:46 +03:00
SergoDobro
0ae47df396 fix 2024-08-20 20:10:34 +03:00
AnloGames
00a7cd7c7b Merge branch 'DevelopmentX' of github.com:progtime-net/ZoFo into DevelopmentX 2024-08-20 20:09:04 +03:00
AnloGames
9795136310 fnjfnsldjfnsj 2024-08-20 20:08:55 +03:00
AnloGames
250118d51c brbrbrcoommit 2024-08-20 19:55:11 +03:00
53 changed files with 1200 additions and 206 deletions

View file

@ -0,0 +1,36 @@
{
"version": 1,
"isRoot": true,
"tools": {
"dotnet-mgcb": {
"version": "3.8.1.303",
"commands": [
"mgcb"
]
},
"dotnet-mgcb-editor": {
"version": "3.8.1.303",
"commands": [
"mgcb-editor"
]
},
"dotnet-mgcb-editor-linux": {
"version": "3.8.1.303",
"commands": [
"mgcb-editor-linux"
]
},
"dotnet-mgcb-editor-windows": {
"version": "3.8.1.303",
"commands": [
"mgcb-editor-windows"
]
},
"dotnet-mgcb-editor-mac": {
"version": "3.8.1.303",
"commands": [
"mgcb-editor-mac"
]
}
}
}

View file

@ -0,0 +1,33 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="NativeFileDialogSharp" Version="0.5.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
<Message Text="Restoring dotnet tools" Importance="High" />
<Exec Command="dotnet tool restore" />
</Target>
</Project>

View file

@ -0,0 +1,271 @@
#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
#begin Fonts/CarltineRegular-K7z5l.ttf
/copy:Fonts/CarltineRegular-K7z5l.ttf
#begin Fonts/Debrosee-ALPnL.ttf
/copy:Fonts/Debrosee-ALPnL.ttf
#begin Fonts/Font.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Fonts/Font.spritefont
#begin Fonts/Font2.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Fonts/Font2.spritefont
#begin Fonts/Font3.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Fonts/Font3.spritefont
#begin Fonts/Font4.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Fonts/Font4.spritefont
#begin Fonts/MouldyCheeseRegular-WyMWG.ttf
/copy:Fonts/MouldyCheeseRegular-WyMWG.ttf
#begin Fonts/Troubleside-lgjxX.ttf
/copy:Fonts/Troubleside-lgjxX.ttf
#begin GUI/back.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/back.png
#begin GUI/background/base.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/background/base.png
#begin GUI/background/endGame.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/background/endGame.png
#begin GUI/background/join.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/background/join.png
#begin GUI/background/mainMenu.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/background/mainMenu.png
#begin GUI/background/options.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/background/options.png
#begin GUI/background/selectMode.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/background/selectMode.png
#begin GUI/background/waiting.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/background/waiting.png
#begin GUI/Button.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/Button.png
#begin GUI/Button2.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/Button2.png
#begin GUI/ButtonI.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/ButtonI.png
#begin GUI/checkboxs_off-on.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/checkboxs_off-on.png
#begin GUI/checkboxs_off.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/checkboxs_off.png
#begin GUI/checkboxs_on.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/checkboxs_on.png
#begin GUI/MenuBackground.jpg
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/MenuBackground.jpg
#begin GUI/mouse.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/mouse.png
#begin GUI/Switch_backgrownd.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/Switch_backgrownd.png
#begin GUI/switch.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/switch.png

View file

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Debrosee-ALPnL.ttf</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>100</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

View file

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>CarltineRegular-K7z5l.ttf</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>15</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

View file

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>MouldyCheeseRegular-WyMWG.ttf</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>50</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

View file

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Troubleside-lgjxX.ttf</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>50</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>32</Start>
<End>127</End>
</CharacterRegion>
<CharacterRegion>
<Start>&#1040;</Start>
<End>&#1112;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 885 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 931 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 592 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.7 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.1 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.8 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 148 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 234 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

View file

@ -0,0 +1,82 @@
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata;
using System.Text;
using System.Threading.Tasks;
using AnimatorFileCreatorAdvanced.Core.GUI;
namespace AnimatorFileCreatorAdvanced.Core
{
public class AppManager : Game
{
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
public Point CurentScreenResolution = new Point(1000, 600);
AbstractGUI GUI;
public static AppManager Instance { get; private set; }
public AppManager()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
Instance = this;
GUI = new CreatingAnimationGUI();
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
GUI.Initialize();
GUI.LoadContent();
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
GUI.Update(gameTime);
// TODO: Add your update logic here
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Gray);
// TODO: Add your drawing code here
GUI.Draw(_spriteBatch);
base.Draw(gameTime);
}
public void SetResolution(int x, int y)
{
_graphics.PreferredBackBufferWidth = x;
_graphics.PreferredBackBufferHeight = y;
}
public void FulscrreenSwitch()
{
_graphics.IsFullScreen = !_graphics.IsFullScreen;
}
}
}

View file

@ -0,0 +1,57 @@
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MonogameLibrary.UI.Base;
namespace AnimatorFileCreatorAdvanced.Core.GUI
{
public abstract class AbstractGUI
{
protected UIManager Manager = new();
protected List<DrawableUIElement> Elements = new();
private List<DrawableUIElement> ActiveElements;
protected DrawableUIElement SelectedElement;
private bool isStartedPrint = false;
private bool isPressed = false;
private Texture2D mouse;
private MouseState mouseState;
public AbstractGUI()
{
}
protected abstract void CreateUI();
private GraphicsDevice graphicsDevice;
public virtual void Initialize()
{
Manager.Initialize(AppManager.Instance.GraphicsDevice);
CreateUI();
}
public virtual void LoadContent()
{
Manager.LoadContent(AppManager.Instance.Content, "Fonts/Font");
mouse = AppManager.Instance.Content.Load<Texture2D>("GUI/mouse");
}
public virtual void Update(GameTime gameTime)
{
Manager.Update(gameTime);
mouseState = Mouse.GetState();
}
public virtual void Draw(SpriteBatch spriteBatch)
{
Manager.Draw(spriteBatch);
spriteBatch.Begin();
spriteBatch.Draw(mouse, new Rectangle(mouseState.Position.X, mouseState.Position.Y, 20, 40), Color.White);
spriteBatch.End();
}
}
}

View file

@ -0,0 +1,250 @@
using Microsoft.Xna.Framework;
using MonogameLibrary.UI.Elements;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NativeFileDialogSharp;
using Microsoft.Xna.Framework.Graphics;
namespace AnimatorFileCreatorAdvanced.Core.GUI
{
internal class CreatingAnimationGUI : AbstractGUI
{
protected override void CreateUI()
{
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
Label FileNameLabel = new Label(Manager)
{
rectangle = GetRelativeRectangle_SettingSizes(0, 0.2f, 0, 0.1f),
text = "TEXT",
scale = 0.1f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font",
textureName = "GUI/Button"
};
Label AnimationPath = new Label(Manager)
{
rectangle = GetRelativeRectangle_SettingSizes(0f, 0.2f, 0.1f, 0.1f),
text = "AnimationFileFolder/Path",
scale = 0.1f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font",
textureName = "GUI/Button"
};
Label AnimationTexturePath = new Label(Manager)
{
rectangle = GetRelativeRectangle_SettingSizes(0.2f, 0.2f, 0.1f, 0.1f),
text = "AnimationTextureFolder/Path",
scale = 0.1f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font",
textureName = "GUI/Button"
};
Button openFileButton = new Button(Manager)
{
rectangle = GetRelativeRectangle_SettingSizes(0.4f, 0.2f, 0, 0.1f),
text = "Open File",
scale = 0.1f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font",
textureName = "GUI/Button"
};
openFileButton.LeftButtonPressed += () =>
{
DialogResult result = Dialog.FileOpen();
var temp = result.Path.Split('\\');
string textureName = temp[temp.Length - 2] + "/" + temp[temp.Length - 1];
textureName = textureName.Split('.')[0];
FileNameLabel.text = textureName;
AppLogic.LoadFile(result.Path);
SetAnimationSample();
};
Elements.Add(openFileButton);
Button AutoBuildButton = new Button(Manager)
{
rectangle = GetRelativeRectangle_SettingSizes(0.6f, 0.1f, 0, 0.1f),
text = "AutoBuild",
scale = 0.1f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font",
textureName = "GUI/Button"
};
Button RunButton = new Button(Manager)
{
rectangle = GetRelativeRectangle_SettingSizes(0.7f, 0.1f, 0, 0.1f),
text = "Run",
scale = 0.1f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font",
textureName = "GUI/Button"
};
Button Save = new Button(Manager)
{
rectangle = GetRelativeRectangle_SettingSizes(0.8f, 0.1f, 0, 0.1f),
text = "Save",
scale = 0.1f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font",
textureName = "GUI/Button"
};
Button AddToMGCB = new Button(Manager)
{
rectangle = GetRelativeRectangle_SettingSizes(0.9f, 0.1f, 0, 0.1f),
text = "Add To MGCB",
scale = 0.1f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font",
textureName = "GUI/Button"
};
AddToMGCB.LeftButtonPressed += () =>
{
/*
add this to mgcb
#begin Textures/Animations/explosion_1.animation
/copy:Textures/Animations/explosion_1.animation
#begin GUI/checkboxs_off.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:GUI/checkboxs_off.png
*/
};
}
Texture2D BlackTexture;
Texture2D LoadedSample;
Rectangle SampleRectangle;
Rectangle ExampleAnimation;
Rectangle AnimationSampleRectangle;
public override void LoadContent()
{
BlackTexture = new Texture2D(AppManager.Instance.GraphicsDevice, 1, 1);
BlackTexture.SetData(new Color[] { Color.Black });
SampleRectangle = GetRelativeRectangle(0.01f, 0.31f, 0.1f, 0.01f);
ExampleAnimation = GetRelativeRectangle(0.7f, 0.01f, 0.1f, 0.01f);
base.LoadContent();
}
public override void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Begin();
spriteBatch.Draw(BlackTexture, SampleRectangle, Color.White);
spriteBatch.Draw(BlackTexture, ExampleAnimation, Color.White);
if (LoadedSample != null)
{
spriteBatch.Draw(LoadedSample, AnimationSampleRectangle, Color.White);
}
spriteBatch.End();
base.Draw(spriteBatch);
}
float margin_left = 0.01f;
float margin_right = 0.01f;
float margin_top = 0.01f;
float margin_bottom = 0.01f;
public Rectangle GetRelativeRectangle_SettingSizes(float marginPercentFromLeft, float relativeXSize, float marginPercentFromTop, float relativeYSize, Rectangle? area = null)
=> GetRelativeRectangle(marginPercentFromLeft, 1 - marginPercentFromLeft - relativeXSize, marginPercentFromTop, 1 - marginPercentFromTop- relativeYSize, area);
public Rectangle GetRelativeRectangle(float marginPercentFromLeft, float marginPercentFromRight, float marginPercentFromTop, float marginPercentFromBottom, Rectangle? area = null)
{
int width;
int height;
if (area is null)
{
width = AppManager.Instance.CurentScreenResolution.X;
height = AppManager.Instance.CurentScreenResolution.Y;
}
else
{
width = area.Value.Width;
height = area.Value.Height;
}
float left = width * (marginPercentFromLeft + margin_left);
float right = width * (1 - marginPercentFromRight - margin_right);
float top = height * (marginPercentFromTop + margin_top);
float bottom = height * (1 - marginPercentFromBottom - margin_bottom);
return new Rectangle((int)left, (int)top, (int)(right - left), (int)(bottom - top));
}
public void SetAnimationSample()
{
Texture2D texture = AppLogic.fileTexture;
if (texture is null)
{
return;
}
LoadedSample = texture;
if (texture.Width / (float)texture.Height > SampleRectangle.Width / (float)SampleRectangle.Height)
{
//not full height
AnimationSampleRectangle = new Rectangle(SampleRectangle.X,
SampleRectangle.Y + (SampleRectangle.Height -
(int)(SampleRectangle.Width * (texture.Height / (float)texture.Width))
) / 2,
SampleRectangle.Width,
(int)(SampleRectangle.Width * (texture.Height / (float)texture.Width))
);
}
else
{
//TODO
AnimationSampleRectangle = new Rectangle(SampleRectangle.X,
SampleRectangle.Y + (SampleRectangle.Height -
(int)(SampleRectangle.Width * (texture.Height / (float)texture.Width))
) / 2,
SampleRectangle.Width,
(int)(SampleRectangle.Width * (texture.Height / (float)texture.Width))
);
}
}
}
static class AppLogic
{
public static Texture2D fileTexture;
public static void LoadFile(string filePath)
{
fileTexture = Texture2D.FromFile(AppManager.Instance.GraphicsDevice, filePath);
}
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 256 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 144 KiB

View file

@ -0,0 +1,3 @@

using var game = new AnimatorFileCreatorAdvanced.Core.AppManager();
game.Run();

View file

@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="AnimatorFileCreatorAdvanced"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on and is
is designed to work with. Uncomment the appropriate elements and Windows will
automatically selected the most compatible environment. -->
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
</windowsSettings>
</application>
</assembly>

View file

@ -7,7 +7,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ZoFo", "ZoFo\ZoFo.csproj",
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{40880E68-4B3A-417B-A39B-95DE46AA2E7E}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{40880E68-4B3A-417B-A39B-95DE46AA2E7E}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnimationsFileCreator", "AnimationsFileCreator\AnimationsFileCreator.csproj", "{7B143D5C-5198-4ADE-9291-ECC924B78633}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AnimationsFileCreator", "AnimationsFileCreator\AnimationsFileCreator.csproj", "{7B143D5C-5198-4ADE-9291-ECC924B78633}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnimatorFileCreatorAdvanced", "AnimatorFileCreatorAdvanced\AnimatorFileCreatorAdvanced.csproj", "{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -27,6 +29,10 @@ Global
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Debug|Any CPU.Build.0 = Debug|Any CPU {7B143D5C-5198-4ADE-9291-ECC924B78633}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.ActiveCfg = Release|Any CPU {7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.Build.0 = Release|Any CPU {7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.Build.0 = Release|Any CPU
{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View file

@ -44,6 +44,9 @@
#begin MapData/TileMaps/main.tmj #begin MapData/TileMaps/main.tmj
/copy:MapData/TileMaps/main.tmj /copy:MapData/TileMaps/main.tmj
#begin MapData/TileSets/bonfire.tsj
/copy:MapData/TileSets/bonfire.tsj
#begin MapData/TileSets/IconSet.tsj #begin MapData/TileSets/IconSet.tsj
/copy:MapData/TileSets/IconSet.tsj /copy:MapData/TileSets/IconSet.tsj
@ -92,30 +95,12 @@
/processorParam:Quality=Best /processorParam:Quality=Best
/build:sounds/Loot.wav /build:sounds/Loot.wav
#begin sounds/Loot.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Loot.wav
#begin sounds/Odevanie odezdi.wav #begin sounds/Odevanie odezdi.wav
/importer:WavImporter /importer:WavImporter
/processor:SoundEffectProcessor /processor:SoundEffectProcessor
/processorParam:Quality=Best /processorParam:Quality=Best
/build:sounds/Odevanie odezdi.wav /build:sounds/Odevanie odezdi.wav
#begin sounds/Odevanie odezdi.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Odevanie odezdi.wav
#begin sounds/Pieot wodichky.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Pieot wodichky.wav
#begin sounds/Pieot wodichky.wav #begin sounds/Pieot wodichky.wav
/importer:WavImporter /importer:WavImporter
/processor:SoundEffectProcessor /processor:SoundEffectProcessor
@ -128,18 +113,6 @@
/processorParam:Quality=Best /processorParam:Quality=Best
/build:sounds/Sshetchik geigera.wav /build:sounds/Sshetchik geigera.wav
#begin sounds/Sshetchik geigera.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Sshetchik geigera.wav
#begin sounds/Tabletki 2.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Tabletki 2.wav
#begin sounds/Tabletki 2.wav #begin sounds/Tabletki 2.wav
/importer:WavImporter /importer:WavImporter
/processor:SoundEffectProcessor /processor:SoundEffectProcessor
@ -152,18 +125,6 @@
/processorParam:Quality=Best /processorParam:Quality=Best
/build:sounds/Zombi napal.wav /build:sounds/Zombi napal.wav
#begin sounds/Zombi napal.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Zombi napal.wav
#begin sounds/Zombi stoit.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Zombi stoit.wav
#begin sounds/Zombi stoit.wav #begin sounds/Zombi stoit.wav
/importer:WavImporter /importer:WavImporter
/processor:SoundEffectProcessor /processor:SoundEffectProcessor
@ -182,14 +143,8 @@
/processorParam:Quality=Best /processorParam:Quality=Best
/build:sounds/zombie sound.wav /build:sounds/zombie sound.wav
#begin Textures/Animations/player_down_idle.animation #begin Textures/Animations/explosion_1.animation
/copy:Textures/Animations/player_down_idle.animation /copy:Textures/Animations/explosion_1.animation
#begin Textures/Animations/player_down-left_idle.animation
/copy:Textures/Animations/player_down-left_idle.animation
#begin Textures/Animations/player_down-right_idle.animation
/copy:Textures/Animations/player_down-right_idle.animation
#begin Textures/Animations/player_idle_down_mining.animation #begin Textures/Animations/player_idle_down_mining.animation
/copy:Textures/Animations/player_idle_down_mining.animation /copy:Textures/Animations/player_idle_down_mining.animation
@ -215,77 +170,65 @@
#begin Textures/Animations/player_idle_top-rights_mining.animation #begin Textures/Animations/player_idle_top-rights_mining.animation
/copy:Textures/Animations/player_idle_top-rights_mining.animation /copy:Textures/Animations/player_idle_top-rights_mining.animation
#begin Textures/Animations/player_left_idle.animation #begin Textures/Animations/player_look_down_weapon.animation
/copy:Textures/Animations/player_left_idle.animation /copy:Textures/Animations/player_look_down_weapon.animation
#begin Textures/Animations/player_look_down.animation #begin Textures/Animations/player_look_down.animation
/copy:Textures/Animations/player_look_down.animation /copy:Textures/Animations/player_look_down.animation
#begin Textures/Animations/player_look_down_weapon.animation #begin Textures/Animations/player_look_left_down_weapon.animation
/copy:Textures/Animations/player_look_down_weapon.animation /copy:Textures/Animations/player_look_left_down_weapon.animation
#begin Textures/Animations/player_look_left.animation
/copy:Textures/Animations/player_look_left.animation
#begin Textures/Animations/player_look_left_down.animation #begin Textures/Animations/player_look_left_down.animation
/copy:Textures/Animations/player_look_left_down.animation /copy:Textures/Animations/player_look_left_down.animation
#begin Textures/Animations/player_look_left_down_weapon.animation #begin Textures/Animations/player_look_left_up_weapon.animation
/copy:Textures/Animations/player_look_left_down_weapon.animation /copy:Textures/Animations/player_look_left_up_weapon.animation
#begin Textures/Animations/player_look_left_up.animation #begin Textures/Animations/player_look_left_up.animation
/copy:Textures/Animations/player_look_left_up.animation /copy:Textures/Animations/player_look_left_up.animation
#begin Textures/Animations/player_look_left_up_weapon.animation
/copy:Textures/Animations/player_look_left_up_weapon.animation
#begin Textures/Animations/player_look_left_weapon.animation #begin Textures/Animations/player_look_left_weapon.animation
/copy:Textures/Animations/player_look_left_weapon.animation /copy:Textures/Animations/player_look_left_weapon.animation
#begin Textures/Animations/player_look_right.animation #begin Textures/Animations/player_look_left.animation
/copy:Textures/Animations/player_look_right.animation /copy:Textures/Animations/player_look_left.animation
#begin Textures/Animations/player_look_right_down.animation
/copy:Textures/Animations/player_look_right_down.animation
#begin Textures/Animations/player_look_right_down_weapon.animation #begin Textures/Animations/player_look_right_down_weapon.animation
/copy:Textures/Animations/player_look_right_down_weapon.animation /copy:Textures/Animations/player_look_right_down_weapon.animation
#begin Textures/Animations/player_look_right_up.animation #begin Textures/Animations/player_look_right_down.animation
/copy:Textures/Animations/player_look_right_up.animation /copy:Textures/Animations/player_look_right_down.animation
#begin Textures/Animations/player_look_right_up_weapon.animation #begin Textures/Animations/player_look_right_up_weapon.animation
/copy:Textures/Animations/player_look_right_up_weapon.animation /copy:Textures/Animations/player_look_right_up_weapon.animation
#begin Textures/Animations/player_look_right_up.animation
/copy:Textures/Animations/player_look_right_up.animation
#begin Textures/Animations/player_look_right_weapon.animation #begin Textures/Animations/player_look_right_weapon.animation
/copy:Textures/Animations/player_look_right_weapon.animation /copy:Textures/Animations/player_look_right_weapon.animation
#begin Textures/Animations/player_look_up.animation #begin Textures/Animations/player_look_right.animation
/copy:Textures/Animations/player_look_up.animation /copy:Textures/Animations/player_look_right.animation
#begin Textures/Animations/player_look_up_weapon.animation #begin Textures/Animations/player_look_up_weapon.animation
/copy:Textures/Animations/player_look_up_weapon.animation /copy:Textures/Animations/player_look_up_weapon.animation
#begin Textures/Animations/player_right_idle.animation #begin Textures/Animations/player_look_up.animation
/copy:Textures/Animations/player_right_idle.animation /copy:Textures/Animations/player_look_up.animation
#begin Textures/Animations/player_run_down.animation #begin Textures/Animations/player_run_down.animation
/copy:Textures/Animations/player_run_down.animation /copy:Textures/Animations/player_run_down.animation
#begin Textures/Animations/player_run_left.animation
/copy:Textures/Animations/player_run_left.animation
#begin Textures/Animations/player_run_left_down.animation #begin Textures/Animations/player_run_left_down.animation
/copy:Textures/Animations/player_run_left_down.animation /copy:Textures/Animations/player_run_left_down.animation
#begin Textures/Animations/player_run_left_up.animation #begin Textures/Animations/player_run_left_up.animation
/copy:Textures/Animations/player_run_left_up.animation /copy:Textures/Animations/player_run_left_up.animation
#begin Textures/Animations/player_run_right.animation #begin Textures/Animations/player_run_left.animation
/copy:Textures/Animations/player_run_right.animation /copy:Textures/Animations/player_run_left.animation
#begin Textures/Animations/player_run_right.zip
/copy:Textures/Animations/player_run_right.zip
#begin Textures/Animations/player_run_right_down.animation #begin Textures/Animations/player_run_right_down.animation
/copy:Textures/Animations/player_run_right_down.animation /copy:Textures/Animations/player_run_right_down.animation
@ -293,6 +236,12 @@
#begin Textures/Animations/player_run_right_up.animation #begin Textures/Animations/player_run_right_up.animation
/copy:Textures/Animations/player_run_right_up.animation /copy:Textures/Animations/player_run_right_up.animation
#begin Textures/Animations/player_run_right.animation
/copy:Textures/Animations/player_run_right.animation
#begin Textures/Animations/player_run_right.zip
/copy:Textures/Animations/player_run_right.zip
#begin Textures/Animations/player_run_up.animation #begin Textures/Animations/player_run_up.animation
/copy:Textures/Animations/player_run_up.animation /copy:Textures/Animations/player_run_up.animation
@ -302,15 +251,30 @@
#begin Textures/Animations/player_top_mining.animation #begin Textures/Animations/player_top_mining.animation
/copy:Textures/Animations/player_top_mining.animation /copy:Textures/Animations/player_top_mining.animation
#begin Textures/Animations/player_top-left_idle.animation
/copy:Textures/Animations/player_top-left_idle.animation
#begin Textures/Animations/player_top-right_idle.animation
/copy:Textures/Animations/player_top-right_idle.animation
#begin Textures/Animations/running_top.animation #begin Textures/Animations/running_top.animation
/copy:Textures/Animations/running_top.animation /copy:Textures/Animations/running_top.animation
#begin Textures/Animations/Simple Idles/player_down_idle.animation
/copy:Textures/Animations/Simple Idles/player_down_idle.animation
#begin Textures/Animations/Simple Idles/player_down-left_idle.animation
/copy:Textures/Animations/Simple Idles/player_down-left_idle.animation
#begin Textures/Animations/Simple Idles/player_down-right_idle.animation
/copy:Textures/Animations/Simple Idles/player_down-right_idle.animation
#begin Textures/Animations/Simple Idles/player_left_idle.animation
/copy:Textures/Animations/Simple Idles/player_left_idle.animation
#begin Textures/Animations/Simple Idles/player_right_idle.animation
/copy:Textures/Animations/Simple Idles/player_right_idle.animation
#begin Textures/Animations/Simple Idles/player_top-left_idle.animation
/copy:Textures/Animations/Simple Idles/player_top-left_idle.animation
#begin Textures/Animations/Simple Idles/player_top-right_idle.animation
/copy:Textures/Animations/Simple Idles/player_top-right_idle.animation
#begin Textures/Animations/testAnimation.animation #begin Textures/Animations/testAnimation.animation
/copy:Textures/Animations/testAnimation.animation /copy:Textures/Animations/testAnimation.animation
@ -332,18 +296,6 @@
#begin Textures/Animations/zombie_walk.animation #begin Textures/Animations/zombie_walk.animation
/copy:Textures/Animations/zombie_walk.animation /copy:Textures/Animations/zombie_walk.animation
#begin Textures/AnimationTextures/Character/hr-level1_idle.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_idle.png
#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png #begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -356,6 +308,18 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png /build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
#begin Textures/AnimationTextures/Character/hr-level1_idle.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_idle.png
#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png #begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -380,18 +344,6 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png /build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
#begin Textures/AnimationTextures/Character/hr-level1_running.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_running.png
#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png #begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -404,6 +356,18 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png /build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
#begin Textures/AnimationTextures/Character/hr-level1_running.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_running.png
#begin Textures/AnimationTextures/unicorn.png #begin Textures/AnimationTextures/unicorn.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -440,7 +404,6 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Zombie/zombie_spritesheet_v2.png /build:Textures/AnimationTextures/Zombie/zombie_spritesheet_v2.png
#begin Textures/Effects/explosion.png #begin Textures/Effects/explosion.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -585,18 +548,6 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Textures/GUI/ButtonI.png /build:Textures/GUI/ButtonI.png
#begin Textures/GUI/checkboxs_off.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/checkboxs_off.png
#begin Textures/GUI/checkboxs_off-on.png #begin Textures/GUI/checkboxs_off-on.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -609,6 +560,18 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Textures/GUI/checkboxs_off-on.png /build:Textures/GUI/checkboxs_off-on.png
#begin Textures/GUI/checkboxs_off.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/checkboxs_off.png
#begin Textures/GUI/checkboxs_on.png #begin Textures/GUI/checkboxs_on.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -645,18 +608,6 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Textures/GUI/mouse.png /build:Textures/GUI/mouse.png
#begin Textures/GUI/switch.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/switch.png
#begin Textures/GUI/Switch_backgrownd.png #begin Textures/GUI/Switch_backgrownd.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -669,6 +620,18 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Textures/GUI/Switch_backgrownd.png /build:Textures/GUI/Switch_backgrownd.png
#begin Textures/GUI/switch.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/switch.png
#begin Textures/icons/12.png #begin Textures/icons/12.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor
@ -885,18 +848,6 @@
/processorParam:TextureFormat=Color /processorParam:TextureFormat=Color
/build:Textures/icons/ExitZone.png /build:Textures/icons/ExitZone.png
#begin Textures/icons/ExitZone.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/icons/ExitZone.png
#begin Textures/icons/Material/Fabric.png #begin Textures/icons/Material/Fabric.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor

View file

@ -60,11 +60,17 @@ namespace ZoFo.GameCore
}; };
AppManager.Instance.InputManager.OnInteract += () => AppManager.Instance.InputManager.OnInteract += () =>
{ {
networkManager.AddData(new UpdateInputInteraction() {PlayerId = AppManager.Instance.client.networkManager.PlayerId }); if (AppManager.Instance.client.networkManager.PlayerId > 0)
{
networkManager.AddData(new UpdateInputInteraction() { PlayerId = AppManager.Instance.client.networkManager.PlayerId });
}
}; };
AppManager.Instance.InputManager.ShootEvent += () => AppManager.Instance.InputManager.ShootEvent += () =>
{
if (AppManager.Instance.client.networkManager.PlayerId > 0)
{ {
networkManager.AddData(new UpdateInputShoot() { PlayerId = AppManager.Instance.client.networkManager.PlayerId }); networkManager.AddData(new UpdateInputShoot() { PlayerId = AppManager.Instance.client.networkManager.PlayerId });
}
}; };
} }
@ -107,7 +113,7 @@ namespace ZoFo.GameCore
float shakeEffect = 0; float shakeEffect = 0;
public void AddShaking(float power) public void AddShaking(float power)
{ {
shakeEffect += power; shakeEffect += power*3;
} }
public void UpdateShaking() public void UpdateShaking()
{ {
@ -253,11 +259,11 @@ namespace ZoFo.GameCore
{ {
GameEnd(); GameEnd();
} }
else if (update is UpdatePlayerParametrs && update.IdEntity == myPlayer.Id) //aaa else if (update is UpdatePlayerParametrs && myPlayer !=null && update.IdEntity == myPlayer.Id) //aaa
{ {
UpdatePlayerHealth(update as UpdatePlayerParametrs); UpdatePlayerHealth(update as UpdatePlayerParametrs);
} }
else if (update is UpdateLoot && update.IdEntity == myPlayer.Id)//aaa else if (update is UpdateLoot && myPlayer != null && update.IdEntity == myPlayer.Id)//aaa
{ {
if ((update as UpdateLoot).quantity == 0) if ((update as UpdateLoot).quantity == 0)
{ {
@ -316,10 +322,11 @@ namespace ZoFo.GameCore
(ent as Player).rad = (update as UpdatePlayerParametrs).radiatoin; (ent as Player).rad = (update as UpdatePlayerParametrs).radiatoin;
} }
} }
public bool changeGUI = false;
public void GameEnd() public void GameEnd()
{ {
AppManager.Instance.SetGUI(new FinishingGUI());
changeGUI = true;
} }
public Entity FindEntityById(int id) public Entity FindEntityById(int id)

View file

@ -31,6 +31,7 @@ public class DebugHUD
public void Draw(SpriteBatch spriteBatch) public void Draw(SpriteBatch spriteBatch)
{ {
//return;//TODO delete
var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList()); var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
spriteBatch.Begin(); spriteBatch.Begin();
spriteBatch.DrawString( spriteBatch.DrawString(

View file

@ -28,7 +28,7 @@ public class WaitingForPlayersGUI : AbstractGUI
int width = AppManager.Instance.CurentScreenResolution.X; int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y; int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures/GUI/background/Waiting" }; menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures/GUI/background/waiting" };
Elements.Add(menuBackground); Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content); menuBackground.LoadTexture(AppManager.Instance.Content);
// string pcIp = // string pcIp =

View file

@ -127,13 +127,20 @@ namespace ZoFo.GameCore.GameManagers
default: default:
break; break;
} }
if (client != null)
{
if (client.changeGUI)
{
SetGUI(new FinishingGUI());
client.changeGUI = false;
}
}
base.Update(gameTime); base.Update(gameTime);
} }
protected override void Draw(GameTime gameTime) protected override void Draw(GameTime gameTime)
{ {
GraphicsDevice.Clear(Color.CornflowerBlue); GraphicsDevice.Clear(Color.Black);
// Pointwrap // Pointwrap

View file

@ -168,7 +168,7 @@ namespace ZoFo.GameCore.GameManagers
#endregion #endregion
#region Обработка взаимодействия с collectable(например лутом). Вызывает событие OnInteract #region Обработка взаимодействия с collectable(например лутом). Вызывает событие OnInteract
if (keyBoardState.IsKeyDown(Keys.E) && !isInteract) if ((keyBoardState.IsKeyDown(Keys.E) || mouseState.LeftButton == ButtonState.Pressed) && !isInteract)
{ {
OnInteract?.Invoke(); OnInteract?.Invoke();
Debug.WriteLine("взаимодействие с Collectable"); Debug.WriteLine("взаимодействие с Collectable");

View file

@ -13,6 +13,8 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
//методы //методы
public ItemInfo GetItemInfo(string tag) public ItemInfo GetItemInfo(string tag)
{ {
if (tag == "peeble")
return tagItemPairs["pebble"];
return tagItemPairs[tag]; return tagItemPairs[tag];
} }
public void LoadItemTextures() public void LoadItemTextures()

View file

@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Data.SqlTypes; using System.Data.SqlTypes;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets; using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates; using System.Security.Cryptography.X509Certificates;
using System.Text; using System.Text;
@ -20,7 +21,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
{ {
public class ClientNetworkManager public class ClientNetworkManager
{ {
public int PlayerId; public int PlayerId = 0;
private IPEndPoint endPoint; private IPEndPoint endPoint;
private IPEndPoint sendingEP; private IPEndPoint sendingEP;
private Socket socket; private Socket socket;
@ -242,19 +243,18 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
#endregion #endregion
public static IPAddress GetIp() public static IPAddress GetIp()
{ {
string hostName = Dns.GetHostName(); // Retrive the Name of HOST var ips = NetworkInterface.GetAllNetworkInterfaces()
var ipList = Dns.GetHostEntry(hostName).AddressList; .Where(x => x.OperationalStatus == OperationalStatus.Up)
var ipV4List = new List<IPAddress>(); .Where(x => x.NetworkInterfaceType is NetworkInterfaceType.Wireless80211
foreach (var ip in ipList) or NetworkInterfaceType.Ethernet)
.SelectMany(x => x.GetIPProperties().UnicastAddresses)
.Where(x => x.Address.AddressFamily == AddressFamily.InterNetwork)
.Select(x => x.Address)
.ToList();
if (ips.Count > 0)
{ {
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork) return ips[^1];
{
ipV4List.Add(ip);
}
}
if (ipV4List.Count>0)
{
return ipV4List[ipV4List.Count - 1];
} }
return IPAddress.Loopback; return IPAddress.Loopback;
} }

View file

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Net.Http; using System.Net.Http;
using System.Net.NetworkInformation;
using System.Net.Sockets; using System.Net.Sockets;
using System.Text; using System.Text;
using System.Text.Json; using System.Text.Json;
@ -66,20 +67,18 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
/// <returns></returns> /// <returns></returns>
public static IPAddress GetIp() public static IPAddress GetIp()
{ {
string hostName = Dns.GetHostName(); // Retrive the Name of HOST var ips = NetworkInterface.GetAllNetworkInterfaces()
var ipList = Dns.GetHostEntry(hostName).AddressList; .Where(x => x.OperationalStatus == OperationalStatus.Up)
.Where(x => x.NetworkInterfaceType is NetworkInterfaceType.Wireless80211
or NetworkInterfaceType.Ethernet)
.SelectMany(x => x.GetIPProperties().UnicastAddresses)
.Where(x => x.Address.AddressFamily == AddressFamily.InterNetwork)
.Select(x => x.Address)
.ToList();
var ipV4List = new List<IPAddress>(); if (ips.Count > 0)
foreach (var ip in ipList)
{ {
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork) return ips[^1];
{
ipV4List.Add(ip);
}
}
if (ipV4List.Count > 0)
{
return ipV4List[ipV4List.Count - 1];
} }
return IPAddress.Loopback; return IPAddress.Loopback;
} }
@ -136,8 +135,6 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
if (sendedData.Count != 0) if (sendedData.Count != 0)
{ {
for (int i = 0; i < clientsEP.Count; i++) for (int i = 0; i < clientsEP.Count; i++)
{ {
foreach (Datagramm Dgramm in sendedData.Where(x => x.PlayerId == i+1)) foreach (Datagramm Dgramm in sendedData.Where(x => x.PlayerId == i+1))

View file

@ -10,7 +10,6 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
public class UpdateCreatePlayer : UpdateData public class UpdateCreatePlayer : UpdateData
{ {
public int PlayerId { get; set; } public int PlayerId { get; set; }
public SerializableVector2 position { get; set; }
public UpdateCreatePlayer() public UpdateCreatePlayer()
{ {
isImportant = true; isImportant = true;

View file

@ -14,7 +14,7 @@ namespace ZoFo.GameCore.GameObjects
{ {
public class Peeble:Collectable public class Peeble:Collectable
{ {
public override StaticGraphicsComponent graphicsComponent { get; } = new(_path + "Peeble"); public override StaticGraphicsComponent graphicsComponent { get; } = new(_path + "Pebble");
public Peeble(Vector2 position) : base(position) { } public Peeble(Vector2 position) : base(position) { }
} }

View file

@ -22,7 +22,7 @@ namespace ZoFo.GameCore.GameObjects
public Zombie(Vector2 position) : base(position) public Zombie(Vector2 position) : base(position)
{ {
health = 5; health = 5;
speed = 0.5f; speed = 7.5f;
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30); graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
collisionComponent.stopRectangle = new Rectangle(10, 20, 10, 10); collisionComponent.stopRectangle = new Rectangle(10, 20, 10, 10);
isAttacking = false; isAttacking = false;
@ -98,7 +98,7 @@ namespace ZoFo.GameCore.GameObjects
//TODO ДАМАЖИТЬ ИГРОКОВ В ЗОНЕ //TODO ДАМАЖИТЬ ИГРОКОВ В ЗОНЕ
if (damagedPlayers.Length>0) { DebugHUD.DebugLog("End of" + a); if (damagedPlayers.Length>0) { DebugHUD.DebugLog("End of" + a);
foreach (var item in damagedPlayers) foreach (var item in damagedPlayers)
item.TakeDamage(1); item.TakeDamage(20);
} }
} }

View file

@ -50,7 +50,7 @@ public class Player : LivingEntity
lootData.loots = new Dictionary<string, int>(); lootData.loots = new Dictionary<string, int>();
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30); graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
collisionComponent.stopRectangle = new Rectangle(10, 15, 10, 15); collisionComponent.stopRectangle = new Rectangle(10, 15, 10, 15);
speed = 5; speed = 7;
StartAnimation("player_look_down"); StartAnimation("player_look_down");
} }

View file

@ -103,6 +103,7 @@ public abstract class GameObject
} }
public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null) public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
{ {
return;
if (color is null) color = new Color(1, 0, 0, 0.1f); if (color is null) color = new Color(1, 0, 0, 0.1f);
if (color.Value.A == 255) color = new Color(color.Value, 0.25f); if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
spriteBatch.Draw(debugTexture, spriteBatch.Draw(debugTexture,

View file

@ -71,8 +71,11 @@ namespace ZoFo.GameCore
if (players.Count > 0) if (players.Count > 0)
{ {
UpdateInput data = updateData as UpdateInput; UpdateInput data = updateData as UpdateInput;
if (data.PlayerId > 0)
{
players[data.PlayerId - 1].HandleNewInput(data); players[data.PlayerId - 1].HandleNewInput(data);
} }
}
//TODO id instead of 0 //TODO id instead of 0
else else
DebugHUD.DebugLog("NO PLAYER ON MAP"); DebugHUD.DebugLog("NO PLAYER ON MAP");
@ -138,7 +141,7 @@ namespace ZoFo.GameCore
//AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0))); //AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
for (int i = 0; i < networkManager.clientsEP.Count; i++) for (int i = 0; i < networkManager.clientsEP.Count; i++)
{ {
Player player = new Player(new Vector2(760 - 30 * i, 140)); Player player = new Player(new Vector2(-800 - 30 * i, 750));
RegisterGameObject(player); RegisterGameObject(player);
networkManager.AddData(new UpdateCreatePlayer() { PlayerId = i+1, IdEntity=player.Id}); networkManager.AddData(new UpdateCreatePlayer() { PlayerId = i+1, IdEntity=player.Id});
} }

View file

@ -29,6 +29,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" /> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" /> <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Templates.CSharp" Version="3.8.1.1-kniEngine" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>